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Difference between revisions of "Concealment"

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(Better descriptions)
m (Corrected power icon names)
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== Powers ==
 
== Powers ==
  
=== [[Image:Concealment_Stealth.png]] Stealth ===
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=== [[Image:Invisibility_Stealth.png]] Stealth ===
  
 
The Hero blends into his environment and can only be seen at very close range. The Hero can also attack, but, if he does so, he will be discovered. Even if discovered, the Hero is still hard to see and has a bonus to defense, but his movement speed is reduced.
 
The Hero blends into his environment and can only be seen at very close range. The Hero can also attack, but, if he does so, he will be discovered. Even if discovered, the Hero is still hard to see and has a bonus to defense, but his movement speed is reduced.
  
=== [[Image:Concealment_Grant_Invisibility.png]] Grant Invisiblity ===
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=== [[Image:Invisibility_GroupInvisibility.png]] Grant Invisiblity ===
  
 
Grants a targeted teammate with full Invisibility. The invisibility lasts a limited duration. While your ally is still Invisible, he cannot be detected unless he attacks a target. If discovered, the target is still hard to see and has a bonus to defense.
 
Grants a targeted teammate with full Invisibility. The invisibility lasts a limited duration. While your ally is still Invisible, he cannot be detected unless he attacks a target. If discovered, the target is still hard to see and has a bonus to defense.
  
=== [[Image:Concealment_Invisibility.png]] Invisibility ===
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=== [[Image:Invisibility_Invisibility.png]] Invisibility ===
  
 
The Hero bends light around himself to become completely Invisible. While this toggle power is active, the Hero is all but impossible to detect. However, while Invisible, the Hero cannot attack, and can only use PowerPoolPowers that affect himself.
 
The Hero bends light around himself to become completely Invisible. While this toggle power is active, the Hero is all but impossible to detect. However, while Invisible, the Hero cannot attack, and can only use PowerPoolPowers that affect himself.
  
=== [[Image:Concealment_Phase_Shift.png]] Phase Shift ===
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=== [[Image:Invisibility_PhaseShift.png]] Phase Shift ===
  
 
The Hero can phase shift to become out of sync with normal space. Although you do not become completely invisible, you are translucent and hard to see. The Hero becomes intangible, and cannot affect or be affected by those in normal space.
 
The Hero can phase shift to become out of sync with normal space. Although you do not become completely invisible, you are translucent and hard to see. The Hero becomes intangible, and cannot affect or be affected by those in normal space.
  
 
[[Category:Gameplay]][[Category:Powersets]][[Category:Power Pools]]
 
[[Category:Gameplay]][[Category:Powersets]][[Category:Power Pools]]

Revision as of 15:58, 6 March 2006

Overview

Concealment offers various stealth abilities, from simply being hard to see to being untouchable.

Powers

Invisibility Stealth.png Stealth

The Hero blends into his environment and can only be seen at very close range. The Hero can also attack, but, if he does so, he will be discovered. Even if discovered, the Hero is still hard to see and has a bonus to defense, but his movement speed is reduced.

Invisibility GroupInvisibility.png Grant Invisiblity

Grants a targeted teammate with full Invisibility. The invisibility lasts a limited duration. While your ally is still Invisible, he cannot be detected unless he attacks a target. If discovered, the target is still hard to see and has a bonus to defense.

Invisibility Invisibility.png Invisibility

The Hero bends light around himself to become completely Invisible. While this toggle power is active, the Hero is all but impossible to detect. However, while Invisible, the Hero cannot attack, and can only use PowerPoolPowers that affect himself.

Invisibility PhaseShift.png Phase Shift

The Hero can phase shift to become out of sync with normal space. Although you do not become completely invisible, you are translucent and hard to see. The Hero becomes intangible, and cannot affect or be affected by those in normal space.