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Earth Mastery

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Revision as of 22:24, 3 August 2009 by Bluebeetle27 (Talk | contribs) (Formatting all power effects to follow the same methods)

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Overview

Earth Mastery is one of the Ancillary Power Pools available to Tankers.

You have Mastery over Earth and stone to crush your foes and control your foes.

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
EarthGrasp StonePrison.png Stone Prison 41 Ranged, Moderate DoT(Smash), Foe Immobilize, -DEF(All), -Fly
EarthGrasp SaltPillars.png Salt Crystals 41 PBAoE, Foe Sleep, -DEF(All)
EarthGrasp Fossilize.png Fossilize 44 Ranged, Moderate DMG(Smash), Foe Hold, -DEF(All)
EarthGrasp Quicksand.png Quicksand 44 Ranged (Location AoE), Foe -DEF(All), -SPD, -Jump, -Fly
EarthGrasp Stalagmites.png Stalagmites 47 Ranged (Targeted AoE), Moderate DMG(Lethal), Foe Disorient, -DEF(All)

Powers

The following are powers in the Earth Mastery powerset.

EarthGrasp Fossilize.png Fossilize

Encases a single target within solid stone. The stone slowly crushes the victim, dealing Smashing damage. The Fossilized victim is held helpless and unable to defend himself.

Damage Moderate (Smashing)
Recharge Slow
Minimum Level Archetypeicon tanker.png 44 (Tanker)
Effects Ranged
Foe Hold, -Defense(All)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Hold Duration.png Enhance Hold Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Ranged Damage.png Ranged Damage
IO Hold Duration.png Holds

EarthGrasp Quicksand.png Quicksand

You can cause the ground to liquefy like Quicksand at a targeted location. Any foes that pass through the Quicksand will become ensnared, their movement will be dramatically Slowed, and their Defense reduced. Foes trapped in the Quicksand cannot jump or Fly. You must have one other Earth Matery power to select this power.

Recharge Slow
Minimum Level Archetypeicon tanker.png 44 (Tanker)
Effects Ranged (Location Area of Effect)
Foe -Defense(All), -Speed, -Jump, -Fly
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Slow powers.png Enhance Slow
Set Categories IO Slow.png Slow Movement

EarthGrasp SaltPillars.png Salt Crystals

Attempts to encrust all nearby foes in a Pillar of Salt. The victims will remain encased within the salt for quite a while, but will automatically break free if attacked. Affected targets have reduced defense for a while, even if they break free.

Recharge Slow
Minimum Level Archetypeicon tanker.png 41 (Tanker)
Effects Point Blank Area of Effect
Foe Sleep, -Defense
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Sleep Duration.png Enhance Sleep Duration
Set Categories IO Sleep Duration.png Sleep

EarthGrasp Stalagmites.png Stalagmites

You can cause Stalagmites to erupt all around an enemy, slicing all nearby foes. The Stalagmites deal Lethal damage, and reduce the affected targets Defense. Some affected foes may be Disorient for a short while. You must be on the ground to activate this power. You must be level 47 and have two other Earth Mastery Powers before selecting this power.

Damage Moderate (Lethal)
Recharge Slow
Minimum Level Archetypeicon tanker.png 47 (Tanker)
Effects Ranged (Targeted Area of Effect)
Foe Disorient, -Defense(All)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
Set Categories IO Damage.png Targeted AoE Damage
IO Disorient Duration.png Stuns

EarthGrasp StonePrison.png Stone Prison

Immobilizes a single target within an earthy formation and deals some Smashing damage over time. Some more resilient foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense.

Damage Moderate Damage over Time(Smashing)
Recharge Moderate
Minimum Level Archetypeicon tanker.png 41 (Tanker)
Effects Ranged
Foe Immobilize, -Defense(All), -Fly
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Immobilization Duration.png Enhance Immobilization Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Ranged Damage.png Ranged Damage
IO Immobilization Duration.png Immobilize

External Links