Talk:Siren's Call
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Revision as of 13:26, 11 August 2006 by Alex Hopkinson (Talk | contribs)
TODO: Notes on Bounty. Neighborhood Victory/Defeat. Bounty Cash In - Tier 3 Insp and +3 ENH - All Star 14:59, 5 July 2006 (PDT)
- Added a note pointing to the Bounty article as the information is all in there. I expect the note would be better placed in a section of the main article though, rather than in Notes. --Alex Hopkinson 06:26, 11 August 2006 (PDT)
Bounty Notes
Aiding Hero or Villain side until either is declared victor for controlling hotspot = +100 Bounty.
Defeating opposing (sp?) side player (Villain for Hero PCs; Hero for Villain PCs) listed as "Most Wanted" in Navigation Bar = +Listed Reward.
Collect 6000 Bounty = "Cash In." at Arbiter/Operative for PC_Level + 3 SO ENH at no Inf cost.
TODO: Get ENH List
Bounty Most Wanted target changes:
- OnPlayerDefeat(AssignNewBounty(rand(OppositeFactionPC)) - Check PC Defeat vs. NPC Defeat
- OnTargetDefeat(AssignNewBounty(rand(OppositeFactionPC)) - Check PC Defeat vs. NPC Defeat
Rewards for Under 6000 Bounty
With the defeat of your targetted bounties, you have earned the right to choose from the following rewards:
- A medium-sized Defense Inspiration
- A medium-sized Damage Resistance Inspiration
- A medium-sized Accuaracy Inspiration
- A medium-sized Endurance Recovery Inspiration
- A medium-sized Healing Inspiration
- A medium-sized Damage Inspiration
- A medium-sized Ressurection Inspiration
- A medium-sized Break-Free Inspiration
Tier 2 Inspirations