Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "Animation Customization"

From Paragon Wiki Archive
Jump to: navigation, search
m (Remoing from patch watchlist)
m (Updated to present tense information.)
Line 1: Line 1:
 
{{stub}}
 
{{stub}}
  
'''{{PAGENAME}}''' is a facet of [[Power Customization]] introduced in [[Issue 16]] which allow for powers to play a different animation than the default when activated. According to the [http://www.cityofheroes.com/news/game_updates/issue_16/issue_16_overview.html Issue 16 Official Game Update Overview], the only powersets which will initially include this feature are [[Martial Arts]] and [[Super Strength]].
+
'''{{PAGENAME}}''' is a facet of [[Power Customization]] introduced in [[Issue 16]] which allows for powers to play a different animation than the original when activated. The only powersets to currently utilize this ability are [[Martial Arts]] and [[Super Strength]].
  
 
==See Also==
 
==See Also==

Revision as of 06:15, 28 September 2009

This article is a stub. You can help the Paragon Wiki by expanding it.

Animation Customization is a facet of Power Customization introduced in Issue 16 which allows for powers to play a different animation than the original when activated. The only powersets to currently utilize this ability are Martial Arts and Super Strength.

See Also