Auras
Overview
Auras are a costume option that can be unlocked at level 30. Heroes can unlock them through a mission given by the City Representative. Villains can unlock them through a mission given by Kalinda or Matthew Burke. Completing this mission unlocks Auras for the single character owning the mission. Once unlocked, the character must visit a Tailor to add, change, or remove an Aura from his or her costume slots. This costs influence/infamy.
Available Auras and Body Locations
| Aura | Hair | Eyes | Head | Torso | Fists | Feet | Body |
|---|---|---|---|---|---|---|---|
| Electricity | X | X | X | ||||
| Fiery | X | X | X | X | X | ||
| Gaseous | X | X | X | X | |||
| Glow | X | X | X | X | |||
| Glowing Aura | X | X | X | ||||
| Rocky Crumble1 | X | X | X | ||||
| Sparkles1 | X | X | X | X | |||
| Smoky | X | X | X | X | |||
| Smoldering | X | X | X | X | |||
| Starburst Glow | X | X | X | X | |||
| Tendrils | X | X | X | X | X | X | X |
| Vaporous2 | X | X | X | ||||
| Flies3 | X |
1 This Aura is available in both a light and a heavy version.
2 This Aura's effects drift behind the character when he or she moves.
3 This Aura is new as of Issue 12, and is currently only available as a torso aura.
Combat Auras
Combat Auras were first introduced with Super Booster 1: Cyborg. These auras will only appear when a character enters the combat stance, such as when the character draws a weapon or launches an attack.
Combat Auras and standards Auras cannot currently be used in combination.
| Aura | Hair | Eyes | Head | Torso | Fists | Feet | Body |
|---|---|---|---|---|---|---|---|
| Targeting Optics1 | X | ||||||
| Targeting Optics: Left1 | X | ||||||
| Targeting Optics: Right1 | X | ||||||
| A.C.C.A.H.U.D.1 | X |
1 This Aura is unlocked through Super Booster 1: Cyborg