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Difference between revisions of "Day Jobs"

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m (Justified tables; confirmed Arachnos Official log out location)
(rewrite - hidden note in On Patrol)
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{{TOCright}}
 
{{TOCright}}
 
== Overview ==
 
== Overview ==
:;aka Offline Character Progression
+
The Day Job system allows players to log out from a specific location (like a hospital or vault) and when they return to play, after an extended log out period, they will gain a temporary power or some other benefit. All of the benefits granted from Day Jobs, other than badges and accolades (see below) are temporary or have a certain number of uses before they expire. However, each time a character logs out from the same area, the corresponding benefits are replenished. Most rewards take 10 days of logged out time to reach the maximum benefit.
:''Taken from [http://www.cityofheroes.com/game_update13.html Issue 13] preview page''
+
 
+
Scholar? Caregiver? City Official? Now when players log out of City of Heroes / Villains they’re just getting started! A character’s day job is determined by the actual in-game location from which he or she logs out. If players log out from a [[University]] their day job is considered to be a Scholar. If they log out from City Hall they're a City Official. The benefits are thematically appropriate to the location. For example, a City Official earns extra [[Influence]], a Scholar is granted [[Salvage]], a Caregiver is granted [[Health_Regeneration|Health Regeneration]] [[Buff|Buffs]], etc.
+
  
Once characters have accumulated the required amount of time for each Day Job, they are rewarded with the appropriate Day Job Badge and Title, increasing their “earnings” for that job. Multiple Badges can be combined to unlock Accolades and the ability to accumulate additional new rewards. Almost every location within Paragon City and the Rogue Isles has an associated Day Job, resulting in a wide selection of jobs and rewards!- Depending on where characters log out, they assume the role of the area as their day job. If they log out in a hospital, for example, they are working as doctors or nurses. When logging back in, characters receive certain bonuses and rewards according to their day jobs.
+
When characters are logged out from a designated location (consecutively '''or non-consecutively''') for a total of 25 days they will earn a badge associated with the corresponding Day Job. This will result in additional benefits. Once a badge is earned, the rate at which characters accumulate benefits, and even the potency of them, increase.
 
{{clr}}
 
{{clr}}
== Designing Day Jobs ==
+
== Day Jobs and Badges ==
:; by Game Designer Phil Zeleski
+
=== Hero Day Jobs ===
:''Taken from the [http://eu.cityofheroes.com/game-guide/feature-updates/designing_day_jobs/ European City of Heroes] website''
+
 
+
Day Jobs, a new feature for City of Heroes, rewards players even when they aren't playing the game. It's called offline character progression and while other games have done this before, City of Heroes takes it to a whole new level. Simply put, Day Jobs reward players with additional powers and benefits when they log back in. This also gives characters greater depth by allowing them to flesh out their identities and back-stories. Our goal was to create a robust system that benefits players now as much as possible while also allowing the system to grow with future content updates.
+
 
+
=== Day Jobs and Badges ===
+
The Day Job system allows players to log out from a specific location (like a hospital or vault) and when they return to play, after an extended log out period, they will gain a temporary power or some other benefit. All of the benefits granted from Day Jobs, other than badges and accolades (see below) are temporary or have a certain number of uses before they expire. However, each time a character logs out from the same area, the corresponding benefits are replenished. Most rewards take 10 days of logged out time to reach the maximum benefit.
+
 
+
When characters are logged out from a designated location (consecutively '''''or non-consecutively''''') for a total of 30 days they will earn a badge associated with the corresponding Day Job. This will result in additional benefits. Once a badge is earned, the rate at which characters accumulate benefits, and even the potency of them, increase!
+
 
+
Below is a list of all Day Jobs available in Issue 13: Power and Responsibility:
+
 
+
==== Hero Day Jobs ====
+
 
{| class="wikitable" width=90%
 
{| class="wikitable" width=90%
 
|-
 
|-
! Day Job Name
+
! width="20%" | Day Job Name
! Log Out Location
+
! width="40%" | Log Out Location
! Benefit
+
! width="40%" | Benefit
 
|-
 
|-
| City Official
+
| {{DayJobBadge|Banker}}
| City Hall (Atlas Park)
+
| Inside a [[Vault]]
| Influence Bonus upon mission complete.
+
| Influence bonus upon mission complete.
 
|-
 
|-
| Law Enforcer
+
| {{DayJobBadge|Caregiver}}
| Police Stations
+
| [[Hospital]] Lobbies
| Experience Bonus upon mission complete.
+
| Out of combat regeneration bonus.
 
|-
 
|-
| Commuter
+
| {{DayJobBadge|Chronologist}}
| Train Stations
+
| [[Ouroboros]]
| Travel speed bonus.
+
| Enhancement recipe upon mission complete.
 
|-
 
|-
| Shop Keeper
+
| {{DayJobBadge|Cimeroran}}
| Store Lobbies
+
| [[Cimerora]]
| Enhancement drop upon mission complete.
+
| Damage Resistance bonus.
 
|-
 
|-
| Dimensional Explorer
+
| {{DayJobBadge|City Official}}
| The Shadow Shard
+
| [[City Hall]] ([[Atlas Park]])
| Traveler's Jet pack temporary power.
+
| Influence Bonus upon mission complete.
 
|-
 
|-
| Intern
+
| {{DayJobBadge|Clubber}}
| Portal Corp Lobbies
+
| [[Pocket D]]
| Large Inspiration upon mission complete.
+
| Out of combat recovery bonus.
 
|-
 
|-
| Care Giver
+
| {{DayJobBadge|Commuter}}
| Hospital Lobbies
+
| [[Paragon Transit Authority|Train Stations]]
| Out of combat regeneration bonus.
+
| Travel speed bonus.
 
|-
 
|-
| Professor
+
| {{DayJobBadge|Day Trader}}
| Inside Universities
+
| [[Wentworths]] Consignment Houses
| Random tech salvage drop upon mission complete.
+
| Auction fee discount.
 
|-
 
|-
| Patroller
+
| {{DayJobBadge|Dimensional Explorer}}
| Anywhere (accrues concurrently with other Day Jobs)
+
| The [[Shadow Shard]]
| 50% experience bonus.
+
| Traveler's Jet pack temporary power.
 
|-
 
|-
| Banker
+
| {{DayJobBadge|Duelist}}
| Inside a Vault
+
| [[Arena]] interior
| Influence bonus upon mission complete.
+
| Maximum Endurance bonus.
 
|-
 
|-
| Clubber
+
| {{DayJobBadge|Fashion Designer}}
| Pocket D
+
| [[Icon]] Lobbies
| Out of combat recovery bonus.
+
| Coupons that will grant a 25% discount at the tailor.
 
|-
 
|-
| Day Trader
+
| {{DayJobBadge|Intern}}
| Wentworth's Consignment Houses
+
| [[Portal Corporation]] Lobbies
| Auction fee discount.
+
| Large Inspiration upon mission complete.
 
|-
 
|-
| Vanguard Recruit
+
| {{DayJobBadge|Law Enforcer}}
| Vanguard Base interior
+
| Police Stations
| Vanguard Merit upon mission complete.
+
| Experience Bonus upon mission complete.
|-
+
| Chronologist
+
| Ouroboros
+
| Enhancement recipe upon mission complete.
+
 
|-
 
|-
| Midnighter
+
| {{DayJobBadge|Midnighter}}
| Inside the Midnighter Club
+
| Inside the [[Midnighter Club]]
 
| Random arcane salvage drop upon mission complete.
 
| Random arcane salvage drop upon mission complete.
 
|-
 
|-
| Duelist
+
| {{DayJobBadge|Monitor Duty}}
| Arena interior
+
| [[Supergroup]] [[bases]] or near base portals
| Maximum Endurance bonus.
+
| Prestige bonus.
 
|-
 
|-
| Fashion Designer
+
| {{DayJobBadge|Mortician}}
| Icon Lobbies
+
| Graveyards
| Coupons that will grant a 25% discount at the tailor.
+
| XP Debt Protection.
 
|-
 
|-
| Cimeroran
+
| {{DayJobBadge|Patroller}}
| Cimerora
+
| Anywhere (accrues concurrently with other Day Jobs)
| Damage Resistance bonus.
+
| 50% experience bonus.
 
|-
 
|-
| Predator
+
| {{DayJobBadge|Predator}}
 
| [[PvP Zones]]
 
| [[PvP Zones]]
 
| Recharge rate bonus.
 
| Recharge rate bonus.
 
|-
 
|-
| Monitor Duty
+
| {{DayJobBadge|Professor}}
| Supergroup bases or near base portals
+
| Inside [[University|Universities]]
| Prestige bonus.
+
| Random tech salvage drop upon mission complete.
 
|-
 
|-
| Mortician
+
| {{DayJobBadge|Shop Keeper}}
| Graveyards
+
| Store Lobbies
| XP Debt Protection.
+
| Enhancement drop upon mission complete.
 +
|-
 +
| {{DayJobBadge|Vanguard Recruit}}
 +
| [[Vanguard]] Base interior
 +
| Vanguard Merit upon mission complete.
 
|}
 
|}
 
 
==== Villain Day Jobs ====
+
=== Villain Day Jobs ===
 
{| class="wikitable" width=90%
 
{| class="wikitable" width=90%
 
|-
 
|-
! Day Job Name
+
! width="20%" | Day Job Name
! Log Out Location
+
! width="40%" | Log Out Location
! Benefit
+
! width="40%" | Benefit
 
|-
 
|-
| Demagogue
+
| {{DayJobBadge|Arachnos Agent}}
| Arachnos Building (Marconeville, Port Oakes, Grandville)
+
| Influence Bonus upon mission complete.
+
|-
+
| Arachnos Agent
+
 
| Arachnos Bases and Arachnos Controlled areas
 
| Arachnos Bases and Arachnos Controlled areas
 
| Experience Bonus upon mission complete.
 
| Experience Bonus upon mission complete.
 
|-
 
|-
| Pilot
+
| {{DayJobBadge|Arachnos Official}}
| Near Black Helicopters
+
| Anywhere in [[Grandville]]
| Travel speed bonus.
+
| Traveler's Jet pack temporary power.
 
|-
 
|-
| Smuggler
+
| {{DayJobBadge|Chronologist}}
| Ferry Docks
+
| [[Ouroboros]]
| Enhancement drop upon mission complete.
+
| Enhancement recipe upon mission complete.
 
|-
 
|-
| Arachnos Official
+
| {{DayJobBadge|Cimeroran}}
| Anywhere in Grandville
+
| [[Cimerora]]
| Traveler's Jet pack temporary power.
+
| Damage Resistance bonus.
 +
|-
 +
| {{DayJobBadge|Clubber}}
 +
| [[Pocket D]]
 +
| Out of combat recovery bonus.
 
|-
 
|-
| Crey Employee
+
| {{DayJobBadge|Crey Employee}}
| Crey Industries Building in Nerva Archipelago
+
| Crey Industries Building in [[Nerva Archipelago]]
 
| Large Inspiration upon mission complete.
 
| Large Inspiration upon mission complete.
 
|-
 
|-
| Pain Specialist
+
| {{DayJobBadge|Criminal}}
| Hospital Lobbies
+
| Out of combat regeneration bonus.
+
|-
+
| Professor
+
| Inside Universities
+
| Random tech salvage drop upon mission complete.
+
|-
+
| Criminal
+
 
| Anywhere (accrues concurrently with other Day Jobs)
 
| Anywhere (accrues concurrently with other Day Jobs)
 
| 50% Experience bonus.
 
| 50% Experience bonus.
 
|-
 
|-
| Thief
+
| {{DayJobBadge|Demagogue}}
| Inside a Vault
+
| Arachnos Building ([[Super Group Registrar|Supergroup Building]] in [[Port Oakes]])
| Influence bonus upon mission complete.
+
| Influence Bonus upon mission complete.
 
|-
 
|-
| Clubber
+
| {{DayJobBadge|Duelist}}
| Pocket D
+
| [[Arena]] interior
| Out of combat recovery bonus.
+
| Maximum Endurance bonus.
 +
|-
 +
| {{DayJobBadge|Fashion Designer}}
 +
| [[Tailor]] Lobbies
 +
| Coupons that will grant a 25% discount at the tailor.
 
|-
 
|-
| Marketeer
+
| {{DayJobBadge|Marketeer}}
| Near Black Markets
+
| Near [[Black Market]]s
 
| Auction fee discount.
 
| Auction fee discount.
 
|-
 
|-
| Vanguard Recruit
+
| {{DayJobBadge|Midnighter}}
| Vanguard Base interior
+
| Inside the [[Midnighter Club]]
| Vanguard Merit upon mission complete
+
| Random arcane salvage drop upon mission complete.
 
|-
 
|-
| Chronologist
+
| {{DayJobBadge|Monitor Duty}}
| Ouroboros
+
| [[Supergroup]] bases or near base portals
| Enhancement recipe upon mission complete.
+
| Prestige bonus.
 
|-
 
|-
| Midnighter
+
| {{DayJobBadge|Mortician}}
| Inside the Midnighter Club
+
| Graveyards
| Random arcane salvage drop upon mission complete.
+
| XP Debt Protection.
 
|-
 
|-
| Duelist
+
| {{DayJobBadge|Pain Specialist}}
| Arena interior
+
| [[Hospital]] Lobbies
| Maximum Endurance bonus.
+
| Out of combat regeneration bonus.
 
|-
 
|-
| Fashion Designer
+
| {{DayJobBadge|Pilot}}
| Facemaker Lobbies
+
| Near [[Black Helicopter Line|Black Helicopters]]
| Coupons that will grant a 25% discount at the tailor.
+
| Travel speed bonus.
 
|-
 
|-
| Cimeroran
+
| {{DayJobBadge|Predator}}
| Cimerora
+
| Damage Resistance bonus.
+
|-
+
| Predator
+
 
| [[PvP Zones]]
 
| [[PvP Zones]]
 
| Recharge rate bonus.
 
| Recharge rate bonus.
 
|-
 
|-
| Monitor Duty
+
| {{DayJobBadge|Professor}}
| Villain group bases or near base portals
+
| Inside [[University|Universities]]
| Prestige bonus.
+
| Random tech salvage drop upon mission complete.
 
|-
 
|-
| Mortician
+
| {{DayJobBadge|Smuggler}}
| Graveyards
+
| [[Ferry]] Docks
| XP Debt Protection.
+
| Enhancement drop upon mission complete.
 +
|-
 +
| {{DayJobBadge|Thief}}
 +
| Inside a [[Vault]]
 +
| Influence bonus upon mission complete.
 +
|-
 +
| {{DayJobBadge|Vanguard Recruit}}
 +
| [[Vanguard]] Base interior
 +
| Vanguard Merit upon mission complete
 
|}
 
|}
  
=== Accolades ===
+
== Accolades ==
An Accolade is obtained by earning two Day Job badges that work in conjunction with one another. In other words, earning multiple badges unlock Accolades. These Accolades will grant an even more enhanced set of powers and benefits. Additional ‘charges’ can also be earned for your Day Job Accolade powers by logging off from either of the areas associated with the two badges that unlocked the Accolade. Below is a list of the Day Job Accolades available in Issue 13: Power and Responsibility:
+
An Accolade is obtained by earning two Day Job badges that work in conjunction with one another. In other words, earning multiple badges unlock Accolades. These Accolades will grant an even more enhanced set of powers and benefits. Additional "charges" can also be earned for your Day Job Accolade powers by logging off from either of the areas associated with the two badges that unlocked the Accolade.
 +
 
 +
When players obtain Day Job badges, they unlock information about which Day Jobs to collect next in order to earn the associated Accolade(s).
  
==== Hero Day Job Accolades ====
+
=== Hero Day Job Accolades ===
 
{| class="wikitable" width=90%
 
{| class="wikitable" width=90%
 
|-
 
|-
! Day Job Accolade
+
! width="20%" | Day Job Accolade
! Day Job #1
+
! width="20%" | Day Job #1
! Day Job #2
+
! width="20%" | Day Job #2
! Benefit
+
! width="40%" | Benefit
 
|-
 
|-
| Police Chief
+
| {{DayJobBadge|Alchemist}}
| Law Enforcer
+
| {{DayJobBadge|Caregiver}}
| City Official
+
| {{DayJobBadge|Midnighter}}
| Baton Power: Melee Minor DMG (Smashing) Foe Stun
+
| Ally Heal
 
|-
 
|-
| Security Chief
+
| {{DayJobBadge|Archaeologist}}
| Law Enforcer
+
| {{DayJobBadge|Mortician}}
| Banker
+
| {{DayJobBadge|Midnighter}}
| Tear Gas: Ranged AoE Foe Hold
+
| Rune of Purification: Foe Dmg(Energy)
 
|-
 
|-
| Traveler
+
| {{DayJobBadge|Entrepreneur}}
| Commuter
+
| {{DayJobBadge|Shop Keeper}}
| Dimensional Explorer
+
| {{DayJobBadge|Day Trader}}
| Traveler Pack
+
|-
+
| Entrepreneur
+
| Shopkeeper
+
| Day Trader
+
 
| Invention crafting discount tokens
 
| Invention crafting discount tokens
 
|-
 
|-
| Scientist
+
| {{DayJobBadge|Gladiator}}
| Professor
+
| {{DayJobBadge|Duelist}}
| Intern
+
| {{DayJobBadge|Predator}}
| Sleep Gas: Ranged AoE Foe Sleep
+
| Combat Shield
 
|-
 
|-
| Physician
+
| {{DayJobBadge|Mercenary}}
| Professor
+
| {{DayJobBadge|Vanguard Recruit}}
| Caregiver
+
| {{DayJobBadge|Patroller}}
 +
| Fragmentation Grenade: Ranged AoE Foe Damage, Knockback
 +
|-
 +
| {{DayJobBadge|Physician}}
 +
| {{DayJobBadge|Professor}}
 +
| {{DayJobBadge|Caregiver}}
 
| Ally Resurrect
 
| Ally Resurrect
 
|-
 
|-
| Alchemist
+
| {{DayJobBadge|Police Chief}}
| Caregiver
+
| {{DayJobBadge|Law Enforcer}}
| Midnighter
+
| {{DayJobBadge|City Official}}
| Ally Heal
+
| Baton Power: Melee Minor DMG (Smashing) Foe Stun
 
|-
 
|-
| Socialite
+
| {{DayJobBadge|Rapid Response Member}}
| Clubber
+
| {{DayJobBadge|Patroller}}
| Fashion Designer
+
| {{DayJobBadge|Monitor Duty}}
| Foe Placate
+
| Base teleporter (15 minute recharge)
 
|-
 
|-
| Mercenary
+
| {{DayJobBadge|Scientist}}
| Vanguard Recruit
+
| {{DayJobBadge|Professor}}
| Patroller
+
| {{DayJobBadge|Intern}}
| Fragmentation Grenade: Ranged AoE Foe Damage, Knockback
+
| Sleep Gas: Ranged AoE Foe Sleep
 
|-
 
|-
| Gladiator
+
| {{DayJobBadge|Security Chief}}
| Duelist
+
| {{DayJobBadge|Law Enforcer}}
| Predator
+
| {{DayJobBadge|Banker}}
| Combat Shield
+
| Tear Gas: Ranged AoE Foe Hold
 
|-
 
|-
| Time Lord
+
| {{DayJobBadge|Socialite}}
| Cimeroran
+
| {{DayJobBadge|Clubber}}
| Chronologist
+
| {{DayJobBadge|Fashion Designer}}
 +
| Foe Placate
 +
|-
 +
| {{DayJobBadge|Time Lord}}
 +
| {{DayJobBadge|Cimeroran}}
 +
| {{DayJobBadge|Chronologist}}
 
| Self Auto +Rech, +Res(Rech, Run, Fly, Teleport)
 
| Self Auto +Rech, +Res(Rech, Run, Fly, Teleport)
 
|-
 
|-
| Archaeologist
+
| {{DayJobBadge|Traveler}}
| Mortician
+
| {{DayJobBadge|Commuter}}
| Midnighter
+
| {{DayJobBadge|Dimensional Explorer}}
| Rune of Purification: Foe Dmg(Energy)
+
| Traveler Pack
|-
+
| Rapid Response Member
+
| Patroller
+
| Monitor Duty
+
| Base teleporter (15 minute recharge)
+
 
|}
 
|}
  
==== Villain Day Job Accolades ====
+
=== Villain Day Job Accolades ===
 
{| class="wikitable" width=90%
 
{| class="wikitable" width=90%
! Day Job Accolades
+
! width="20%" | Day Job Accolades
! Day Job #1
+
! width="20%" | Day Job #1
! Day Job #2
+
! width="20%" | Day Job #2
! Benefit
+
! width="40%" | Benefit
 
|-
 
|-
| Web Weaver
+
| {{DayJobBadge|Alchemist}}
| Arachnos Agent
+
| {{DayJobBadge|Pain Specialist}}
| Demagogue
+
| {{DayJobBadge|Midnighter}}
| Web Grenade: Ranged Foe Immobilize, -Rech, -Fly, -Speed
+
| Ally Heal (20 uses)
 +
|-
 +
| {{DayJobBadge|Archaeologist}}
 +
| {{DayJobBadge|Midnighter}}
 +
| {{DayJobBadge|Mortician}}
 +
| Rune of Purification: Foe Dmg(Energy, Special vs. nonhuman)
 
|-
 
|-
| Black Ops
+
| {{DayJobBadge|Black Ops}}
| Arachnos Agent
+
| {{DayJobBadge|Arachnos Agent}}
| Thief
+
| {{DayJobBadge|Thief}}
 
| Smoke Grenade: Ranged AoE Foe -Perception, -To Hit
 
| Smoke Grenade: Ranged AoE Foe -Perception, -To Hit
 
|-
 
|-
| Brood Leader
+
| {{DayJobBadge|Brood Leader}}
| Pilot
+
| {{DayJobBadge|Pilot}}
| Arachnos Official
+
| {{DayJobBadge|Arachnos Official}}
 
| Traveler's Pack
 
| Traveler's Pack
 
|-
 
|-
| Profiteer
+
| {{DayJobBadge|Crey Scientist}}
| Smuggler
+
| {{DayJobBadge|Pain Specialist}}
| Marketeer
+
| {{DayJobBadge|Crey Employee}}
| Invention crafting discount tokens
+
|-
+
| Crey Scientist
+
| Pain Specialist
+
| Crey Employee
+
 
| Sleep Gas: Ranged AoE Foe Sleep
 
| Sleep Gas: Ranged AoE Foe Sleep
 
|-
 
|-
| Physician
+
| {{DayJobBadge|Gladiator}}
| Professor
+
| {{DayJobBadge|Duelist}}
| Pain Specialist
+
| {{DayJobBadge|Predator}}
 +
| Combat Shield
 +
|-
 +
| {{DayJobBadge|Mercenary}}
 +
| {{DayJobBadge|Vanguard Recruit}}
 +
| {{DayJobBadge|Criminal}}
 +
| Fragmentation Grenade
 +
|-
 +
| {{DayJobBadge|Physician}}
 +
| {{DayJobBadge|Professor}}
 +
| {{DayJobBadge|Pain Specialist}}
 
| Ally Resurrect (20 uses)
 
| Ally Resurrect (20 uses)
 
|-
 
|-
| Alchemist
+
| {{DayJobBadge|Profiteer}}
| Pain Specialist
+
| {{DayJobBadge|Smuggler}}
| Midnighter
+
| {{DayJobBadge|Marketeer}}
| Ally Heal (20 uses)
+
| Invention crafting discount tokens
 
|-
 
|-
| Socialite
+
| {{DayJobBadge|Socialite}}
| Fashion Designer
+
| {{DayJobBadge|Fashion Designer}}
| Clubber
+
| {{DayJobBadge|Clubber}}
 
| Beguile: Foe Placate
 
| Beguile: Foe Placate
 
|-
 
|-
| Mercenary
+
| {{DayJobBadge|Time Lord}}
| Vanguard Recruit
+
| {{DayJobBadge|Chronologist}}
| Criminal
+
| {{DayJobBadge|Cimeroran}}
| Fragmentation Grenade
+
|-
+
| Gladiator
+
| Duelist
+
| Predator
+
| Combat Shield
+
|-
+
| Time Lord
+
| Chronologist
+
| Cimeroran
+
 
| Damage and teleport +Res, +Rech
 
| Damage and teleport +Res, +Rech
 
|-
 
|-
| Archaeologist
+
| {{DayJobBadge|Trouble Maker}}
| Midnighter
+
| {{DayJobBadge|Monitor Duty}}
| Mortician
+
| {{DayJobBadge|Criminal}}
| Rune of Purification: Foe Dmg(Energy, Special vs. nonhuman)
+
| Base Teleporter
 
|-
 
|-
| Trouble Maker
+
| {{DayJobBadge|Web Weaver}}
| Monitor Duty
+
| {{DayJobBadge|Arachnos Agent}}
| Criminal
+
| {{DayJobBadge|Demagogue}}
| Base Teleporter
+
| Web Grenade: Ranged Foe Immobilize, -Rech, -Fly, -Speed
 
|}
 
|}
  
Note: When players obtain Day Job badges, they unlock information about which Day Jobs to collect next in order to earn the associated Accolade(s).
+
== On Patrol ==
  
=== On Patrol ===
+
In addition to all of the Day Jobs, every character is "On Patrol" after they log out of the game. When players log back into Paragon City or the Rogue Isles they will gain 1 bar of extra experience ({{red|amount}} experience when defeating enemies) for every 24 hours they are logged out. A player can earn up to 10 bars of double experience this way. Patrol experience is shown as a blue portion of your experience bar. Experience debt will be removed first before any patrol experience is applied.
 +
<!-- Official release material says "double experience" - testing on Training Room shows 1.5x - how should this be presented? -->
  
In addition to all of the Day Jobs, every character is "On Patrol" after they log out of the game. When players log back into Paragon City or the Rogue Isles they will gain 1 bar of double experience (when defeating enemies) for every 24 hours they are logged out. A player can earn up to 10 bars of double experience this way. Double experience is shown as a blue portion of your experience bar. Experience debt will be removed first before any double experience is applied.
+
If your character has a number of extra experience bars that exceeds the number of experience bars you need to level up, then this extra experience will carry over to the next security/threat level.
  
If your character has a number of double experience bars that exceeds the number of experience bars you need to level up, then this double experience will carry over to the next security/threat level.
+
{{red|What does this do for 50s?}}
  
=== Getting Started ===
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== See Also ==
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* [[Day Job Badges]]
  
When exploring both Paragon City and the Rogue Isles you will encounter several Day Job locations. You'll know you're in one when you see a power icon under your health bar that explains what Day Job you will work towards by logging off in that location.
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== External Links ==
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* [http://www.cityofheroes.com/game_update13.html Official US Website Write-Up]
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* [http://eu.cityofheroes.com/game-guide/feature-updates/designing_day_jobs/ Official EU Website Write-Up]
  
Try visiting a hospital, where you will earn the Caregiver (Pain Specialist if you're a villain) Day Job. You'll notice a power icon that when moused over will state "Day Job: Caregiver." Logging out from this location will earn you credit toward the Caregiver Day Job badge. When you log back in you'll gain an out of combat regeneration bonus. Once you've logged out in the Hospital for a total of 30 days (consecutively '''''or non-consecutively''''') or more you'll earn the Caregiver badge and will receive an even more powerful regeneration bonus when you log out at this location from here on out.
 
 
Once you have earned the Caregiver badge you will find a hint for how to earn the Physician accolade by first earning the Professor badge. To earn the Professor Day Job badge, you will need to log out from the University for 30 (consecutive '''''or non-consecutive''''') days. After an extended log out period, the Professor Day Job will grant you a random piece of tech salvage upon mission completion. This bonus will take 10 days of log out time to earn 2 hours worth of this bonus. However, once you earn the Professor badge you only need to be logged out 8 days to earn the 2 hour benefit instead of 10.
 
 
Once you own both the Professor and Caregiver badges you will unlock the Physician Accolade. With this Accolade you will be able to earn ‘charges’ for a power that revives defeated allies by logging out from (and back in to) either a University or a Hospital. You will gain the Day Job benefits for both this Accolade and the Day Job benefit associated with the area. Nice benefits!
 
 
=== Parting Words ===
 
 
All in all, we're really excited about this new feature for our game. By balancing your time in and out of the game, you’ll get unique rewards that you wouldn’t otherwise attain. When you are ready to log back in and kick some villain or hero butt… we’ll be there waiting for you, and you’ll still be powerful enough to do just that. And with the addition of our Day Job themed costume pieces you can even dress appropriately!
 
 
=== See Also ===
 
* [[Day Job Badges]]
 
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 07:47, 13 November 2008

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Overview

The Day Job system allows players to log out from a specific location (like a hospital or vault) and when they return to play, after an extended log out period, they will gain a temporary power or some other benefit. All of the benefits granted from Day Jobs, other than badges and accolades (see below) are temporary or have a certain number of uses before they expire. However, each time a character logs out from the same area, the corresponding benefits are replenished. Most rewards take 10 days of logged out time to reach the maximum benefit.

When characters are logged out from a designated location (consecutively or non-consecutively) for a total of 25 days they will earn a badge associated with the corresponding Day Job. This will result in additional benefits. Once a badge is earned, the rate at which characters accumulate benefits, and even the potency of them, increase.

Day Jobs and Badges

Hero Day Jobs

Day Job Name Log Out Location Benefit
Template:DayJobBadge Inside a Vault Influence bonus upon mission complete.
Template:DayJobBadge Hospital Lobbies Out of combat regeneration bonus.
Template:DayJobBadge Ouroboros Enhancement recipe upon mission complete.
Template:DayJobBadge Cimerora Damage Resistance bonus.
Template:DayJobBadge City Hall (Atlas Park) Influence Bonus upon mission complete.
Template:DayJobBadge Pocket D Out of combat recovery bonus.
Template:DayJobBadge Train Stations Travel speed bonus.
Template:DayJobBadge Wentworths Consignment Houses Auction fee discount.
Template:DayJobBadge The Shadow Shard Traveler's Jet pack temporary power.
Template:DayJobBadge Arena interior Maximum Endurance bonus.
Template:DayJobBadge Icon Lobbies Coupons that will grant a 25% discount at the tailor.
Template:DayJobBadge Portal Corporation Lobbies Large Inspiration upon mission complete.
Template:DayJobBadge Police Stations Experience Bonus upon mission complete.
Template:DayJobBadge Inside the Midnighter Club Random arcane salvage drop upon mission complete.
Template:DayJobBadge Supergroup bases or near base portals Prestige bonus.
Template:DayJobBadge Graveyards XP Debt Protection.
Template:DayJobBadge Anywhere (accrues concurrently with other Day Jobs) 50% experience bonus.
Template:DayJobBadge PvP Zones Recharge rate bonus.
Template:DayJobBadge Inside Universities Random tech salvage drop upon mission complete.
Template:DayJobBadge Store Lobbies Enhancement drop upon mission complete.
Template:DayJobBadge Vanguard Base interior Vanguard Merit upon mission complete.

Villain Day Jobs

Day Job Name Log Out Location Benefit
Template:DayJobBadge Arachnos Bases and Arachnos Controlled areas Experience Bonus upon mission complete.
Template:DayJobBadge Anywhere in Grandville Traveler's Jet pack temporary power.
Template:DayJobBadge Ouroboros Enhancement recipe upon mission complete.
Template:DayJobBadge Cimerora Damage Resistance bonus.
Template:DayJobBadge Pocket D Out of combat recovery bonus.
Template:DayJobBadge Crey Industries Building in Nerva Archipelago Large Inspiration upon mission complete.
Template:DayJobBadge Anywhere (accrues concurrently with other Day Jobs) 50% Experience bonus.
Template:DayJobBadge Arachnos Building (Supergroup Building in Port Oakes) Influence Bonus upon mission complete.
Template:DayJobBadge Arena interior Maximum Endurance bonus.
Template:DayJobBadge Tailor Lobbies Coupons that will grant a 25% discount at the tailor.
Template:DayJobBadge Near Black Markets Auction fee discount.
Template:DayJobBadge Inside the Midnighter Club Random arcane salvage drop upon mission complete.
Template:DayJobBadge Supergroup bases or near base portals Prestige bonus.
Template:DayJobBadge Graveyards XP Debt Protection.
Template:DayJobBadge Hospital Lobbies Out of combat regeneration bonus.
Template:DayJobBadge Near Black Helicopters Travel speed bonus.
Template:DayJobBadge PvP Zones Recharge rate bonus.
Template:DayJobBadge Inside Universities Random tech salvage drop upon mission complete.
Template:DayJobBadge Ferry Docks Enhancement drop upon mission complete.
Template:DayJobBadge Inside a Vault Influence bonus upon mission complete.
Template:DayJobBadge Vanguard Base interior Vanguard Merit upon mission complete

Accolades

An Accolade is obtained by earning two Day Job badges that work in conjunction with one another. In other words, earning multiple badges unlock Accolades. These Accolades will grant an even more enhanced set of powers and benefits. Additional "charges" can also be earned for your Day Job Accolade powers by logging off from either of the areas associated with the two badges that unlocked the Accolade.

When players obtain Day Job badges, they unlock information about which Day Jobs to collect next in order to earn the associated Accolade(s).

Hero Day Job Accolades

Day Job Accolade Day Job #1 Day Job #2 Benefit
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Ally Heal
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Rune of Purification: Foe Dmg(Energy)
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Invention crafting discount tokens
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Combat Shield
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Fragmentation Grenade: Ranged AoE Foe Damage, Knockback
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Ally Resurrect
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Baton Power: Melee Minor DMG (Smashing) Foe Stun
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Base teleporter (15 minute recharge)
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Sleep Gas: Ranged AoE Foe Sleep
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Tear Gas: Ranged AoE Foe Hold
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Foe Placate
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Self Auto +Rech, +Res(Rech, Run, Fly, Teleport)
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Traveler Pack

Villain Day Job Accolades

Day Job Accolades Day Job #1 Day Job #2 Benefit
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Ally Heal (20 uses)
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Rune of Purification: Foe Dmg(Energy, Special vs. nonhuman)
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Smoke Grenade: Ranged AoE Foe -Perception, -To Hit
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Traveler's Pack
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Sleep Gas: Ranged AoE Foe Sleep
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Combat Shield
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Fragmentation Grenade
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Ally Resurrect (20 uses)
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Invention crafting discount tokens
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Beguile: Foe Placate
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Damage and teleport +Res, +Rech
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Base Teleporter
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Web Grenade: Ranged Foe Immobilize, -Rech, -Fly, -Speed

On Patrol

In addition to all of the Day Jobs, every character is "On Patrol" after they log out of the game. When players log back into Paragon City or the Rogue Isles they will gain 1 bar of extra experience (amount experience when defeating enemies) for every 24 hours they are logged out. A player can earn up to 10 bars of double experience this way. Patrol experience is shown as a blue portion of your experience bar. Experience debt will be removed first before any patrol experience is applied.

If your character has a number of extra experience bars that exceeds the number of experience bars you need to level up, then this extra experience will carry over to the next security/threat level.

What does this do for 50s?

See Also

External Links