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Difference between revisions of "Day Jobs"

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m (Overview: tweak wording)
(moving detailed listing over to day job badges)
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== Overview ==
 
== Overview ==
 
Introduced with [[Issue 13]], the Day Job system allows players to log out from a specific location (like a hospital or vault) and when they return to play, after an extended log out period, they will gain a temporary power or some other benefit. All of the benefits granted from Day Jobs, other than badges and accolades (see below) are temporary or have a certain number of uses before they expire. However, each time a character logs out from the same area, the corresponding benefits are replenished. Most rewards take 10 days of logged out time to reach the maximum benefit.
 
Introduced with [[Issue 13]], the Day Job system allows players to log out from a specific location (like a hospital or vault) and when they return to play, after an extended log out period, they will gain a temporary power or some other benefit. All of the benefits granted from Day Jobs, other than badges and accolades (see below) are temporary or have a certain number of uses before they expire. However, each time a character logs out from the same area, the corresponding benefits are replenished. Most rewards take 10 days of logged out time to reach the maximum benefit.
 +
 +
== Badges and Accolades ==
 +
:''Main Article:'' [[Day Job Badges]]
  
 
When characters are logged out from a designated location (consecutively '''or non-consecutively''') for a total of 21 days they will earn a badge associated with the corresponding Day Job. This will result in additional benefits. Once a badge is earned, the rate at which characters accumulate benefits, and even the potency of them, increase.
 
When characters are logged out from a designated location (consecutively '''or non-consecutively''') for a total of 21 days they will earn a badge associated with the corresponding Day Job. This will result in additional benefits. Once a badge is earned, the rate at which characters accumulate benefits, and even the potency of them, increase.
{{clr}}
 
  
== Day Jobs and Badges ==
+
An Accolade is obtained by earning two Day Job badges that work in conjunction with one another. In other words, earning multiple badges unlock Accolades. These Accolades will grant an even more enhanced set of powers and benefits. Additional duration or [[charges]] can also be earned for your Day Job Accolade powers by logging off from either of the areas associated with the two badges that unlocked the Accolade.
=== Hero Day Jobs ===
+
{| class="wikitable" width=90%
+
|-
+
! width="20%" | Day Job Name
+
! width="40%" | Log Out Location
+
! width="40%" | Benefit
+
|-
+
| {{DayJobBadge|Banker}}
+
| Inside a [[Vault]]
+
| Influence bonus upon mission complete.
+
|-
+
| {{DayJobBadge|Caregiver}}
+
| [[Hospital]] Lobbies
+
| Out of combat regeneration bonus.
+
|-
+
| {{DayJobBadge|Chronologist}}
+
| [[Ouroboros]]
+
| Enhancement recipe upon mission complete.
+
|-
+
| {{DayJobBadge|Cimeroran}}
+
| [[Cimerora]]
+
| Damage Resistance bonus.
+
|-
+
| {{DayJobBadge|City Official}}
+
| [[City Hall]] ([[Atlas Park]])
+
| Influence Bonus upon mission complete.
+
|-
+
| {{DayJobBadge|Clubber}}
+
| [[Pocket D]]
+
| Out of combat recovery bonus.
+
|-
+
| {{DayJobBadge|Commuter}}
+
| [[Paragon Transit Authority|Train Stations]]
+
| Travel speed bonus.
+
|-
+
| {{DayJobBadge|Day Trader}}
+
| [[Wentworths]] Consignment Houses
+
| Auction fee discount.
+
|-
+
| {{DayJobBadge|Dimensional Explorer}}
+
| The [[Shadow Shard]]
+
| Traveler's Jet pack temporary power.
+
|-
+
| {{DayJobBadge|Duelist}}
+
| [[Arena]] interior
+
| Maximum Endurance bonus.
+
|-
+
| {{DayJobBadge|Fashion Designer}}
+
| [[Icon]] Lobbies
+
| Coupons that will grant a 25% discount at the tailor.
+
|-
+
| {{DayJobBadge|Intern}}
+
| [[Portal Corporation]] Lobbies
+
| Large Inspiration upon mission complete.
+
|-
+
| {{DayJobBadge|Law Enforcer}}
+
| Police Stations
+
| Experience Bonus upon mission complete.
+
|-
+
| {{DayJobBadge|Midnighter}}
+
| Inside the [[Midnighter Club]]
+
| Random arcane salvage drop upon mission complete.
+
|-
+
| {{DayJobBadge|Monitor Duty}}
+
| [[Supergroup]] [[bases]] or near base portals
+
| Prestige bonus.
+
|-
+
| {{DayJobBadge|Mortician}}
+
| Graveyards
+
| XP Debt Protection.
+
|-
+
| {{DayJobBadge|Patroller}}
+
| Anywhere (accrues concurrently with other Day Jobs)
+
| 50% experience bonus.
+
|-
+
| {{DayJobBadge|Predator}}
+
| [[PvP Zones]]
+
| Recharge rate bonus.
+
|-
+
| {{DayJobBadge|Professor}}
+
| Inside [[University|Universities]]
+
| Random tech salvage drop upon mission complete.
+
|-
+
| {{DayJobBadge|Shop Keeper}}
+
| Store Lobbies
+
| Enhancement drop upon mission complete.
+
|-
+
| {{DayJobBadge|Vanguard Recruit}}
+
| [[Vanguard]] Base interior
+
| Vanguard Merit upon mission complete.
+
|}
+
+
=== Villain Day Jobs ===
+
{| class="wikitable" width=90%
+
|-
+
! width="20%" | Day Job Name
+
! width="40%" | Log Out Location
+
! width="40%" | Benefit
+
|-
+
| {{DayJobBadge|Arachnos Agent}}
+
| Arachnos Bases and Arachnos Friendly areas. Not areas with hostile Arachnos forces.
+
| Experience Bonus upon mission complete.
+
|-
+
| {{DayJobBadge|Arachnos Official}}
+
| Anywhere in [[Grandville]]
+
| Traveler's Jet pack temporary power.
+
|-
+
| {{DayJobBadge|Chronologist}}
+
| [[Ouroboros]]
+
| Enhancement recipe upon mission complete.
+
|-
+
| {{DayJobBadge|Cimeroran}}
+
| [[Cimerora]]
+
| Damage Resistance bonus.
+
|-
+
| {{DayJobBadge|Clubber}}
+
| [[Pocket D]]
+
| Out of combat recovery bonus.
+
|-
+
| {{DayJobBadge|Crey Employee}}
+
| Crey Industries Building in [[Nerva Archipelago]]
+
| Large Inspiration upon mission complete.
+
|-
+
| {{DayJobBadge|Criminal}}
+
| Anywhere (accrues concurrently with other Day Jobs)
+
| 50% Experience bonus.
+
|-
+
| {{DayJobBadge|Demagogue}}
+
| Arachnos Building ([[Super Group Registrar|Supergroup Building]] in [[Port Oakes]])
+
| Influence Bonus upon mission complete.
+
|-
+
| {{DayJobBadge|Duelist}}
+
| [[Arena]] interior
+
| Maximum Endurance bonus.
+
|-
+
| {{DayJobBadge|Fashion Designer}}
+
| [[Tailor]] Lobbies
+
| Coupons that will grant a 25% discount at the tailor.
+
|-
+
| {{DayJobBadge|Marketeer}}
+
| Near [[Black Market]]s
+
| Auction fee discount.
+
|-
+
| {{DayJobBadge|Midnighter}}
+
| Inside the [[Midnighter Club]]
+
| Random arcane salvage drop upon mission complete.
+
|-
+
| {{DayJobBadge|Monitor Duty}}
+
| [[Supergroup]] bases or near base portals
+
| Prestige bonus.
+
|-
+
| {{DayJobBadge|Mortician}}
+
| Graveyards
+
| XP Debt Protection.
+
|-
+
| {{DayJobBadge|Pain Specialist}}
+
| [[Hospital]] Lobbies
+
| Out of combat regeneration bonus.
+
|-
+
| {{DayJobBadge|Pilot}}
+
| Near [[Black Helicopter Line|Black Helicopters]]
+
| Travel speed bonus.
+
|-
+
| {{DayJobBadge|Predator}}
+
| [[PvP Zones]]
+
| Recharge rate bonus.
+
|-
+
| {{DayJobBadge|Professor}}
+
| Inside [[University|Universities]]
+
| Random tech salvage drop upon mission complete.
+
|-
+
| {{DayJobBadge|Smuggler}}
+
| [[Ferry]] Docks
+
| Enhancement drop upon mission complete.
+
|-
+
| {{DayJobBadge|Thief}}
+
| Inside a [[Vault]]
+
| Influence bonus upon mission complete.
+
|-
+
| {{DayJobBadge|Vanguard Recruit}}
+
| [[Vanguard]] Base interior
+
| Vanguard Merit upon mission complete
+
|}
+
 
+
== Accolades ==
+
An Accolade is obtained by earning two Day Job badges that work in conjunction with one another. In other words, earning multiple badges unlock Accolades. These Accolades will grant an even more enhanced set of powers and benefits. Additional "charges" can also be earned for your Day Job Accolade powers by logging off from either of the areas associated with the two badges that unlocked the Accolade.
+
  
 
When players obtain Day Job badges, they unlock information about which Day Jobs to collect next in order to earn the associated Accolade(s).
 
When players obtain Day Job badges, they unlock information about which Day Jobs to collect next in order to earn the associated Accolade(s).
 
=== Hero Day Job Accolades ===
 
{| class="wikitable" width=90%
 
|-
 
! width="20%" | Day Job Accolade
 
! width="20%" | Day Job #1
 
! width="20%" | Day Job #2
 
! width="40%" | Benefit
 
|-
 
| {{DayJobBadge|Alchemist}}
 
| {{DayJobBadge|Caregiver}}
 
| {{DayJobBadge|Midnighter}}
 
| Ally Heal
 
|-
 
| {{DayJobBadge|Archaeologist}}
 
| {{DayJobBadge|Mortician}}
 
| {{DayJobBadge|Midnighter}}
 
| Rune of Purification: Foe Dmg(Energy)
 
|-
 
| {{DayJobBadge|Entrepreneur}}
 
| {{DayJobBadge|Shop Keeper}}
 
| {{DayJobBadge|Day Trader}}
 
| Invention crafting discount tokens
 
|-
 
| {{DayJobBadge|Gladiator}}
 
| {{DayJobBadge|Duelist}}
 
| {{DayJobBadge|Predator}}
 
| Combat Shield
 
|-
 
| {{DayJobBadge|Mercenary}}
 
| {{DayJobBadge|Vanguard Recruit}}
 
| {{DayJobBadge|Patroller}}
 
| Fragmentation Grenade: Ranged AoE Foe Damage, Knockback
 
|-
 
| {{DayJobBadge|Physician}}
 
| {{DayJobBadge|Professor}}
 
| {{DayJobBadge|Caregiver}}
 
| Ally Resurrect
 
|-
 
| {{DayJobBadge|Police Chief}}
 
| {{DayJobBadge|Law Enforcer}}
 
| {{DayJobBadge|City Official}}
 
| Baton Power: Melee Minor DMG (Smashing) Foe Stun
 
|-
 
| {{DayJobBadge|Rapid Response Member}}
 
| {{DayJobBadge|Patroller}}
 
| {{DayJobBadge|Monitor Duty}}
 
| Base teleporter (15 minute recharge)
 
|-
 
| {{DayJobBadge|Scientist}}
 
| {{DayJobBadge|Professor}}
 
| {{DayJobBadge|Intern}}
 
| Sleep Gas: Ranged AoE Foe Sleep
 
|-
 
| {{DayJobBadge|Security Chief}}
 
| {{DayJobBadge|Law Enforcer}}
 
| {{DayJobBadge|Banker}}
 
| Tear Gas: Ranged AoE Foe Hold
 
|-
 
| {{DayJobBadge|Socialite}}
 
| {{DayJobBadge|Clubber}}
 
| {{DayJobBadge|Fashion Designer}}
 
| Foe Placate
 
|-
 
| {{DayJobBadge|Time Lord}}
 
| {{DayJobBadge|Cimeroran}}
 
| {{DayJobBadge|Chronologist}}
 
| Self Auto +Rech, +Res(Rech, Run, Fly, Teleport)
 
|-
 
| {{DayJobBadge|Traveler}}
 
| {{DayJobBadge|Commuter}}
 
| {{DayJobBadge|Dimensional Explorer}}
 
| Traveler Pack
 
|}
 
 
=== Villain Day Job Accolades ===
 
{| class="wikitable" width=90%
 
! width="20%" | Day Job Accolades
 
! width="20%" | Day Job #1
 
! width="20%" | Day Job #2
 
! width="40%" | Benefit
 
|-
 
| {{DayJobBadge|Alchemist}}
 
| {{DayJobBadge|Pain Specialist}}
 
| {{DayJobBadge|Midnighter}}
 
| Ally Heal (20 uses)
 
|-
 
| {{DayJobBadge|Archaeologist}}
 
| {{DayJobBadge|Midnighter}}
 
| {{DayJobBadge|Mortician}}
 
| Rune of Purification: Foe Dmg(Energy, Special vs. nonhuman)
 
|-
 
| {{DayJobBadge|Black Ops}}
 
| {{DayJobBadge|Arachnos Agent}}
 
| {{DayJobBadge|Thief}}
 
| Smoke Grenade: Ranged AoE Foe -Perception, -To Hit
 
|-
 
| {{DayJobBadge|Brood Leader}}
 
| {{DayJobBadge|Pilot}}
 
| {{DayJobBadge|Arachnos Official}}
 
| Traveler's Pack
 
|-
 
| {{DayJobBadge|Crey Scientist}}
 
| {{DayJobBadge|Pain Specialist}}
 
| {{DayJobBadge|Crey Employee}}
 
| Sleep Gas: Ranged AoE Foe Sleep
 
|-
 
| {{DayJobBadge|Gladiator}}
 
| {{DayJobBadge|Duelist}}
 
| {{DayJobBadge|Predator}}
 
| Combat Shield
 
|-
 
| {{DayJobBadge|Mercenary}}
 
| {{DayJobBadge|Vanguard Recruit}}
 
| {{DayJobBadge|Criminal}}
 
| Fragmentation Grenade
 
|-
 
| {{DayJobBadge|Physician}}
 
| {{DayJobBadge|Professor}}
 
| {{DayJobBadge|Pain Specialist}}
 
| Ally Resurrect (20 uses)
 
|-
 
| {{DayJobBadge|Profiteer}}
 
| {{DayJobBadge|Smuggler}}
 
| {{DayJobBadge|Marketeer}}
 
| Invention crafting discount tokens
 
|-
 
| {{DayJobBadge|Socialite}}
 
| {{DayJobBadge|Fashion Designer}}
 
| {{DayJobBadge|Clubber}}
 
| Beguile: Foe Placate
 
|-
 
| {{DayJobBadge|Time Lord}}
 
| {{DayJobBadge|Chronologist}}
 
| {{DayJobBadge|Cimeroran}}
 
| Damage and teleport +Res, +Rech
 
|-
 
| {{DayJobBadge|Trouble Maker}}
 
| {{DayJobBadge|Monitor Duty}}
 
| {{DayJobBadge|Criminal}}
 
| Base Teleporter
 
|-
 
| {{DayJobBadge|Web Weaver}}
 
| {{DayJobBadge|Arachnos Agent}}
 
| {{DayJobBadge|Demagogue}}
 
| Web Grenade: Ranged Foe Immobilize, -Rech, -Fly, -Speed
 
|}
 
  
 
== On Patrol ==
 
== On Patrol ==
Line 357: Line 26:
  
 
== External Links ==
 
== External Links ==
* [http://www.cityofheroes.com/news/game_updates/issue_13/issue_13_designing_day_jobs.html Official US Website Write-Up]
+
* [http://www.cityofheroes.com/news/game_updates/issue_13/issue_13_designing_day_jobs.html Official Website Write-Up]
* [http://eu.cityofheroes.com/game-guide/feature-updates/designing_day_jobs/ Official EU Website Write-Up]
+
  
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 01:24, 6 December 2008

Overview

Introduced with Issue 13, the Day Job system allows players to log out from a specific location (like a hospital or vault) and when they return to play, after an extended log out period, they will gain a temporary power or some other benefit. All of the benefits granted from Day Jobs, other than badges and accolades (see below) are temporary or have a certain number of uses before they expire. However, each time a character logs out from the same area, the corresponding benefits are replenished. Most rewards take 10 days of logged out time to reach the maximum benefit.

Badges and Accolades

Main Article: Day Job Badges

When characters are logged out from a designated location (consecutively or non-consecutively) for a total of 21 days they will earn a badge associated with the corresponding Day Job. This will result in additional benefits. Once a badge is earned, the rate at which characters accumulate benefits, and even the potency of them, increase.

An Accolade is obtained by earning two Day Job badges that work in conjunction with one another. In other words, earning multiple badges unlock Accolades. These Accolades will grant an even more enhanced set of powers and benefits. Additional duration or charges can also be earned for your Day Job Accolade powers by logging off from either of the areas associated with the two badges that unlocked the Accolade.

When players obtain Day Job badges, they unlock information about which Day Jobs to collect next in order to earn the associated Accolade(s).

On Patrol

In addition to all of the Day Jobs, every character is "On Patrol" after they log out of the game. When players log back into Paragon City or the Rogue Isles they will gain 1 bar of extra experience (1.5x experience when defeating enemies) for every 24 hours they are logged out. A player can earn up to 10 bars of extra experience this way. Patrol experience is shown as a blue portion of your experience bar. Experience debt will be removed first before any patrol experience is applied.

If your character has a number of extra experience bars that exceeds the number of experience bars you need to level up, then this extra experience will carry over to the next security/threat level.

Since a level 50 character does not earn experience any longer, the experience bonus is converted into influence. What is the ratio conversion rate?

See Also

External Links