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Day Jobs

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Revision as of 01:24, 6 December 2008 by Aggelakis (Talk | contribs) (moving detailed listing over to day job badges)

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Overview

Introduced with Issue 13, the Day Job system allows players to log out from a specific location (like a hospital or vault) and when they return to play, after an extended log out period, they will gain a temporary power or some other benefit. All of the benefits granted from Day Jobs, other than badges and accolades (see below) are temporary or have a certain number of uses before they expire. However, each time a character logs out from the same area, the corresponding benefits are replenished. Most rewards take 10 days of logged out time to reach the maximum benefit.

Badges and Accolades

Main Article: Day Job Badges

When characters are logged out from a designated location (consecutively or non-consecutively) for a total of 21 days they will earn a badge associated with the corresponding Day Job. This will result in additional benefits. Once a badge is earned, the rate at which characters accumulate benefits, and even the potency of them, increase.

An Accolade is obtained by earning two Day Job badges that work in conjunction with one another. In other words, earning multiple badges unlock Accolades. These Accolades will grant an even more enhanced set of powers and benefits. Additional duration or charges can also be earned for your Day Job Accolade powers by logging off from either of the areas associated with the two badges that unlocked the Accolade.

When players obtain Day Job badges, they unlock information about which Day Jobs to collect next in order to earn the associated Accolade(s).

On Patrol

In addition to all of the Day Jobs, every character is "On Patrol" after they log out of the game. When players log back into Paragon City or the Rogue Isles they will gain 1 bar of extra experience (1.5x experience when defeating enemies) for every 24 hours they are logged out. A player can earn up to 10 bars of extra experience this way. Patrol experience is shown as a blue portion of your experience bar. Experience debt will be removed first before any patrol experience is applied.

If your character has a number of extra experience bars that exceeds the number of experience bars you need to level up, then this extra experience will carry over to the next security/threat level.

Since a level 50 character does not earn experience any longer, the experience bonus is converted into influence. What is the ratio conversion rate?

See Also

External Links