Mercenaries
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Revision as of 19:23, 6 April 2006 by Pythe (Talk | contribs) (power table, henchmen abilities, equip/upgrade effects)
Contents
Power Table
Power | Level | Effect | |
Burst | 1 | Ranged, Moderate Damage(Lethal), Foe -Defense | |
Soldiers | 1 | Summon Soldier | |
Slug | 2 | Ranged, High Damage(Lethal), Foe Knockback | |
Equip Soldier | 6 | Ranged, Equip Mercenary Henchman | |
M30 Grenade | 8 | Ranged(Targeted Area of Effect), Moderate Damage(Lethal/Smash), Knockback | |
Spec Ops | 12 | Summon Spec Ops | |
Serum | 18 | Buff Mercenary +Damage, +Resistance, +Accuracy, +Recovery | |
Commando | 26 | Summon Commando | |
Tactical Upgrade | 32 | Ranged Upgrade Mercenary Henchman |
Powers
Burst
- Ranged, Moderate DMG(Lethal), Foe -DEF
Soldiers
- Summon Soldier
Approximate Abilities: Soldiers: Burst, Brawl Medic: Burst, Aid Other, Brawl
Slug
- Ranged, High DMG(Lethal), Foe Knockback
Equip Mercenary
- Ranged, Equip Mercenary Henchman
Approximate Effects: Soldiers, Medic: Helmet Long Burst Spec Ops: Helmet Long Burst Commando: Bandanna Long Burst
M30 Grenade
- Ranged(Targeted AoE), Moderate DMG(Lethal/Smash), Knockback
Spec Ops
- Summon Spec Ops
Approximate Abilities: Spec Ops: Burst, M30 Grenade, Flashbang Grenade, Brawl(+Stun)
Serum
- Buff Mercenary +DAM, +RES, +ACC, +Recovery
Commando
- Summon Commando
Approximate Abilities: Commando: Burst, Brawl, ...
Tactical Upgrade
- Ranged Upgrade Mercenary Henchman
Approximate effects: Soldiers: Tactical Belt, M-16 Rifle M30 Grenade, Full Auto, CS-Gas Grenade Medic: Tactical Belt Stimulant, Frag Grenade Spec Ops: Grenades, C4, Radio Earpiece Sniper Shot, (more grenades?) Commando: Tactical Belt (Difficult to see) LRM Rocket, Flamethrower, Full Auto
Check out all the effects...