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Archmage Tarixus

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Revision as of 10:52, 15 April 2006 by Sir Giles (Talk | contribs) (Added two missions)

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Archmage Tarixus.jpg

Overview

Archmage Tarixus is a City of Villains contact located in the Potter's Field neighborhood of Sharkhead Isle. His coordinates are (793, 16, 1,780).

Introductions

Contact Introduced By

New Contact(s)

  • None

Information

Ancient Sorcerer

Archmage Tarixus is an ancient sorcerer who has always existed on what is now known as Potter's Field. His mortal body has long since passed on, leaving only his ghostly spirit. It's said that the Circle of Thorns tried acquiring power over him at one time, but Tarixus quickly put them in their place.

Initial Contact

I am Tarixus, and I am an old soul. You come to me not by chance, but by fate. There are grand designs at work, machinations beyond your wildest dreams. You seek power. I can provide you with that power - if you do my bidding. Submit to my will and you have much to gain. Refuse, and you can wallow in your shallow existence from here until time's end. The choice is yours.

Story Arc

Souvenir: Strong Soul

It all started when the ancient sorcerer Tarixus spoke to you of a ritual that would give his ghostly form more power over the world of the living. In order to enact this ritual, he needed to create a magical artifact called the Blackwand. The construction of such a device was detailed in a book called the Abyssal Tome, an ancient book you acquired from the Legacy Chain.

Tarixus began gathering the components necessary for the Blackwand by sending you to gather primordial essence—coral shards gathered from the Slag Golems on Sharkhead Isle.

Next you tracked down a Scrapyarder leader who was an unwitting descendant of the ancient Mu civilization and gathered some of his blood.

You then invaded a gathering of Freakshow in an attempt to reacquire ancient Mu relics. The Freakshow were unsuccessfully trying to unlock the secrets of the relics when you arrived, and you quickly overcame them.

The final item needed for the Blackwand was the soul essence of a defeated hero. Tarixus sent you to a Longbow base where you took down the hero known as Agent X and stole his soul essence.

Store

Archmage Tarixus sells the following to villains:

  • Inspirations
  • All level 25 dual-origin natural/magic enhancements
  • All level 25 single-origin magic enhancements
  • All level 30 single-origin magic enhancements

Archmage Tarixus does not buy enhancements or inspirations.

Missions

Harvest coral shards from Slag Golems

Briefing

The Slag Golems that rampage across Sharkhead Isle are not mere monsters created by random chance. They are animated by primordial magic originating from coral shards at their core. I seek to study this primordial essence. Go forth and harvest coral shards from the Slag Golems.

Mission Acceptance

Do be careful with the coral shards. They are a precious commodity.

Mission Objective(s)

  • Defeat 20 Slag Golems

Debriefing

These coral shards will allow me to explore what the capabilities of this primordial essence. (sic)

Deliver puzzle box to Hardcase

Briefing

There is an enterprising mortal on St. Martial named Hardcase. He and I have come to an understanding, and often exchange favors. I would like to deliver an item to him, and would like you to act as my emissary. Go to St. Martial and deliver this puzzle box to Hardcase.

Mission Acceptance

St. Martial is a dangerous place to the uninitiated. While I can't guarantee your safety, I have concocted a Spirit Potion which will allow you to pass as an intangible entity through the more treacherous areas of St. Martial, unable to touch or be touched.

Mission Objective(s)

  • Deliver puzzle box to Hardcase.

Debriefing

Hardcase: Tarixus sent you? Damn, this puzzle box is an evil little thing. More evil than you can handle.

You think you're bad? You don't know from bad (sic). There are things of a more primal evil than you can ever imagine. Look me up next time you're in St. Martial and maybe I'll show you a few of them.

Tarixus: the puzzle box is delivered? Excellent. I am glad to rid of the vile artifact. (sic)

Temporary Power

Spirit Potion

Forge the Blackwand

Briefing

You have gathered the Abyssal Tome, the Coral Shards, the Blood of Mu, the ancient Mu relics, and the Soul Essence of a defeated hero. The time has come to forge the Blackwand!

You must go to a place of power, an ancient temple deep beneath Potter's Field. Few know of this place, but once you cross the threshold the wards will be broken and the energies of the temple will call out to those sensitive to mystic vibrations. You will be beset by the Circle of Thorns and their demonic allies, but you must win through to the ritual chamber containing the Obelisk of Yendor. Enacting the charm of making will take great concentration, but when it is complete the power of the Blackwand will be ours! I will then use the Blackwand as a conduit to transfer the energies of the Mu temple to me!

Go now to forge the Blackwand. I have prepared the components for the charm of making, but they will only retain potency for so long. You have 90 minutes to complete this mission.

It will be worth your efforts. Do not doubt me.

Mission Objective(s)

  • Forge the Blackwand (Timed, 1:30)

Temporary Power

Temporary RangeHeavyDamage.png Blackwand Ranged, High Damage (Negative)
This is the Blackwand, a foul magical artifact created by the Archmage Tarixus. This black metal wand feels cold in your hand, and glows with dark arcane energies. The Blackwand may be used 10 times before it is exhausted.

Debriefing

As you completed the ritual, I channeled the power of the Mu temple to me! My strength grows!

You have proven yourself to be a powerful ally. Keep the Blackwand, and use it to break your enemies.