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Difference between revisions of "Ephram Sha"

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(Created page with "{{stub}} == Overview == {{Infobox Contact |name=Ephram Sha |image=Ephram Sha.jpg |img_capt= |zone=Dark Astoria |x=2152|y=0|z=4418 |levels=50 |introed={{missing}} |intros={{mi...")
 
(Information: added info)
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=== Information ===
 
=== Information ===
{{missing}}
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'''Wandering Master'''
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Ephram Sha is a martial artist and spiritual guru of great fame. After mastering the ancient art of Kalaripayattu, he chose to wander the earth in search of inner harmony, rather than join the ranks of the Kalari Gurukkal. It was during these travels that he encountered Montague Castanella, who recognized Ephram's connection to the arcane realms. Montague invited Ephram into the Midnighter Club, where Ephram quickly became one of the Midnight Squad's most dependable agents.
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The one quality that has made Ephram invaluable to the Midnighters is his clarity of mind; no matter the situation, Ephram Sha retains a firm grasp on his surroundings. This made him an obvious choice when it came time to send agents to Dark Astoria, where visions of horror haunt one's every step.
  
 
=== Initial Contact ===
 
=== Initial Contact ===

Revision as of 05:50, 15 March 2012

This article is a stub. You can help the Paragon Wiki by expanding it.

Overview

Ephram Sha
Ephram Sha.jpg
Zone Dark Astoria
Coordinates (2152, 0, 4418)
Level Range 50
Introduced By +++ Missing Information +++
Introduces +++ Missing Information +++
Enemy Groups +++ Missing Information +++
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Ephram Sha is a hero contact in Dark Astoria at coordinates (2152, 0, 4418). His level range is 50.

Introductions

Contact Introduced By

+++ Missing Information +++

Contact Introduces

+++ Missing Information +++

Information

Wandering Master

Ephram Sha is a martial artist and spiritual guru of great fame. After mastering the ancient art of Kalaripayattu, he chose to wander the earth in search of inner harmony, rather than join the ranks of the Kalari Gurukkal. It was during these travels that he encountered Montague Castanella, who recognized Ephram's connection to the arcane realms. Montague invited Ephram into the Midnighter Club, where Ephram quickly became one of the Midnight Squad's most dependable agents.

The one quality that has made Ephram invaluable to the Midnighters is his clarity of mind; no matter the situation, Ephram Sha retains a firm grasp on his surroundings. This made him an obvious choice when it came time to send agents to Dark Astoria, where visions of horror haunt one's every step.

Initial Contact

Missing Initial Contact Dialogue

Greetings

Missing At Least One Greeting Dialogue

No More Missions

Missing No More Missions Dialogue

Store

+++ Missing Information +++

Story Arc

Story Arc Name

Souvenir

+++ Missing Information +++

Part One: Something Or Other