Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "Alignment"

From Paragon Wiki Archive
Jump to: navigation, search
m (fix link)
(Falling and Redeeming: Fixed a typo.)
Line 13: Line 13:
 
**Access to both [[Paragon City]] and [[Rogue Isles]] zones, including badges
 
**Access to both [[Paragon City]] and [[Rogue Isles]] zones, including badges
 
**Access only to [[Wentworth's Fine Consignments]]
 
**Access only to [[Wentworth's Fine Consignments]]
*A villain becomes a [[Rogue (Alignment)|rogue]] before becoming a villain.
+
*A villain becomes a [[Rogue (Alignment)|rogue]] before becoming a hero.
 
**Access to both Paragon City and Rogue Isles zones, including badges
 
**Access to both Paragon City and Rogue Isles zones, including badges
 
**Access only to the [[Black Market]]
 
**Access only to the [[Black Market]]

Revision as of 21:21, 27 February 2010

Template:GoingRogue This article is a stub. You can help the Paragon Wiki by expanding it.

Overview

Alignment is the way the game distinguishes between hero, villain, and everything in between. It will be introduced by the Going Rogue expansion. It has been described as an involved process, not a "switch" that can be "flipped".

Alignment Types

True Alignment

Heroes and villains that do not fall or redeem themselves have access only to their original sides and their alignment's Praetorian content. They also get a badge that is revoked if they ever fall or are redeemed.

Falling and Redeeming

Praetorian Alignment

A character may start at Level 1 in Praetoria. During the course of its career, they will choose to assist The Resistance or the Loyalists. Characters that assist the Resistance become heroes, while characters that assist the Loyalists become villains.


Template:Alignment NavBox