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Incarnate Trial

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Revision as of 15:09, 18 December 2011 by Aggelakis (Talk | contribs) (move table down to replace text list)

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Overview

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Incarnate Trials were introduced as part of the Incarnate System in Issue 20. Participation in these trials unlocks Incarnate Slots via Incarnate Experience, and awards Incarnate Components and Incarnate Merits to create Incarnate Abilities.

Trials

Badge
Awarded
Incarnate Trial Name League
Size
Astral
Merits
Empyrean
Merits
Incarnate
Experience
Issue
Release
Notes
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Behavioral Adjustment Facility Trial 12-24 4-9 1 per 20 hrs Psychic 20
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Lambda Sector Trial 8-16 3-6 1 per 20 hrs Physical 20
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Keyes Island Reactor Trial 12-24 4-9 1 per 20 hrs Psychic, Physical 20.5 Higher chance to gain one Rare or Very Rare Incarnate Component upon completion.
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The Underground Trial 12-24 1-6? 2 per 20 hrs Psychic, Physical 21 Guaranteed one Rare or Very Rare Incarnate Component upon completion if present the whole trial.
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TPN Campus Trial 12-24 2-7? 2 per 20 hrs Physical 21.5 60 bonus Incarnate Threads are awarded for completing phase 3, regardless of outcome.
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Minds of Mayhem Trial 8-16 1-6? 2 per 20 hrs Psychic 21.5