Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "Animation Customization"

From Paragon Wiki Archive
Jump to: navigation, search
m (Suppressing display of date information on legacy use of {{wip}}; cosmetic changes)
m (wip -> incomplete, expand note)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{wip|date=0000-00-00}}
+
{{incomplete|note=Descriptive text and format acceptable? Can anyone provide pictures or animated .gifs as in the [[Emotes]] section?}}
 
+
{{orange|Descriptive text and format acceptable? Can anyone provide pictures or animated .gifs as in the [[Emotes]] section?}}
+
 
{{TOCright}}
 
{{TOCright}}
 
== Overview ==
 
== Overview ==
'''{{PAGENAME}}''' is a facet of [[Power Customization]] which allows for powers to play a different animation than the original when activated. The powersets which utilize this feature are [[Dark Blast]], [[Electrical Blast|Electric Blast]], [[Electricity Manipulation]], [[Energy Blast]], [[Fiery Assault]], [[Fire Blast]], [[Ice Blast]], [[Icy Assault]], [[Martial Arts]], [[Mental Manipulation]], [[Mind Control]], [[Psionic Assault]], [[Psychic Blast|Mind Blast]], [[Radiation Blast]], [[Regeneration]], [[Sonic Attack]], [[Sonic Resonance]], and [[Super Strength]].
+
'''Animation Customization''' is a facet of [[Power Customization]] which allows for powers to play a different animation than the original when activated. The powersets which utilize this feature are [[Dark Blast]], [[Electrical Blast|Electric Blast]], [[Electricity Manipulation]], [[Energy Blast]], [[Fiery Assault]], [[Fire Blast]], [[Ice Blast]], [[Icy Assault]], [[Martial Arts]], [[Mental Manipulation]], [[Mind Control]], [[Psionic Assault]], [[Psychic Blast|Mind Blast]], [[Radiation Blast]], [[Regeneration]], [[Sonic Attack]], [[Sonic Resonance]], and [[Super Strength]].
  
 
== Dark Blast ==
 
== Dark Blast ==
Line 37: Line 35:
 
All [[Martial Arts]] animations feature both the [[Bright Power Colors|Bright]] and [[Dark Power Colors|Dark]] [[Power Customization#Palette Table|palettes]]. Additionally, each of the original animations has the option of using its original particle effects.
 
All [[Martial Arts]] animations feature both the [[Bright Power Colors|Bright]] and [[Dark Power Colors|Dark]] [[Power Customization#Palette Table|palettes]]. Additionally, each of the original animations has the option of using its original particle effects.
  
The following five Martial Arts powers support the {{PAGENAME}} feature:
+
The following five Martial Arts powers support the Animation Customization feature:
  
 
=== Assassin's Blow ===
 
=== Assassin's Blow ===
Line 104: Line 102:
 
All [[Super Strength]] animations feature both the [[Bright Power Colors|Bright]] and [[Dark Power Colors|Dark]] [[Power Customization#Palette Table|palettes]]. Additionally, each of the original animations has the option of using its original particle effects.
 
All [[Super Strength]] animations feature both the [[Bright Power Colors|Bright]] and [[Dark Power Colors|Dark]] [[Power Customization#Palette Table|palettes]]. Additionally, each of the original animations has the option of using its original particle effects.
  
The following five Super Strength powers support the {{PAGENAME}} feature:
+
The following five Super Strength powers support the Animation Customization feature:
  
 
=== Foot Stomp ===
 
=== Foot Stomp ===
Line 143: Line 141:
 
== Historical ==
 
== Historical ==
 
{{historical|type=section|reason=change}}
 
{{historical|type=section|reason=change}}
* {{PAGENAME}} was added to the game as part of the [[Power Customization]] feature in [[Issue 16]].
+
* Animation Customization was added to the game as part of the [[Power Customization]] feature in [[Issue 16]].
** When released, the only [[Powersets]] to utilize {{PAGENAME}} were [[Martial Arts]] and [[Super Strength]].
+
** When released, the only [[Powersets]] to utilize Animation Customization were [[Martial Arts]] and [[Super Strength]].
* {{PAGENAME}} options were added to [[Dark Blast]], [[Electrical Blast|Electric Blast]], [[Electricity Manipulation]], [[Energy Blast]], [[Fiery Assault]], [[Fire Blast]], [[Ice Blast]], [[Icy Assault]], [[Mental Manipulation]], [[Mind Control]], [[Psionic Assault]], [[Psychic Blast|Mind Blast]], [[Radiation Blast]], [[Regeneration]], [[Sonic Attack]], and [[Sonic Resonance]] in [[Issue 19]].
+
* Animation Customization options were added to [[Dark Blast]], [[Electrical Blast|Electric Blast]], [[Electricity Manipulation]], [[Energy Blast]], [[Fiery Assault]], [[Fire Blast]], [[Ice Blast]], [[Icy Assault]], [[Mental Manipulation]], [[Mind Control]], [[Psionic Assault]], [[Psychic Blast|Mind Blast]], [[Radiation Blast]], [[Regeneration]], [[Sonic Attack]], and [[Sonic Resonance]] in [[Issue 19]].
  
 
== See Also ==
 
== See Also ==

Latest revision as of 15:40, 26 March 2014

Overview

Animation Customization is a facet of Power Customization which allows for powers to play a different animation than the original when activated. The powersets which utilize this feature are Dark Blast, Electric Blast, Electricity Manipulation, Energy Blast, Fiery Assault, Fire Blast, Ice Blast, Icy Assault, Martial Arts, Mental Manipulation, Mind Control, Psionic Assault, Mind Blast, Radiation Blast, Regeneration, Sonic Attack, Sonic Resonance, and Super Strength.

Dark Blast

Electrical Blast

Electricity Manipulation

Energy Blast

Fiery Assault

Fire Breath

Fire Blast

Fire Breath

Ice Blast

Icy Assault

Martial Arts

All Martial Arts animations feature both the Bright and Dark palettes. Additionally, each of the original animations has the option of using its original particle effects.

The following five Martial Arts powers support the Animation Customization feature:

Assassin's Blow

Assassin's Blow has two animation options.

Original
  • The character enters Horse Stance (the position used while riding a horse), strikes the target with both fists in a thrusting motion, then returns to combat stance.
Fist of Annihilation
  • The character leans as they draw their right fist back with their left hand guarding, swings their whole body forward as they make a thrusting punch, then returns to combat stance.

Cobra Strike

Cobra Strike has two animation options.

Original
  • The character makes a very quick thrusting palm strike (hand held with fingers open and together), then returns to combat stance.
Uppercut
  • The character crouches, strikes the target with an uppercut (upward punch made while moving the body upward), then returns to combat stance.

Crippling Axe Kick

Crippling Axe Kick has two animation options.

Original
  • The character performs an axe kick (bringing the heel high up, then down on the vertically), then returns to combat stance.
Haymaker
  • The character performs a haymaker (swinging wide, sideways from the shoulder with a fist), then returns to combat stance.

Eagles Claw

Eagle's Claw has two animation options.

Original
  • The character leaps into the air, performs a flying kick (thrusting kick in mid-air with one leg extended), does a backflip, and lands in combat stance.
Face Smasher
  • The character performs an exaggerated overhand punch (leans back on one foot, swings forward overhand, switches feet), then returns to combat stance.

Storm Kick

Storm Kick has two animation options.

Original
  • The character jumps and performs a roundhouse kick (spinning kick, striking sideways), then lands in a unique stance.
Gut Punch
  • The character makes a quick punch at the abdominal region (of a humanoid target), then returns to combat stance.


Mental Manipulation

Mind Control

Psionic Assault

Psychic Blast

Radiation Blast

Regeneration

Integration

Sonic Attack

Sonic Resonance

Super Strength

All Super Strength animations feature both the Bright and Dark palettes. Additionally, each of the original animations has the option of using its original particle effects.

The following five Super Strength powers support the Animation Customization feature:

Foot Stomp

Foot Stomp has two animation options.

Original
  • The character steps forward with their right foot, slams the ground, then returns to combat stance.
Ground Punch
  • The character dramatically punches the ground in front of their feet, then returns to combat stance.

Haymaker

Haymaker has two animation options.

Original
  • The character raises both fists above their head, together, slams them down on the head (of a humanoid target), then returns to combat stance.
Haymaker
  • The character performs a haymaker (swinging wide, sideways from the shoulder with a fist), then returns to combat stance.

Jab

Jab has two animation options.

Original
  • The character makes a quick right handed punch at the abdominal region (of a humanoid target), then returns to combat stance.
Jab
  • The character does a quick right handed jab (overhand punch), then returns to combat stance.

Knockout Blow

Knockout Blow has two animation options.

Original
  • The character leans back, makes a pitching windup, performs an exaggerated uppercut, then returns to combat stance.
Double-Fisted Strike
  • The character pulls both fists back together to their right side, slams them upward into the head (of a humanoid target), then returns to combat stance.

Punch

Punch has two animation options.

Original
  • The character lifts their left or right hand and foot, steps forward, and slams their fist down on the target, then returns to combat stance.
Cross
  • The character delivers a heavy cross punch (straight strike with the rear hand), then returns to combat stance.

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.

See Also