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Difference between revisions of "Hit Points"

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(I hate wikitables.)
 
(The table I got from the forums was wrong. Gotta rewrite it.)
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__NOTOC__
 
==Overview==
 
==Overview==
 
Each [[Archetype]] has a base number of Hit Points that can be increased through [[CoH Accolade Powers|Accolade Powers]], [[Invention Origin Enhancement Set Bonuses|Invention Set Bonuses]], and powers such as Dull Pain and Frostwork. However, the number of Hit Points cannot be increased past a cap, which is again set by Archetype.
 
Each [[Archetype]] has a base number of Hit Points that can be increased through [[CoH Accolade Powers|Accolade Powers]], [[Invention Origin Enhancement Set Bonuses|Invention Set Bonuses]], and powers such as Dull Pain and Frostwork. However, the number of Hit Points cannot be increased past a cap, which is again set by Archetype.
  
The following table lists the Base and Maximum Hit Points for every AT at level 50:
+
==How to Calculate==
 +
 
 +
In order to calculate how many Hit Points an Archetype will have at a specific level, first locate the Level Modifier and Base HP numbers in the following table:
 +
 
 +
{| class="wikitable"
 +
|-
 +
|Level
 +
|Level Modifier
 +
|Level HP
 +
|-
 +
|1
 +
|0.2
 +
|100.0000
 +
|-
 +
|2
 +
|0.21
 +
|110.5000
 +
|-
 +
|3
 +
|0.23
 +
|121.7997
 +
|-
 +
|4
 +
|0.25
 +
|133.9275
 +
|-
 +
|5
 +
|0.27
 +
|146.9091
 +
|-
 +
|6
 +
|0.3
 +
|160.7676
 +
|-
 +
|7
 +
|0.35
 +
|175.5225
 +
|-
 +
|8
 +
|0.4
 +
|191.1898
 +
|-
 +
|9
 +
|0.45
 +
|207.7812
 +
|-
 +
|10
 +
|0.5
 +
|225.3041
 +
|-
 +
|11
 +
|0.55
 +
|243.7607
 +
|-
 +
|12
 +
|0.6
 +
|263.1478
 +
|-
 +
|13
 +
|0.65
 +
|283.4566
 +
|-
 +
|14
 +
|0.7
 +
|304.6722
 +
|-
 +
|15
 +
|0.75
 +
|326.7734
 +
|-
 +
|16
 +
|0.8
 +
|349.7323
 +
|-
 +
|17
 +
|0.85
 +
|373.5140
 +
|-
 +
|18
 +
|0.9
 +
|398.0770
 +
|-
 +
|19
 +
|0.95
 +
|423.3724
 +
|-
 +
|20
 +
|1
 +
|449.3441
 +
|-
 +
|21
 +
|1
 +
|475.9290
 +
|-
 +
|22
 +
|1
 +
|503.0570
 +
|-
 +
|23
 +
|1
 +
|530.6509
 +
|-
 +
|24
 +
|1
 +
|558.6270
 +
|-
 +
|25
 +
|1
 +
|586.8953
 +
|-
 +
|26
 +
|1
 +
|615.3598
 +
|-
 +
|27
 +
|1
 +
|643.9188
 +
|-
 +
|28
 +
|1
 +
|672.4658
 +
|-
 +
|29
 +
|1
 +
|700.8901
 +
|-
 +
|30
 +
|1
 +
|729.0768
 +
|-
 +
|31
 +
|1
 +
|756.9086
 +
|-
 +
|32
 +
|1
 +
|784.2654
 +
|-
 +
|33
 +
|1
 +
|811.0261
 +
|-
 +
|34
 +
|1
 +
|837.0691
 +
|-
 +
|35
 +
|1
 +
|862.2729
 +
|-
 +
|36
 +
|1
 +
|886.5175
 +
|-
 +
|37
 +
|1
 +
|909.6852
 +
|-
 +
|38
 +
|1
 +
|931.6613
 +
|-
 +
|39
 +
|1
 +
|952.3353
 +
|-
 +
|40
 +
|1
 +
|971.6017
 +
|-
 +
|41
 +
|1
 +
|989.3612
 +
|-
 +
|42
 +
|1
 +
|1005.5210
 +
|-
 +
|43
 +
|1
 +
|1019.9950
 +
|-
 +
|44
 +
|1
 +
|1032.7080
 +
|-
 +
|45
 +
|1
 +
|1043.5910
 +
|-
 +
|46
 +
|1
 +
|1052.5850
 +
|-
 +
|47
 +
|1
 +
|1059.6440
 +
|-
 +
|48
 +
|1
 +
|1064.7290
 +
|-
 +
|49
 +
|1
 +
|1067.8130
 +
|-
 +
|50
 +
|1
 +
|1070.8970
 +
|}
 +
 
 +
Next, locate the Archetype Modifier in the following table:
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Archetype
+
!Archetype
! Base HP
+
!Base HP
! Max HP
+
!Max HP
 
|-
 
|-
 
|Blaster
 
|Blaster
|1204.76
+
|1.125
|1606.35
+
|1
 
|-
 
|-
 
|Controller
 
|Controller
|1017.35
+
|0.95
|1606.35
+
|1
 
|-
 
|-
 
|Defender
 
|Defender
|1017.35
+
|0.95
|1606.35
+
|1
 
|-
 
|-
 
|Scrapper
 
|Scrapper
|1338.62
+
|1.25
|2409.69
+
|1.5
 
|-
 
|-
 
|Tanker
 
|Tanker
|1874.07
+
|1.75
|3213.69
+
|2
 
|-
 
|-
 
|Peacebringer
 
|Peacebringer
|1070.9
+
|1
|2409.69
+
|1.5
 
|-
 
|-
 
|Warshade
 
|Warshade
|1070.9
+
|1
|2409.69
+
|1.5
 
|-
 
|-
 
|Brute
 
|Brute
|1499.26
+
|1.4
|3213.69
+
|2
 
|-
 
|-
 
|Stalker
 
|Stalker
|1017.35
+
|0.95
|1606.35
+
|1
 
|-
 
|-
 
|Mastermind
 
|Mastermind
|803.17
+
|0.75
|1606.35
+
|1
 
|-
 
|-
 
|Dominator
 
|Dominator
|1017.35
+
|0.95
|1606.35
+
|1
 
|-
 
|-
 
|Corruptor
 
|Corruptor
|1070.9
+
|1
|1606.35
+
|1
 
|}
 
|}
  
{{Category:Gameplay}}
+
===Base HP===
 +
 
 +
'''Level HP - (Level HP * Level Modifier * (1 - Base HP Archetype Modifier))'''
 +
 
 +
Example: The Base HP for a Level 50 Controller is: '''1070.8970-(1070.8970*1*(1-0.95))'''.
 +
 
 +
:For the math challenged: first you would solve 1-0.95, leaving you with  1070.8970-(1070.8970*1*0.05).
 +
 
 +
:Then you solve 1070.8970*1*0.05, leaving you with 1070.8970-53.54485.
 +
 
 +
:The answer is '''1017.35215''', capped to two decimals.
 +
 
 +
===Maximum HP===
 +
 
 +
'''1.5 * (Level HP - (Level HP * Level Modifier * (1 - Max HP Archetype Modifier)))'''
 +
 
 +
Example: The Maximum HP for a Level 50 Tanker is: '''1.5*(1070.8970-(1070.8970*1*(1-2)))'''.
 +
 
 +
:For the math challenged: first you would solve 1-2, leaving you with 1.5*(1070.8970-(1070.8970*1*-1)))
 +
 
 +
:Then you solve 1070.8970*1*-1, leaving you with 1.5*(1070.8970-(-1070.8970)). Since subtracting a negative number is the same as adding, that means 1.5*(1070.8970+1070.8970).
 +
 
 +
:Then you solve 1070.8970+1070.8970, leaving you with 1.5*2141.794
 +
 
 +
:The answer is '''3212.691''', capped to two decimals.
 +
 
 +
==External Links==
 +
 
 +
[http://boards.cityofheroes.com/showflat.php?Number=6009591 Power Data Standardization v2.0 (Issue 7) ] by [[User:iakona|iakona]].
 +
 
 +
[[Category:Gameplay]]

Revision as of 02:52, 30 June 2007

Overview

Each Archetype has a base number of Hit Points that can be increased through Accolade Powers, Invention Set Bonuses, and powers such as Dull Pain and Frostwork. However, the number of Hit Points cannot be increased past a cap, which is again set by Archetype.

How to Calculate

In order to calculate how many Hit Points an Archetype will have at a specific level, first locate the Level Modifier and Base HP numbers in the following table:

Level Level Modifier Level HP
1 0.2 100.0000
2 0.21 110.5000
3 0.23 121.7997
4 0.25 133.9275
5 0.27 146.9091
6 0.3 160.7676
7 0.35 175.5225
8 0.4 191.1898
9 0.45 207.7812
10 0.5 225.3041
11 0.55 243.7607
12 0.6 263.1478
13 0.65 283.4566
14 0.7 304.6722
15 0.75 326.7734
16 0.8 349.7323
17 0.85 373.5140
18 0.9 398.0770
19 0.95 423.3724
20 1 449.3441
21 1 475.9290
22 1 503.0570
23 1 530.6509
24 1 558.6270
25 1 586.8953
26 1 615.3598
27 1 643.9188
28 1 672.4658
29 1 700.8901
30 1 729.0768
31 1 756.9086
32 1 784.2654
33 1 811.0261
34 1 837.0691
35 1 862.2729
36 1 886.5175
37 1 909.6852
38 1 931.6613
39 1 952.3353
40 1 971.6017
41 1 989.3612
42 1 1005.5210
43 1 1019.9950
44 1 1032.7080
45 1 1043.5910
46 1 1052.5850
47 1 1059.6440
48 1 1064.7290
49 1 1067.8130
50 1 1070.8970

Next, locate the Archetype Modifier in the following table:

Archetype Base HP Max HP
Blaster 1.125 1
Controller 0.95 1
Defender 0.95 1
Scrapper 1.25 1.5
Tanker 1.75 2
Peacebringer 1 1.5
Warshade 1 1.5
Brute 1.4 2
Stalker 0.95 1
Mastermind 0.75 1
Dominator 0.95 1
Corruptor 1 1

Base HP

Level HP - (Level HP * Level Modifier * (1 - Base HP Archetype Modifier))

Example: The Base HP for a Level 50 Controller is: 1070.8970-(1070.8970*1*(1-0.95)).

For the math challenged: first you would solve 1-0.95, leaving you with 1070.8970-(1070.8970*1*0.05).
Then you solve 1070.8970*1*0.05, leaving you with 1070.8970-53.54485.
The answer is 1017.35215, capped to two decimals.

Maximum HP

1.5 * (Level HP - (Level HP * Level Modifier * (1 - Max HP Archetype Modifier)))

Example: The Maximum HP for a Level 50 Tanker is: 1.5*(1070.8970-(1070.8970*1*(1-2))).

For the math challenged: first you would solve 1-2, leaving you with 1.5*(1070.8970-(1070.8970*1*-1)))
Then you solve 1070.8970*1*-1, leaving you with 1.5*(1070.8970-(-1070.8970)). Since subtracting a negative number is the same as adding, that means 1.5*(1070.8970+1070.8970).
Then you solve 1070.8970+1070.8970, leaving you with 1.5*2141.794
The answer is 3212.691, capped to two decimals.

External Links

Power Data Standardization v2.0 (Issue 7) by iakona.