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Difference between revisions of "Animation Customization"

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'''Alternate Animations''' are a facet of [[Power Customization]] introduced in [[Issue 16]] which allow for powers to play a different animation than the default when activated. According to the [http://www.cityofheroes.com/news/game_updates/game_updates_-_issue_list.html Issue 16 Official Game Update Overview], the only powersets which will initially include this feature are [[Martial Arts]] and [[Super Strength]].
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'''Alternate Animations''' are a facet of [[Power Customization]] introduced in [[Issue 16]] which allow for powers to play a different animation than the default when activated. According to the [http://www.cityofheroes.com/news/game_updates/issue_16/issue_16_overview.html Issue 16 Official Game Update Overview], the only powersets which will initially include this feature are [[Martial Arts]] and [[Super Strength]].

Revision as of 14:49, 20 July 2009

Template:Issue16This article is a stub. You can help the Paragon Wiki by expanding it.

Alternate Animations are a facet of Power Customization introduced in Issue 16 which allow for powers to play a different animation than the default when activated. According to the Issue 16 Official Game Update Overview, the only powersets which will initially include this feature are Martial Arts and Super Strength.