Entropic Chaos: Chance to Heal Self
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Revision as of 14:03, 19 August 2007 by Lin Chiao Feng (Talk | contribs) (→Effects: Clarified effect text.)
This is an enhancement in the Entropic Chaos set.
Effects
This enhancement gives a 10% chance to heal yourself for 5% of your maximum hit points.
Recipe
This recipe cannot be bought from stores. It must be obtained by purchasing from a Reward Merit Vendor, an Alignment Merit Vendor, or an Incarnate Merit Vendor as an Invention Origin Enhancement Recipe, by defeating enemies, from another player at the Auction House, or by trading. It is a rare drop.
This recipe may be sold to a store for 200 inf per level. However, other players may be willing to pay more for it through the Auction House.
The following tables show the requirements for crafting this enhancement:
Level | Crafting Requirements | |
---|---|---|
Inf | Invention Salvage | |
20 | 34,500 | 1 Spiritual Essence 1 Brass 1 Polycarbon 1 Source Code 1 Symbiotic Armor |
21 | 35,080 | |
22 | 35,660 | |
23 | 36,240 | |
24 | 36,820 | |
25 | 37,400 |
Level | Crafting Requirements | |
---|---|---|
Inf | Invention Salvage | |
26 | 38,660 | 1 Ancient Bone 1 Stabilized Mutant Genome 1 Mutant DNA Strand 1 Conspiratorial Evidence 1 Soul Trapped Gem |
27 | 39,920 | |
28 | 41,180 | |
29 | 42,440 | |
30 | 43,700 | |
31 | 48,200 | |
32 | 52,700 | |
33 | 57,200 | |
34 | 61,700 | |
35 | 66,200 |