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Difference between revisions of "Alignment"

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("Alignment Tip missions" are referred to in the hatch's dialogue text to Submariner Janus's submarine (introduced in Issue 17).)
(Falling and Redeeming)
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===Falling and Redeeming===
 
===Falling and Redeeming===
*A hero becomes a [[Vigilante (Alignment)|vigilante]] before becoming a villain.
+
*A hero falls from grace and becomes a [[Vigilante (Alignment)|vigilante]].
 
**Access to both [[Paragon City]] and [[Rogue Isles]] zones, including badges
 
**Access to both [[Paragon City]] and [[Rogue Isles]] zones, including badges
 
**Access only to [[Wentworth's Fine Consignments]]
 
**Access only to [[Wentworth's Fine Consignments]]
*A villain becomes a [[Rogue (Alignment)|rogue]] before becoming a hero.
+
*A villain redeems themselves and becomes a [[Rogue (Alignment)|rogue]].
 
**Access to both Paragon City and Rogue Isles zones, including badges
 
**Access to both Paragon City and Rogue Isles zones, including badges
 
**Access only to the [[Black Market]]
 
**Access only to the [[Black Market]]

Revision as of 05:26, 12 May 2010

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Overview

Alignment is the way the game distinguishes between hero, villain, and everything in between. It will be introduced by the Going Rogue expansion. It has been described as an involved process, not a "switch" that can be "flipped". Alignment Tip missions will somehow factor into this process of players falling or redeeming themselves.

Alignment Types

True Alignment

Heroes and villains that do not fall or redeem themselves have access only to their original sides and their alignment's Praetorian content. They also get a badge that is revoked if they ever fall or are redeemed.

Falling and Redeeming

Praetorian Alignment

A character may start at Level 1 in Praetoria. During the course of its career, they will choose to assist The Resistance or the Loyalists. Characters that assist the Resistance become heroes, while characters that assist the Loyalists become villains.


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