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Difference between revisions of "Alpha Slot Abilities"

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m (Musculature: spelink and changed ed bybass for Radial Paragon)
m (Nerve: changed ED bypass for Radial Paragon)
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| valign="top" | '''Total Core Revamp''' [rare]<br />Increase Accuracy by 45%<br />Increase Hold Duration by 33%<br />One-Half ignores [[Enhancement Diversification|ED]]<br />Applies a level shift || valign="top" | '''Partial Core Revamp''' [rare]<br />Increase Accuracy by 33%<br />Increase Hold Duration by 33%<br />Increase Defence Buff by 20%<br />One-Half ignores [[Enhancement Diversification|ED]]<br />Applies a level shift || valign="top" | '''Total Radial Revamp''' [rare]<br />Increase Accuracy by 33%<br />Increase Defence Buff by 20%<br />Increase Hold Duration by 16.5%<br />Increase Confuse Duration by 33%<br />One-Half ignores [[Enhancement Diversification|ED]]<br />Applies a level shift || valign="top" | '''Partial Radial Revamp''' [rare]<br />Increase Accuracy by 33%<br />Increase Defence Buff by 20%<br />Increase Hold Duration by 16.5%<br />Increase Taunt by 33%<br />One-Half ignores [[Enhancement Diversification|ED]]<br />Applies a level shift
 
| valign="top" | '''Total Core Revamp''' [rare]<br />Increase Accuracy by 45%<br />Increase Hold Duration by 33%<br />One-Half ignores [[Enhancement Diversification|ED]]<br />Applies a level shift || valign="top" | '''Partial Core Revamp''' [rare]<br />Increase Accuracy by 33%<br />Increase Hold Duration by 33%<br />Increase Defence Buff by 20%<br />One-Half ignores [[Enhancement Diversification|ED]]<br />Applies a level shift || valign="top" | '''Total Radial Revamp''' [rare]<br />Increase Accuracy by 33%<br />Increase Defence Buff by 20%<br />Increase Hold Duration by 16.5%<br />Increase Confuse Duration by 33%<br />One-Half ignores [[Enhancement Diversification|ED]]<br />Applies a level shift || valign="top" | '''Partial Radial Revamp''' [rare]<br />Increase Accuracy by 33%<br />Increase Defence Buff by 20%<br />Increase Hold Duration by 16.5%<br />Increase Taunt by 33%<br />One-Half ignores [[Enhancement Diversification|ED]]<br />Applies a level shift
 
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| colspan="2" valign="top" | '''Core Paragon''' [very rare]<br />Increase Accuracy by 45%<br />Increase Hold Duration by 33%<br />Increase Defence Buff by 20%<br />Two-Thirds ignores [[Enhancement Diversification|ED]]<br />Applies a level shift || colspan="2" valign="top" | '''Radial Paragon''' [very rare]<br />Increase Accuracy by 33%<br />Increase Hold Duration by 33%<br />Increase Taunt by 33%<br />Increase Confuse Duration by 33%<br />Increase Fly Speed by 33%<br />Increase Defence Buff by 20%<br />One-Half ignores [[Enhancement Diversification|ED]]<br />Applies a level shift
+
| colspan="2" valign="top" | '''Core Paragon''' [very rare]<br />Increase Accuracy by 45%<br />Increase Hold Duration by 33%<br />Increase Defence Buff by 20%<br />Two-Thirds ignores [[Enhancement Diversification|ED]]<br />Applies a level shift || colspan="2" valign="top" | '''Radial Paragon''' [very rare]<br />Increase Accuracy by 33%<br />Increase Hold Duration by 33%<br />Increase Taunt by 33%<br />Increase Confuse Duration by 33%<br />Increase Fly Speed by 33%<br />Increase Defence Buff by 20%<br />Two-Thirds ignores [[Enhancement Diversification|ED]]<br />Applies a level shift
 
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Revision as of 01:10, 10 November 2010

Template:Issue19

Overview

The Alpha Slot is the first "level" of the Incarnate System, which will launch with Issue 19, and requires a Going Rogue retail code to utilize. The Alpha Slot was initially supposed to launch with Going Rogue, but beta feedback said without content to play with the Alpha Slot, the system felt incomplete, so it was pushed back[1].

Slot Types

Cardiac

Cardiac primarily deals with reducing Endurance costs. Cardiac also increases Range, Damage Resistance and some Status Effect durations. The types and amounts of each type depend on what is slotted.

Boost [common]
Reduce Endurance Cost by 33%
One-Sixth ignores ED
Core Boost [uncommon]
Reduce Endurance Cost by 33%
Increase Range by 20%
One-Third ignores ED
Radial Boost [uncommon]
Reduce Endurance Cost by 33%
Increase Damage Resistance effects by 20%
One-Third ignores ED
Total Core Revamp [rare]
Reduce Endurance Cost by 45%
Increase Range by 20%
One-Half ignores ED
Applies a level shift
Partial Core Revamp [rare]
Reduce Endurance Cost by 33%
Increase Range by 20%
Increase Damage Resistance effects by 20%
One-Half ignores ED
Applies a level shift
Total Radial Revamp [rare]
Reduce Endurance Cost by 33%
Increase Damage Resistance effects by 20%
Increase Range by 10%
Increase Sleep Duration by 33%
One-Half ignores ED
Applies a level shift
Partial Radial Revamp [rare]
Reduce Endurance Cost by 33%
Increase Damage Resistance effects by 20%
Increase Range by 10%
Increase Fear Duration by 33%
One-Half ignores ED
Applies a level shift
Core Paragon [very rare]
Reduce Endurance Cost by 45%
Increase Range by 20%
Increase Damage Resistance effects by 20%
Two-Thirds ignores ED
Applies a level shift
Radial Paragon [very rare]
Reduce Endurance Cost by 33%
Increase Range by 20%
Increase Damage Resistance effects by 20%
Increase Fear Duration by 33%
Increase Sleep Duration by 33%
Increase Intagibility Duration by 33%
Two-Thirds ignores ED
Applies a level shift

Musculature

Musculature primarily deals with increasing Damage. It also modifies Immobilization Duration, Defense Debuff, Endurance Modification, ToHit Debuff and Run Speed. The types and amounts of each type depend on what is slotted.

Boost [common]
Increase Damage by 33%
One-Sixth ignores ED
Core Boost [uncommon]
Increase Damage by 33%
Increase Immobilization Duration by 33%
One-Third ignores ED
Radial Boost [uncommon]
Increase Damage by 33%
Increase Defense Debuff by 33%
One-Third ignores ED
Total Core Revamp [rare]
Increase Damage by 45%
Increase Immobilization Duration by 33%
One-Half ignores ED
Applies a level shift
Partial Core Revamp [rare]
Increase Damage by 33%
Increase Immobilization Duration by 33%
Increase Defense Debuff by 33%
One-Half ignores ED
Applies a level shift
Total Radial Revamp [rare]
Increase Damage by 33%
Increase Defense Debuff by 33%
Increase Endurance Modification by 33%
Increase Immobilization Duration by 16.5%
One-Half ignores ED
Applies a level shift
Partial Radial Revamp [rare]
Increase Damage by 33%
Increase Defense Debuff by 33%
Increase Immobilization Duration by 16.5%
Increase ToHit Debuff by 20%
One-Half ignores ED
Applies a level shift
Core Paragon [very rare]
Increase Damage by 45%
Increase Immobilization Duration by 45%
Increase Defense Debuff by 33%
Two-Thirds ignores ED
Applies a level shift
Radial Paragon [very rare]
Increase Damage by 33%
Increase Immobilization Duration by 33%
Increase Defense Debuff by 33%
Increase Endurance Modification by 33%
Increase Run Speed by 33%
Increase ToHit Debuff by 20%
Two-Thirds ignores ED
Applies a level shift

Nerve

Nerve primarily deals with increasing Accuracy. It can also increase Hold Duration, Defence Buff, Confuse Duration, Taunt and Fly Speed. The types and amounts of each type depend on what is slotted.

Boost [common]
Increase Accuracy by 33%
One-Sixth ignores ED
Core Boost [uncommon]
Increase Accuracy by 33%
Increase Hold Duration by 33%
One-Third ignores ED
Radial Boost [uncommon]
Increase Accuracy by 33%
Increase Defence Buff by 20%
One-Third ignores ED
Total Core Revamp [rare]
Increase Accuracy by 45%
Increase Hold Duration by 33%
One-Half ignores ED
Applies a level shift
Partial Core Revamp [rare]
Increase Accuracy by 33%
Increase Hold Duration by 33%
Increase Defence Buff by 20%
One-Half ignores ED
Applies a level shift
Total Radial Revamp [rare]
Increase Accuracy by 33%
Increase Defence Buff by 20%
Increase Hold Duration by 16.5%
Increase Confuse Duration by 33%
One-Half ignores ED
Applies a level shift
Partial Radial Revamp [rare]
Increase Accuracy by 33%
Increase Defence Buff by 20%
Increase Hold Duration by 16.5%
Increase Taunt by 33%
One-Half ignores ED
Applies a level shift
Core Paragon [very rare]
Increase Accuracy by 45%
Increase Hold Duration by 33%
Increase Defence Buff by 20%
Two-Thirds ignores ED
Applies a level shift
Radial Paragon [very rare]
Increase Accuracy by 33%
Increase Hold Duration by 33%
Increase Taunt by 33%
Increase Confuse Duration by 33%
Increase Fly Speed by 33%
Increase Defence Buff by 20%
Two-Thirds ignores ED
Applies a level shift

Spiritual

Spiritual primarily deals with increasing Recharge Rate. It can also increase Stun Duration, Healing, ToHit Buff, Slow Movement and Jump. The types and amounts of each type depend on what is slotted.

Boost [common]
Increase Recharge Rate by 33%
One-Sixth ignores ED
Core Boost [uncommon]
Increase Recharge Rate by 33%
Increase Stun Duration by 33%
One-Third ignores ED
Radial Boost [uncommon]
Increase Recharge Rate by 33%
Increase Healing by 20%
One-Third ignores ED
Total Core Revamp [rare]
Increase Recharge Rate by 45%
Increase Stun Duration by 33%
One-Half ignores ED
Applies a level shift
Partial Core Revamp [rare]
Increase Recharge Rate by 33%
Increase Stun Duration by 33%
Increase Healing by 33%
One-Half ignores ED
Applies a level shift
Total Radial Revamp [rare]
Increase Recharge Rate by 33%
Increase Healing by 33%
Increase Stun Duration by 16.5%
Increase ToHit Buff by 20%
One-Half ignores ED
Applies a level shift
Partial Radial Revamp [rare]
Increase Recharge Rate by 33%
Increase Healing by 33%
Increase Slow Movement by 33%
Increase Stun Duration by 16.5%
One-Half ignores ED
Applies a level shift
Core Paragon [very rare]
Increase Recharge Rate by 45%
Increase Stun Duration by 33%
Increase Healing by 33%
Two-Thirds ignores ED
Applies a level shift
Radial Paragon [very rare]
Increase Recharge Rate by 33%
Increase Stun Duration by 33%
Increase Healing by 33%
Increase Slow Movement by 33%
Increase Jump by 33%
Increase ToHit Buff by 20%
One-Half ignores ED
Applies a level shift

External Links