Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "Auras"

From Paragon Wiki Archive
Jump to: navigation, search
(Available Auras and Body Locations)
(Added Combat Aura section)
Line 39: Line 39:
  
  
<sup>1</sup> This Aura is available in both a light and a heavy version.
+
<sup>1</sup> ''This Aura is available in both a light and a heavy version.''
  
<sup>2</sup> This Aura's effects drift behind the character when he or she moves.
+
<sup>2</sup> ''This Aura's effects drift behind the character when he or she moves.''
 +
 
 +
<sup>3</sup> ''This Aura is new as of Issue 12, and is currently only available as a torso aura.''
 +
 
 +
==Combat Auras==
 +
 
 +
Combat Auras were first introduced with [[Super Booster 1: Cyborg]].  These auras will only appear when a character enters the combat stance, such as when the character draws a weapon or launches an attack.
 +
 
 +
Combat Auras and standards Auras cannot currently be used in combination.
 +
 
 +
{| border="1" cellpadding="5" cellspacing="2" align="center" style="text-align:center"
 +
|-
 +
! Aura                                              !! Hair !! Eyes !! Head !! Torso !! Fists !! Feet !! Body
 +
|-
 +
|align="left"|Targeting Optics<sup>1</sup>          ||      ||      ||  X  ||      ||      ||      || 
 +
|-
 +
|align="left"|Targeting Optics: Left<sup>1</sup>    ||      ||      ||  X  ||      ||      ||      || 
 +
|-
 +
|align="left"|Targeting Optics: Right<sup>1</sup>  ||      ||      ||  X  ||      ||      ||      || 
 +
|-
 +
|align="left"|A.C.C.A.H.U.D.<sup>1</sup>            ||      ||      ||  X  ||      ||      ||      || 
 +
|}
 +
 
 +
<sup>1</sup> ''This Aura is unlocked through [[Super Booster 1: Cyborg]]''
  
<sup>3</sup> This Aura is new as of Issue 12, and is currently only available as a torso aura.
 
 
[[Category:Aura Options]]
 
[[Category:Aura Options]]

Revision as of 21:27, 17 September 2008

Overview

Auras are a costume option that can be unlocked at level 30. Heroes can unlock them through a mission given by the City Representative. Villains can unlock them through a mission given by Kalinda or Matthew Burke. Completing this mission unlocks Auras for the single character owning the mission. Once unlocked, the character must visit a Tailor to add, change, or remove an Aura from his or her costume slots. This costs influence/infamy.

Available Auras and Body Locations

Aura Hair Eyes Head Torso Fists Feet Body
Electricity X X X
Fiery X X X X X
Gaseous X X X X
Glow X X X X
Glowing Aura X X X
Rocky Crumble1 X X X
Sparkles1 X X X X
Smoky X X X X
Smoldering X X X X
Starburst Glow X X X X
Tendrils X X X X X X X
Vaporous2 X X X
Flies3 X


1 This Aura is available in both a light and a heavy version.

2 This Aura's effects drift behind the character when he or she moves.

3 This Aura is new as of Issue 12, and is currently only available as a torso aura.

Combat Auras

Combat Auras were first introduced with Super Booster 1: Cyborg. These auras will only appear when a character enters the combat stance, such as when the character draws a weapon or launches an attack.

Combat Auras and standards Auras cannot currently be used in combination.

Aura Hair Eyes Head Torso Fists Feet Body
Targeting Optics1 X
Targeting Optics: Left1 X
Targeting Optics: Right1 X
A.C.C.A.H.U.D.1 X

1 This Aura is unlocked through Super Booster 1: Cyborg