Projects
The Jumping Jack Base Tutorial (sandbox page). Or, perhaps, the Base Editing page...
Heroes
Jumping Jack
Security Level: 45
Origin: Magic
Archetype: Tanker
Primary Powers: Invulnerability
Secondary Powers: Super Strength
Other Powers: Leaping, Leadership
Shard: Freedom
Note: badge collector; voted 'most likely to reach 50 by end of the century'
Jumping Jack found out early in his career that while he may be much more proof
against blows than normal people, they still hurt. His costume selections, then,
are based on designs that distract his opponents, or blind them momentarily, on the
theory that "what can't stand to look at you might just miss a little more often."
Sadly, this also tends to attract attention as well, as villains try to put him
out of their misery. For this reason, Jack's teammates have all encouraged his costume
selection, even while deriding it.
Lately, he has added light generators to his costume, to increase the glare his
opponents must face.