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Difference between revisions of "Alignment"

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===Praetorian Alignment===
 
===Praetorian Alignment===
 
A character may start at [[Level]] 1 in [[Praetoria]]. During the course of its career, they will choose to assist [[The Resistance]] or the [[Loyalists]]. Characters that assist the [[Resistance (Alignment)|Resistance]] become heroes, while characters that assist the [[Loyalist (Alignment)|Loyalists]] become villains.
 
A character may start at [[Level]] 1 in [[Praetoria]]. During the course of its career, they will choose to assist [[The Resistance]] or the [[Loyalists]]. Characters that assist the [[Resistance (Alignment)|Resistance]] become heroes, while characters that assist the [[Loyalist (Alignment)|Loyalists]] become villains.
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{{Alignment NavBox}}
 
[[Category:Alignment| ]]
 
[[Category:Alignment| ]]

Revision as of 03:01, 23 January 2010

Template:GoingRogue This article is a stub. You can help the Paragon Wiki by expanding it.

Overview

Alignment is the way the game distinguishes between hero, villain, and everything in between. It will be introduced by the Going Rogue expansion. It has been described as an involved process, not a "switch" that can be "flipped".

Alignment Types

True Alignment

Heroes and villains that do not fall or redeem themselves have access only to their original sides and their alignment's Praetorian content. They also get a badge that is revoked if they ever fall or are redeemed.

Falling and Redeeming

Praetorian Alignment

A character may start at Level 1 in Praetoria. During the course of its career, they will choose to assist The Resistance or the Loyalists. Characters that assist the Resistance become heroes, while characters that assist the Loyalists become villains.


Template:Alignment NavBox