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Difference between revisions of "Animation Customization"

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{{orange|Working to fill out the article with descriptive text. Format acceptable? Can anyone provide pictures or animated .gifs as in the [[Emotes]] section?}}
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==Overview==
 
==Overview==
'''{{PAGENAME}}''' is a facet of [[Power Customization]] introduced in [[Issue 16]] which allows for powers to play a different animation than the original when activated. The only powersets to currently utilize this ability are [[Martial Arts]] and [[Super Strength]].
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'''{{PAGENAME}}''' is a facet of [[Power Customization]] which allows for powers to play a different animation than the original when activated. The only powersets to currently utilize this ability are [[Martial Arts]] and [[Super Strength]].
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==Martial Arts==
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All [[Martial Arts]] animations feature both the [[media:pc_brighttones.png|Bright]] and [[media:pc_darktones.png|Dark]] [[Power Customization#Palette Table|palettes]]. Additionally, each of the original animations has the option of using its original particle effects.
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The following five Martial Arts powers support the {{PAGENAME}} feature:
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===Assassin's Blow===
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[[Martial Arts#Assassin's Blow|Assassin's Blow]] has two animation options.
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;Original:
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*The character enters [[Wikipedia:Horse Stance|Horse Stance]] (the position used while riding a horse), strikes the target with both fists in a thrusting motion, then returns to combat stance.
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;Fist of Annihilation:
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*The character leans as they draw their right fist back with their left hand guarding, swings their whole body forward as they make a thrusting punch, then returns to combat stance.
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===Cobra Strike===
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[[Martial Arts#Cobra Strike|Cobra Strike]] has two animation options.
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;Original:
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*The character makes a very quick thrusting [[Wikipedia:Strike_(attack)#Palm|palm strike]] (hand held with fingers open and together), then returns to combat stance.
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;Uppercut:
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*The character crouches, strikes the target with an [[Wikipedia:Uppercut|uppercut]] (upward punch made while moving the body upward), then returns to combat stance.
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===Crippling Axe Kick===
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[[Martial Arts#Crippling Axe Kick|Crippling Axe Kick]] has two animation options.
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;Original:
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*The character performs an [[Wikipedia:Kick#Axe_kick_.28hammer_kick.2Fstretch_kick.29|axe kick]] (bringing the heel high up, then down on the  vertically), then returns to combat stance.
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;Haymaker:
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*The character performs a [[Wikipedia:Punch (combat)#Basic types|haymaker]] (swinging wide, sideways from the shoulder with a fist), then returns to combat stance.
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===Eagles Claw===
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[[Martial Arts#Eagle's Claw|Eagle's Claw]] has two animation options.
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;Original:
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*The character leaps into the air, performs a [[Wikipedia:Flying kick|flying kick]] (thrusting kick in mid-air with one leg extended), does a backflip, and lands in combat stance.
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;Face Smasher:
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*The character performs an exaggerated [[Wikipedia:Overhand (boxing)|overhand punch]] (leans back on one foot, swings forward overhand, switches feet), then returns to combat stance.
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===Storm Kick===
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[[Martial Arts#Storm Kick|Storm Kick]] has two animation options.
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;Original:
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*The character jumps and performs a [[Wikipedia:Roundhouse Kick|roundhouse kick]] (spinning kick, striking sideways), then lands in a unique stance.
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;Gut Punch:
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*The character makes a quick punch at the abdominal region (of a humanoid target), then returns to combat stance.
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==Super Strength==
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All [[Super Strength]] animations feature both the [[media:pc_brighttones.png|Bright]] and [[media:pc_darktones.png|Dark]] [[Power Customization#Palette Table|palettes]]. Additionally, each of the original animations has the option of using its original particle effects.
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The following {{orange|NUMBER}} Super Strength powers support the {{PAGENAME}} feature:
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{{orange|Powers}}
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==Historical==
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{{historical|type=section|reason=change}}
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*{{PAGENAME}} was added to the game as part of the [[Power Customization]] feature in [[Issue 16]].
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<!--If/when the feature is expanded:
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**When released, the only [[Powersets]] to utilize {{PAGENAME}} were [[Martial Arts]] and [[Super Strength]].-->
  
 
==See Also==
 
==See Also==

Revision as of 01:33, 30 September 2009

This article is a stub. You can help the Paragon Wiki by expanding it.

Working to fill out the article with descriptive text. Format acceptable? Can anyone provide pictures or animated .gifs as in the Emotes section?

Overview

Animation Customization is a facet of Power Customization which allows for powers to play a different animation than the original when activated. The only powersets to currently utilize this ability are Martial Arts and Super Strength.

Martial Arts

All Martial Arts animations feature both the Bright and Dark palettes. Additionally, each of the original animations has the option of using its original particle effects.

The following five Martial Arts powers support the Animation Customization feature:

Assassin's Blow

Assassin's Blow has two animation options.

Original
  • The character enters Horse Stance (the position used while riding a horse), strikes the target with both fists in a thrusting motion, then returns to combat stance.
Fist of Annihilation
  • The character leans as they draw their right fist back with their left hand guarding, swings their whole body forward as they make a thrusting punch, then returns to combat stance.


Cobra Strike

Cobra Strike has two animation options.

Original
  • The character makes a very quick thrusting palm strike (hand held with fingers open and together), then returns to combat stance.
Uppercut
  • The character crouches, strikes the target with an uppercut (upward punch made while moving the body upward), then returns to combat stance.


Crippling Axe Kick

Crippling Axe Kick has two animation options.

Original
  • The character performs an axe kick (bringing the heel high up, then down on the vertically), then returns to combat stance.
Haymaker
  • The character performs a haymaker (swinging wide, sideways from the shoulder with a fist), then returns to combat stance.


Eagles Claw

Eagle's Claw has two animation options.

Original
  • The character leaps into the air, performs a flying kick (thrusting kick in mid-air with one leg extended), does a backflip, and lands in combat stance.
Face Smasher
  • The character performs an exaggerated overhand punch (leans back on one foot, swings forward overhand, switches feet), then returns to combat stance.


Storm Kick

Storm Kick has two animation options.

Original
  • The character jumps and performs a roundhouse kick (spinning kick, striking sideways), then lands in a unique stance.
Gut Punch
  • The character makes a quick punch at the abdominal region (of a humanoid target), then returns to combat stance.


Super Strength

All Super Strength animations feature both the Bright and Dark palettes. Additionally, each of the original animations has the option of using its original particle effects.

The following NUMBER Super Strength powers support the Animation Customization feature:

Powers

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.

See Also