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Illusion Control

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Overview

Illusion Control is one of the powersets. It is a Controller primary powerset in City of Heroes. It is the the only set unique to Controllers.

Power Tables

The Illusion Control powerset is available as a primary set for Controllers. The following table shows which powers are available and at what level:

Power Level Effect
Illusions spectralWounds.png Spectral Wounds 1 Ranged, High Damage (Psionic), +Special (Illusionary Damage, Healback)
Illusions Blind.png Blind 1 Ranged, Moderate Damage (Psionic) Foe: Hold, +Special (Area of Effect Sleep)
Illusions Decieve.png Deceive 2 Ranged, Foe Confuse
Illusions Flash.png Flash 6 Player Based Area of Effect, Foe: Hold
Illusions Invisibility.png Superior Invisibility 8 Toggle: Self Stealth, +Defense(ALL)
Illusions GiveInvisibility.png Group Invisibility 12 Player Based Area of Effect, Team Stealth, +Defense(All)
Illusions PhantomArmy.png Phantom Army 18 Summon Decoys: Ranged Minor Damage(Energy/Special(Illusionary Damage, Healback))
Illusions spectralTerror.png Spectral Terror 26 Summon Terror: Ranged Fear
Illusions Phantasm.png Phantasm 32 Summon Phantasm: Ranged Moderate Damage (Energy)

Powers

The following are powers in the Illusion Control powerset.

Illusions spectralWounds.png Spectral Wounds

Spectral Wounds convinces the target that he has taken severe damage. The illusion is so convincing that the victim can fall from the Spectral Wounds. However, the damage is not real, and if the victim survives long enough, the illusion will fade and some of the wounds will heal. Damage: High(Illusionary), Recharge: Moderate

{{PowerBlock_Damage|High(Psionic) +Special
Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
Effects Ranged
Special(Illusionary Damage, Healback)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Recharge Speed
Enhance Range

Illusions Blind.png Blind

Painfully Blinds a single targeted foe so severely that he is rendered helpless. Blind is so bright that additional foes may also be blinded, though they will not take any damage, and attacking them will free them from the effects. Damage: Moderate, Recharge: Moderate

Damage Moderate(Psionic)
Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
Effects Ranged
Foe Hold
+Special(AoE Sleep)
Enhancements Enhance Hold
Enhance Sleep
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Damage
Enhance Accuracy

File:Illusions Decieve Deceive

You can Deceive an enemy into believing his friends are not who they appear to be. If successful, the enemy will ignore you and attack his own allies. If you Deceive someone before they have noticed you, your presence will continue to be masked. You will not receive any Experience Points for foes defeated by a Deceived enemy. Recharge: Moderate

Recharge Moderate
Minimum Level Archetypeicon controller.png 2 (Controller)
Effects Ranged Foe Confuse
Enhancements Enhance Confuse
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Accuracy

IceFormation FlashFreeze.png Flash Freeze

You can Flash Freeze a large patch of ground beneath a targeted foe, instantly forming dozens of deadly ice shards that do cold damage to all enemies in the area. The victims are left trapped within the icicles, but can break free if disturbed. Only targets near the ground can be affected.

Damage Minor
Recharge Slow
Minimum Level Archetypeicon controller.png 18 (Controller)
Effects Ranged Targeted Area of Effect Minor Damage (Cold/Lethal)
Foe Sleep
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Sleep
Enhance Recharge Speed
Enhance Damage
Enhance Accuracy

IceFormation FrostBite.png Frostbite

Immobilizes a group of foes in icy traps. Deals minimal cold damage over time and slightly slows the targets. Slower and less damaging than Chilblain, but can capture multiple targets. More resilient foes may only be slowed.

Damage Minor (Damage over Time)
Recharge Moderate
Minimum Level Archetypeicon controller.png 2 (Controller)
Effects Ranged Targeted Area of Effect
Minor DoT (Cold)
Foe Immobilize -Speed -Rehcarge
Enhancements Enhance Slow Movement
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Immobilization
Enhance Damage
Enhance Accuracy

IceFormation Glacier.png Glacier

You can freeze all foes around yourself in blocks of Glacial ice. The targests are frozen solid, helpless, and can be attacked. Even after the victims emerge, they remain chilled and their attack and movement speed is slowed for a while. This power can only be cast near the ground.

Recharge Very Long
Minimum Level Archetypeicon controller.png 26 (Controller)
Effects Player Based Area of Effect
Foe: Hold, -Recharge, -Speed
Enhancements Enhance Hold
Enhance Slow Movement
Reduce Endurance Cost
Enhance Recharge Speed
Accuracy

IceFormation IceSlick.png Ice Slick

You can create a large patch of ice at a targeted area, causing all foes that pass through it to lose their footing. Those caught in the Ice Slick are dramatically slowed and tend to fall down.

Recharge Slow
Minimum Level Archetypeicon controller.png 12 (Controller)
Effects Ranged (Targeted Area of Effect)
Foe Knockdown -Speed
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed

IceFormation JackFrost.png Jack Frost

You can create a very powerful entity of animated ice at a targeted location. Jack Frost possesses several ice powers to attack any nearby foes and can be healed and buffed like any teammate. Type /release_pets in the chat window to release all your pets.

Recharge Very Long
Minimum Level Archetypeicon controller.png 32 (Controller)
Effects Summon Jack Frost: Melee Moderate Damage (Cold)
Enhancements Reduce Endurance Cost
Enhance Recharge Speed
Enhance Range
Enhance Slow
Enhance Hold
Enhance Damage
Enhance Accuracy

IceFormation Shiver.png Shiver

You can blast forth a wide cone of chilling air that dramatically slows the movement and attack rate of nearby foes.

Recharge Slow
Minimum Level Archetypeicon controller.png 8 (Controller)
Effects Ranged Cone
Foe -Speed -Recharge
Enhancements Enhance Slow Movement
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Accuracy

External Links