Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "Chat Bubble Customization"

From Paragon Wiki Archive
Jump to: navigation, search
(NOT FINISHED)
 
Line 1: Line 1:
 +
{{stub}}{{wip}}
 +
 
[quote]{{ Thanks to those who have posted previous information on this }}
 
[quote]{{ Thanks to those who have posted previous information on this }}
  

Revision as of 01:58, 21 July 2006

This article is a stub. You can help the Paragon Wiki by expanding it.

[quote]Template:Thanks to those who have posted previous information on this

So, there is a bunch of posts out there about how to do chat effects with your text and such. I got kind of caught up with the idea recently, and decided to fool around and see what exactly could and couldn't be done, and how everything worked. So, the following is the fruit of my labors, given to you, free of charge, in all of its wonderous glory.


The Basics -----

1) What you can do. 2) What you can't do. 3) The simple codes.


{ 1 } What you CAN do. { 1 }

You can change the color of you text box. That is the box that pops up over your head when you speak in a chat channel. If someone doesn't have the chat boxes turned on, they will not see your nifty recoloring, so do keep that in mind if you only play with a few specific people and they keep their screen clean, heh. The colors you can change are your text color (hereby referred to as just color), your border color (hereby referred to as border), and your background color (hereby referred to as bgcolor). This means if you want a happy-santa text box setup with a white background, red text, and green border, you can do it. Cool huh? You can also get more specific with this, but we'll get to that later. For now, this is what you can do: customize the colors of your chat bubbles, and change the size of your chat bubble.

{ 2 } What you CAN NOT do. { 2 }

You can not do any of the following with chat bubbles:

--- Post a clickable URL within your bubble. --- Change the text font within your bubble. --- Change the text orientation (italic, bold, underline, etc.) within your bubble. --- Make your text blink or animate within your text bubble.

Unfortunately, though some of these things would be actually useful in some sense (italic and bold being the two I would like to be able to do), you can't do it. But you can do some very fun things, and we'll get to that soon enough.

{ 3 } The Codes { 3 }

So, there's a set of very simple codes that you have to know how to use, in order to make the changes that I stated in part 1. The codes are as follows:

Text Color: <color #ff0000> or <color red> Border Color: <border #00ff00> or <border green> Background Color: <bgcolor #0000ff> or <bgcolor blue>

Change Size: <scale 1.00>

So, now that we have the codes, how do we use them? Well, there are 2 primary ways of using these. The first way is using /bind, the other is to type them in manually when you want to use a color or size effect in chat.

To use a color or size effect in chat, you would first need to decide what you want to do. Do you want to just change the text color? Do you want to make it creepy looking? Do you want to show some kind of special excitement about something? Or do you want to make the colors match your characters outfit? (I know a lot of you go for the last one, if so, you'll want to use /bind, but we'll get to that).

Lets say that you just want to emphasize something, you levelled and you want EVERYONE to notice that you're announcing it. So you decide you want to make a rediculously gaudy chat bubble that everyone will see above you. You type something like this:

/local <scale 1.50><color #00ff00><border #ffff00><bgcolor #9f00ff>I just levelled, kneel before me!!!

This would create a text bubble stating "I just levelled, kneel before me!!!" The bubble would have a yellow border, purple background, and bright green text, and be 50% bigger than normal. Gaudy huh? The other way to do the exact same thing would be like this:

/local <scale 1.50><color green><border yellow><bgcolor purple>I just levelled, kneel before me!!!

Same general effect, but you'll notice, if you were to actually type this in, the colors aren't exactly the same... the reason for that is the preset colors, like red, yellow, green, etc... are set to a specific color code, and may not be the same code that you would type in on your own. YOUR yellow might be #ffff00, whereas the preset yellow might be #c6c636. Don't worry about the specifics of that right now, I will go into detail about hex color codes later on as well, I just wanted you to understand why the two may be different.

The scaling (text size) effect ranges from 0.00 (non-existant size, heh) to 1.50. If you put a value higher than 1.50 in the scale code, it defaults it to 1.50, so don't bother trying to make it 12 inches high, it doesn't work. The default, base size is 1.00, or 100% of the normal size. By that setup, 0.25 is 25% of normal size (very small) and 1.50 is 150% of normal size, or somewhat large. You can take it from there.

Now, to do a more permanent setup for coloring your chat bubbles, you will have to use a /bind. Don't know what the hell that is? Well, sorry, but I'm not going to write a guide on binding here, there's like 20 of those already. I'm going to operate under the idea that you know what a bind is, and how they work, so here we go.

You want to make your chat bubbles always your team color? Want to make your chat bubbles match your costume? Want to make a christmas themed chat bubble for a month? Want to have a cool water-themed chat bubble? Well, it all starts with making a semi-permanent change to one of your keybinds.

Most people use the enter key to start chatting. This will set an invisible "string" (beginchat) that defaults to whatever chat channel you have selected below the chat box (the little tiny letters below where you type in). If you want your chat bubbles to default to a different set of colors than the black and white that it is normally, then you have to /bind it that way. Here's how it works:

/bind enter beginchat <color #000000><border #000000><bgcolor #ffffff>

This means you are binding the enter key, to the beginchat string (which is what it was already, so no change there) and then you are adding the text color, border color, and background color codes. Now every time that you hit ENTER, you will see this in your text box before you even start typing:

<color #000000><border #000000><bgcolor #ffffff>

This is because, like when you just wanted to try the color change out and you typed the codes in manually, every time you want a new colored bubble, those codes have to be entered in, EVERY TIME. So unless you want to enter them in yourself every time, you need to use this bind way of doing it. A couple of things to remember here:

1) make sure you leave a space between beginchat and the color codes, otherwise the input won't recognize the string, and it won't work. 2) make sure you put a space between the code type and the color or color code Ex.: <color red> you need the space between COLOR and RED.

So, that's the simple and easy setup for binding your enter key to produce a chat bubble of whatever colors you want. If you don't want to get into the more advanced stuff here, then just use what you've read, play around with some colors, see what you like and go with it.

So what do those codes mean then? They mean you can change the color of the text, the color of the background, and the color of the border. Pretty simple right? If you want to know some more advanced stuff, keep reading...


The not-so-Basics -----

4) Transparency 5) What the hex codes mean 6) Hex Color Primaries List


{ 4 } Transparency { 4 }

So, solid colors are cool and all, I like my Blue border/text and white background bubbles on my healer, it looks good, but it just doesn't look how I want it to. There's just something missing, and it doesn't look "blended in" well. It sticks out too much, I want it to be a little smoother...

Well, then here's how: Transparency.

Those of you who know about hexidecimal color coding, from html work, or some other computer-related field, know that all hexidecimal color codes are six hexidecimal numbers. Well, in CoH, they did us a favor and added another set, 2 more spaces to fill in. HUH, you say...

Your basic color code setup is like this:

<color #000000><border #000000><bgcolor #ffffff>

Well, what if you want your background to be transparent, you just want the black text and border to pop up with nothing "behind" it. Then you would use this set of codes:

<color #000000><border #000000><bgcolor #ffffff00>

OOOOOooooo.... Notice there's a couple of 0's after all those f's? That is your transparency layer, it uses the same double 0-F code structure, but instead of adding color, it adds opacity. Where can you go with this from here? A lot of places.

The transparency layer goes from 00 - FF, and every spot inbetween is welcome ground. The middle is of course around 88, so that makes for a nice semi-transparent version of whatever color you have before it. #88888888 would be a semi-transparent medium grey. #00008888 would be a semi-transparent medium dark blue. Fairly simple really, but here's the fun part:

You can do this with the background of course, but also with the text and the border.

This gets tricky though, because you have to think of the text and the border as being "painted on" after the background is placed. You CAN NOT have a black background with "invisible" letters that show through the black like it was etched in windowing... if you make the text completely transparent on top of a black background, all you get is a big black box, heh.

So what is the use for this then? Well, if you want a "ghostly" chat bubble, then you could do something like this:

<color #9f9fff3f><border #9f9fff3f><bgcolor #3f3f3f9f>

This would give you a very transparent grey-blue text and border, with a semi-transparent grey background. Since the background is transparent, and the text and border are also, you will be able to partially "see through" the text, border, and background, though more through the background because there is 2 layers of color where the text and border are. (If you don't understand how this works, don't really worry about it, this gets into layering alpha transparencies and a lot of stuff that only graphic design students should ever need to know)

So in a nutshell... there's transparency.

{ 5 } What the hex codes mean { 5 }

This section is really for people who have had no experience with web design or hexidecimal color codes in some way. If you have used them before, go ahead and skip this, it's nothing new to anyone who's ever learned HTML or the like.

Hexidecimal means "of 16" and this is important to understand. Our counting system, from the root of history is based on the number ten. Why? Because we have 10 fingers, and 10 toes, and that's how math began for humans. I'm serious, so stop laughing, heh. Anyway though, our counting systems are all decimal systems, they are divisions, subdivisions, and multipliers of 10's. A hexidecimal counting system, like what is used for web color codes, and a few other computer-related things, is based on a counting system of "16s." The obvious question here is "why?" Well, it's actually a lot more simple than you might think. Know what binary is? It's the basis for all computer technology. Everything comes down to a choice: a 1 or a 0, a yes or a no, a positive or a negative. Binary means a system of "2" or in this case 1 and 0 being the choices. With 2 choices, all expanding choices have to be multiples of 2, and to simplify this for those that create the programs, schematics, and the computers from the ground up, the exponents of 2 are what is mostly used. This means that a system based on "10s" is sloppy for a computer, because it is not a direct exponent of 2. 16 is however... 2 x 2 x 2 x 2 = 16 (2 to the 4th power).

So, skipping passed the history lesson, with a base system of 16 (hexidecimal), how the hell do you count to 16 with only one digit?? 16 is two digits, in case you hadn't notices (a 1 and a 6). Well, you go alphanumeric (numbers and letters). 0, 1, 2, 3, 4, 5, 6, 8, 9, A, B, C, D, E, F... Yeah, I left the 7 out just to wake you up... so pfft. But serioulsy, zero through the letter "f" ( 0 - F ).

This is your hexidecimal "1 to 10" so to speak. Now that that is out of the way, how do we relate that to the color codes? Web color is based on a "millions of colors" system, 16 x 16 x 16 x 16 x 16 x 16 colors to be exact... that's 16777216 for those of you pulling out calculators. With all those colors, it's kind of hard to name them all... I bet you can't tell me what color #8347208 is, huh? So they simplified it, and put it into a coded system for ease of use.

The system is like this:

The first two characters are the red set. The second two characters are the green set. The third two characters are the blue set. The way to think of the two characters together is like 10s and 1s... if you have a set of 10s set to 5, and a set of 1s set to 3, you have "53." Get it? Well, if you have a set of hex that is set to 9 and to C, then you have "9C." The maximum hex set is FF, the minimum is 00, so "9C" is a little above the middle. The dead middle is 88 for all intensive purposes.

Red, Green, and Blue, RGB is what all computer monitors are based on for color, though they can emulate CMYK and other color palettes as well. So here's an example of how this works:

To make a hex coded "full red": #FF0000 That's maximum red, no green, no blue.

To make a hex coded "full blue": #0000FF That's no red, no green, maximum blue

That's simple, but what about really specific colors... like a greyish cyan (a murky poolwater color). It would be like this:

Greyish Cyan: #5fa6b6 That's a touch of red (to flatten the color a little), an above medium green, and a slightly higher blue.

From here I'm sure you can play around and figure out the colors you like and dislike, but I've included a helpful "quick reference" hex color guide in the next section.

{ 6 } Hex Color Primary List { 6 }

Dark Red: #6f0000 Med. Red: #af0000 Full Red: #ff0000 (bright red)

Dark Green: #006f00 Med. Green: #00af00 Full Green: #00ff00 (bright green)

Dark Blue: #00006f Med. Blue: #0000af Full Blue: #0000ff (bright blue)

Dark Cyan: #006f6f Med. Cyan: #00afaf Full Cyan: #00ffff ("true" cyan)

Dark Magenta: #6f006f Med. Magenta: #af00af Full Magenta: #ff00ff ("true" magenta)

Dark Yellow: #6f6f00 Med. Yellow: #afaf00 Full Yellow: #ffff00 ("true" yellow)

Red-Orange: #ff6f00 Basic Orange: #ff9f00 Yellow-Orange: #ffcf00 Yellow-Green: #cfff00 Green-Blue: #00ff9f Basic Violet: #ff009f Basic Purple: #9f00ff

Dark Brown: #7f5f00 Med. Brown: #9f7f3f Full Brown: #cfaf6f (Light Brown) Beige (ish): #ffcf9f

Hope those help you pick out some colors you want, you can find much more indepth (and graphical no less) color coding charts all over the web, just search for "color code chart" in google or whatever you use, there's hundreds of them out there.

The preset colors (red, yellow, green, etc) you an also use of course, if you don't want to bother with all of the hex code nonsense, but since I don't use the preset colors, i don't know all of them that are available. If they are the same as web browsers then they should be all of your basic rainbow (red, blue, green, etc.) as well as slight variations like: lightblue, lightgreen, darkred, darkyellow, and so on. Feel free to try those out too if you want.

Thanks for taking the time to read, and once again I'd like to thank all of those people who took the time to post their mini-guides, quick references, and /bind ideas on the boards over the months so that all this information was easier to put together.

Have fun, and be colorful! [/quote]