Energy Melee
Overview
Energy Melee is one of the powersets. It is a Tanker secondary power set in City of Heroes and a Brute and Stalker primary power set in City of Villains.
Power Tables
Tanker
The Energy Melee powerset is available as a secondary set for Tankers. The following table shows which powers are available and at what level:
Power | Level | Effect | |
[[#Barrage|Barrage]] | 1 | Melee, Minor DMG (Smash/Energy), Foe Disorient | |
[[#Energy Punch|Energy Punch]] | 2 | Melee, Moderate DMG (Smash/Energy), Foe Disorient | |
[[#Taunt|Taunt]] | 4 | Ranged (Targeted AoE), Foe Taunt | |
[[#Bone Smasher|Bone Smasher]] | 10 | Melee, High DMG (Smash/Energy), Foe Disorient | |
[[#Whirling Hands|Whirling Hands]] | 16 | PBAoE Melee, Moderate DMG (Smash/Energy), Foe Disorient | |
[[#Stun|Stun]] | 20 | Melee, Minor DMG (Smash/Energy), Disorient | |
[[#Build Up|Build Up]] | 28 | Self +DMG, +ACC | |
[[#Energy Transfer|Energy Transfer]] | 35 | Melee, Extreme DMG (Smash/Energy), Disorient, Self -HP | |
[[#Total Focus|Total Focus]] | 38 | Melee, Extreme DMG (Smash/Energy), Disorient |
Brute
The Energy Melee powerset is available as a primary set for Brutes. The following table shows which powers are available and at what level:
Power | Level | Effect | |
[[#Barrage|Barrage]] | 1 | Melee, Minor DMG (Smash/Energy), Foe Disorient | |
[[#Energy Punch|Energy Punch]] | 1 | Melee, Moderate DMG (Smash/Energy), Foe Disorient | |
[[#Bone Smasher|Bone Smasher]] | 2 | Melee, High DMG (Smash/Energy), Foe Disorient | |
[[#Build Up|Build Up]] | 6 | Self +DMG, +ACC | |
[[#Whirling Hands|Whirling Hands]] | 8 | PBAoE Melee, Moderate DMG (Smash/Energy), Foe Disorient | |
[[#Taunt|Taunt]] | 12 | Ranged (Targeted AoE), Foe Taunt | |
[[#Total Focus|Total Focus]] | 18 | Melee, Extreme DMG (Smash/Energy), Foe Disorient | |
[[#Stun|Stun]] | 26 | Melee, Minor DMG (Smash/Energy), Foe Disorient | |
[[#Energy Transfer|Energy Transfer]] | 32 | Melee, Extreme DMG (Smash/Energy), Foe Disorient, Self -HP |
Stalker
The Energy Melee powerset is available as a primary set for Stalkers. The following table shows which powers are available and at what level:
Power | Level | Effect | |
[[#Barrage|Barrage]] | 1 | Melee, Minor DMG (Smash/Energy), Foe Disorient | |
[[#Energy Punch|Energy Punch]] | 1 | Melee, Moderate DMG (Smash/Energy), Foe Disorient | |
[[#Bone Smasher|Bone Smasher]] | 2 | Melee, High DMG (Smash/Energy), Foe Disorient | |
[[#Assassin's Strike|Assassin's Strike]] | 6 | Melee, Special DMG (Smash/Energy) | |
[[#Build Up|Build Up]] | 8 | Self +DMG, +ACC | |
[[#Placate|Placate]] | 12 | Ranged, Foe Placate, Self Stealth/Hide | |
[[#Stun|Stun]] | 18 | Melee, Minor DMG (Smash/Energy), Foe Disorient | |
[[#Energy Transfer|Energy Transfer]] | 26 | Melee, Extreme DMG (Smash/Energy), Foe Disorient, Self -HP | |
[[#Total Focus|Total Focus]] | 32 | Melee, Extreme DMG (Smash/Energy), Foe Disorient |
Powers
The following are powers in the Energy Melee powerset.
Assassin's Strike
A signature Stalker attack. This attack does moderate damage on its own as a frontal attack. However, if it is executed while you are hidden, this attack will do tremendous smashing and energy damage as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power.
This power is unavailable to Tankers and Brutes.
Damage: Special Recharge: Slow Minimum Level: 6 (Stalker) Effects: Melee Special DMG (Smash/Energy) Enhancements: Reduce Endurance Cost Enhance Recharge Speed Enhance Damage Enhance Accuracy
Barrage
You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can disorient a foe.
Damage: Minor Recharge: Very Fast Minimum Level: 1 (Tanker, Brute, Stalker) Effects: Melee Minor DMG (Smash/Energy) Foe Disorient Enhancements: Reduce Endurance Cost Enhance Disorient Enhance Recharge Speed Enhance Damage Enhance Accuracy
Bone Smasher
A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to disorient than Energy Punch.
Damage: High Recharge: Moderate Minimum Level: 2 (Brute, Stalker) 10 (Tanker) Effects: Melee High DMG (Smash/Energy) Foe Disorient Enhancements: Reduce Endurance Cost Enhance Disorient Enhance Recharge Speed Enhance Damage Enhance Accuracy
Build Up
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your accuracy.
Recharge: Long Minimum Level: 6 (Brute) 8 (Stalker) 28 (Tanker) Effects: Self +DMG, +ACC Enhancements: Reduce Endurance Cost Enhance Recharge Speed Enhance ToHit Buffs
Energy Punch
You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.
Damage: Moderate Recharge: Fast Minimum Level: 1 (Brute, Stalker) 2 (Tanker) Effects: Melee Moderate DMG (Smash/Energy) Foe Disorient Enhancements: Reduce Endurance Cost Enhance Disorient Enhance Recharge Speed Enhance Damage Enhance Accuracy
Energy Transfer
Mastery of Energy Melee begins with the ability to transfer your own hit points into a punch that deals extreme smashing and energy damage. Energy Transfer has a good chance of disorienting the target.
Stalker: Unlike other Stalker primary attack powers, Energy Transfer cannot land a critical hit. However, if this attack is executed successfully while hidden, you can avoid the hit point loss to yourself and deal a massive blow with no penalty.
Damage: Extreme Recharge: Slow Minimum Level: 26 (Stalker) 32 (Brute) 35 (Tanker) Effects: Melee Extreme DMG (Smash/Energy) Foe Disorient Self -HP Enhancements: Reduce Endurance Cost Enhance Recharge Speed Enhance Damage Enhance Accuracy
Placate
Allows you to trick a foe into no longer attacking you. A successful Placate will also hide you. This hide is very brief, and offers no defense bonus, but it will allow you to deliver a critical hit or an Assassin's Strike. However, if you attack a placated foe, he will be able to attack you back.
This power is unavailable to Tankers and Brutes.
Recharge: Long Minimum Level: 12 (Stalker) Effects: Ranged Foe Placate Self Stealth/Hide Enhancements: Enhance Range Enhance Recharge Speed
Stun
By focusing your internal energy on your fists, you can turn them into personal tasers. This Stun attack deals minor damage, but has the best chance to disorient a target.
Damage: Minor Recharge: Slow Minimum Level: 18 (Stalker) 20 (Tanker) 26 (Brute) Effects: Melee Minor DMG (Smash/Energy) DFoe isorient Enhancements: Reduce Endurance Cost Enhance Disorient Enhance Recharge Speed Enhance Damage Enhance Accuracy
Taunt
Taunts a foe and all foes around him to attack you.
Tanker: Useful for pulling villains off an ally who finds himself in over his head. Taunted foes tend to ignore other enemies and focus on you for quite a while, so use this power cautiously. An accuracy check is not required to taunt your foes.
Brute: Useful to pull enemies off allies and keep them attacking you to raise your fury.
This power is unavailable to Stalkers.
Recharge: Fast (Brute) Slow (Tanker) Minimum Level: 4 (Tanker) 12 (Brute) Effects: Ranged (Targeted AoE) Foe Taunt
Total Focus
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.
Damage: Extreme Recharge: Long Minimum Level: 18 (Brute) 32 (Stalker) 38 (Tanker) Effects: Melee Extreme DMG (Smash/Energy) Foe Disorient
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Whirling Hands
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be disoriented as well.
This power is unavailable to Stalkers.
Damage: Moderate Recharge: Slow Minimum Level: 8 (Brute) 16 (Tanker) Effects: PBAoE Melee Moderate DMG (Smash/Energy) Foe Disorient