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User:TonyV/Test VillainPageFormat

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Revision as of 18:48, 22 January 2006 by StarGeek (Talk | contribs) (Added some Coucil entries to test out)

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Overview

The Circle of Thorns are a villain group in City of Heroes and City of Villains. In City of Heroes, the Circle is a powerful group that a hero will likely encounter during almost their entire career, and they are present in force in City of Villains as well.

Contents

Villain Types

Minions

Archer

Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will.

Powers

Defender

Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will.

Powers

Hand Crossbow Ranged 50% Lethal/50% Negative, Low Damage
Small rapid fire Handheld Crossbow.

Thorn Sword Melee 75% Lethal/25% Negative, +Slow
The Thron Sword poisons its victims with negative energy to slow them.

Guard

Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will.

Powers

MedievalWeapons Sword.png Sword Melee Lethal Dam
This wavey sword attack does medium damage and can reduce your foe's defense.

AssaultWeapons ARBurst.png Hand Crossbow Ranged Lethal/Negative, Low Dam
Small rapid fire Handheld Crossbow.

Guardian

Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will.

Powers

ShadowFighting ShadowPunch.png Falchion Melee Lethal/Negative, Low Dam
This small curved short sword has been enchanted to channel negative energy damage to its victims.

Hordeling Lasher

From the nightmares of Hell's sinners come these disgusting creatures, nightmares born of fire, brimstone, and hate.

Powers

SonicBlast Medium.png Tongue Strike Ranged, Minor DMG(Smashing), Foe Knockback
You let forth a quick Tongue Strike damaging your target.

SonicBlast Medium.png Vicious Bite Melee, Moderate DMG(Lethal)
Your bite can cause serious damage to a target.

Nerva Spectral Daemon

Where go the Circle of Thorns go the legions of Hell. These gibbering monstrosities seem to be waiting for... something.

Powers

Freezing Touch Melee 50% Cold/50% Negative Energy Damage, -Speed
You have been slowed.

Siphon Life -Speed
The Spectre taps the powers of the netherworld and its own psychic power to steal life from you and transfer some of it to himself. You have been slowed.

Spectral Daemon

The Circle's sunken city of Oranbega is rumored to be filled with the ancient ghosts of its original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings.

Powers

ShadowFighting Smite.png Smite -ACC
You have been hit by Smite! Your accuracy is reduced.

ShadowFighting SiphonLife.png Siphon Life Psionic/Negative Energy Damage, -Acc
The Spectre taps the powers of the netherworld and it's own psychic power to steal life from you and transfer some of it to himself. Your Accuracy has been reduced.

Spectral Follower

The Circle's sunken city of Oranbega is rumored to be filled with the ancient ghosts of it's original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings.

Powers

Spectral Knight

The Circle's sunken city of Oranbega is rumored to be filled with the ancient ghosts of it's original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings.

Powers

Gloom Ranged Negative Energy Damage DoT, -Acc
Gloom reduces your Accuracy.

ShadowFighting Smite.png Smite Melee 30% Psionic/70% Negative damage, -Acc
You have been hit by Smite! Your accuracy is reduced.

ShadowFighting SiphonLife.png Siphon Life Psionic/Negative Energy Damage, -Acc
The Spectre taps the powers of the netherworld and it's own psychic power to steal life from you and transfer some of it to himself. Your Accuracy has been reduced.

Thorn Wielder

The mighty Thorn Wielders are the elite guardians of the Circle of Thorns. They wield the sacred Thorn Blades, enchanted weapons that leave a taint of foul magic on anyone they strike.

Powers

AssaultWeapons ARBurst.png Throwing Dagger Ranged Lethal/Negative, Low Dam
Wavy ritual blade.

Villain CoTThornSword.png Greater Thorn Sword Melee Lethal/Negative, +Slow
The Greater Thorn Sword poisons its victims with negative energy to slow them.

Lieutenants

Energy Mage

Within their fabled lost city, the High Mages of Energy provide light, heat, and energy for their brethren. In battle they unleash their power in blasts of utter destruction, capable of ripping apart flesh, stone, and steel.

ElectricalBolt BallLightning.png Thorn Staff Targeted AoE Energy, -End
The Thorn Staff can hurl an explosive ball of energy.

Inherent Brawl.png Brawl Melee Smash
The Circle of Thorns High brawling attacks

FireBlast Inferno.png Kamikaze Suicide Special
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.

Hordeling Hurler

Powers

IceBlast FrostBreath.png Frost Breath DoT(Cold), -Recharge, -SPD
You are frozen by the Frost Breath. You are taking damage over time and your attack speed and movement speed are reduced.

Life Mage

Magical mastery over life can be a powerful tool for good, but in the hands of the Life Mages it is a deadly weapon. They can suck the very life force out of their foes, weakening and eventually killing them.

Powers

DarkCast LifeDrain.png Poison Staff Ranged Toxic, +Self HP
The Poison Staff can steal life.

Inherent Brawl.png Brawl Melee Smash
The Circle of Thorns High brawling attacks

FireBlast Inferno.png Kamikaze Suicide Special
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.

Spectral Daemon Lord

The Circle's sunken city is rumored to be filled with the ancient ghosts of its original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings

Powers

DarkMiasma ChillOfTheNight.png Chill of the Night -ACC
The Chill of the Night surrounds you, reducing your Accuracy, and slowly dealing Negative Damage to you.

ShadowFighting Smite.png Smite -ACC
You have been hit by Smite! Your accuracy is reduced.

ShadowFighting MidnightGrasp.png Midnight Grasp Immobilize, DoT(Negative), -ACC
You are being held motionless by dark tentacles, which are slowly draining your life. Your Accuracy is reduced.

ShadowFighting SiphonLife.png Siphon Life -ACC
The Spectre taps the powers of the netherworld and its own psychic power to steal life from you and transfer some of it to himself. Your Accuracy has been reduced.

Bosses

Madness Mage

The Masters of Madness can control every aspect of the psyche. For their friends, they provide a constant aura of mental fortitude that helps them in all endeavors. In battle, their enemies suffer complete mental domination that leaves them incapable of any actions at all.

Powers

PsychicBlast PsychicScream.png Psychic Scream -Recharge
Your attack speed has been reduced by the Psychic Scream.

MentalControl Hypnotize.png Mesmerize Ranged Psionic, Sleep
The psychic energy has rendered you unconscious.

PsychicBlast ScrambleThoughts.png Scramble Thoughts Disorient
Your thoughts are scrambled, and you are Disoriented.

FireBlast Inferno.png Kamikaze Suicide Special
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.

Empathy Fortitude.png Fortitude

Ruin Mage

Named Bosses

  • Clemalion
  • Dretch - Mission: Defeat lead mystic, his coven. Save Professor Black and his geology students.


Council Test Data

The number of different Council minions is staggering. This is just a start of the data I'm compiling, and this appears to be the most complex villain group which any final villain data format will have to deal with.

Minions

Ascendant

The personal guard of the Center, these crack soldiers are highly trained for protection and defense. Their equipment is geared toward healing and shielding their charge.

Galaxy

The Galaxy Band of the Council has been trained by Arakhn in stealth and infiltration. They have also been conditioned by Kheldian mind control techniques to be loyal to her above all others.

Galaxy
Galaxy Quantum

That weapon he carries is obviously Nictus technology, and probably deadly against Kheldian energy signatures.

Nebula Cor Leonis

A Cor Leonis is a Council soldier who has undergone a long and painful regimen of super soldier treatments. The Nebula Cor Leonis are the most numerous of these medical marvels, but that doesn't mean they're common. They've had extensive training and thousands of dollars worth of drugs pumped into them. It's an investment that usually pays off, since a first rank Cor Leonis is stronger than five normal men

Nebula Cor Leonis Assult
Nebula Cor Leonis Fire
Nebula Cor Leonis Marksman

Nebula Elite

Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebula Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the Council has made an investment in their success.

Nebula Elite Assault
Nebula Elite Buckshot
Nebula Elite Rifle

Penumbra

The Penumbra is the Council's special operations division, tasked with covert ops, assassinations, and espionage. Even the lowest level recruits receive some special training, particularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Penumbra.

Penumbra Assult
Penumbra Buckshot
Penumbra Marksman
Penumbra Rifle

Penumbra Cor Leonis

The Cor Leonis of the Penumbra have transcended mere special ops stats. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration, and surveillance equipment. In many ways, they are the perfect spies.


Penumbra Cor Leonis Fire
Penumbra Cor Leonis Force
Penumbra Cor Leonis Marksman

Penumbra Elite

The Penumbra Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy, and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.

Penumbra Elite Assult
Penumbra Elite Fire

Vortex Cor Leonis

Every member of the Council aspires to become one of the Vortex Cor Leonis, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the Council - totally devoted to its goal of world domination. Like any good soldier, they lead by example. Their intense training and physical enhancements make them perfect soldiers. In battle, they serve as an inspiration to all who fight at their side."

Brawl Melee Smash Council brawling attacks

Vortex Cor Leonis Fire
Vortex Cor Leonis Force

Chain Gun Heavy DoT(Lethal) You are taking Lethal Damage over Time from the Council Chain Gun

Vortex Cor Leonis Marksman

Cryonic Rounds, -Recharge, -SPD Your movement and attack speed has been slowed by the Council Advanced Rifle Cryonic rounds.

Incendiary Rounds, Minor DoT(Fire) You are taking Fire Damage over Time from the Council Advanced Rifle Incendiary rounds.

Vortex Cor Leonis Sonic

Vortex Elite

Elite members of the Vortex have not only proven their loyalty to the cause, they've also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they'll convert the potential member, or kill him. Either way, the secrets of the Council remain secure.

Vortex Elite Assult
Vortex Elite Fire
Vortex Elite Marksman

Zenith Mech Man

Vandal, the genius behind the Council's technology, created his first robots during the 1940's. He's been improving on them ever since. Now known as the Zenith Mech Men, these tough and deadly machines are 100 times more dangerous than their predecessors of 60 years ago. Modern Mech Men have tough, thick armor, redundant systems that resist damage, and a powerful onboard AI that makes them faster and smarter than most human soldiers.


Lieutenants

Ascendant Adjutant

Galaxy Adjutant

Galaxy Adjutant Quantum

Nebula Elite Adjutant

A high-ranking Nebula Elite Adjutant is a force to be reckoned with. His increased physical prowess is now matched by improved tactical skills and the steely resolve of a combat veteran. Regular doses of super soldier serum has left him entirely devoted to the Council's cause. He is willing to follow any order, and he seldom worries about the messy consequences.

Penumbra Adjutant

The Penumbra Adjutants have completed their covert ops training and are on the verge of being promoted to Elite status. They have yet to benefit from a course of super soldier serum, but they have honed their stealth and physique to a near perfect level. Adjutants are often tasked with leading squads of Penumbra soldiers on raids to raise funds for the Council.

Penumbra Cor Leonis Adjutant

Unlike their counterparts in the other branches of the Council's hierarchy, the Penumbra Cor Leonis Adjutants have considerable autonomy. The Council feels that the subversive activities that fall within the Penumbra's purview require a certain amount of independence. This makes the Penumbra Cor Leonis quite unpredictable at times - and thus, quite deadly.

Penumbra Elite Adjutant

Penumbra Elite at the peak of his game may earn the rank of Adjutant, and with it a large upgrade in super soldier serum. He is on the verge of Cor Leonis status, and his mind has become focused with laser-like intensity. High ranking Elites are some of the best shots and most dedicated insurgents in the world. They can, and have, assassinated heads of state as well as world famous heroes.


Bosses

Ascendant Archon

Galaxy Archon

Galaxy Archon Quantum

Penumbra Cor Leonis Archons

The Penumbra Cor Leonis Archons author their own plans to sow terror and fear across Paragon City. Many are in command of small military cells, completely cut off from their compatriots - both for the sake of security, and to encourage independent thinking.

Penumbra Elite Archons

While most Elites concentrate on learning the basic skills required for special ops, the Archons receive additional training in tactics. They're also trained in technological skills, such as wire tapping and circumventing security systems. Combined with their prodigious super soldier enhancements, these skills make Elite Archons well-prepared to plan and carry out small covert ops.

Named Bosses

Professor Romano (Penumbra Cor Leonis Archon)

Arch Villains

Maestro

As a child, Vincenzo Alferi dreamed of becoming a great composer, but those dreams were shattered when he lost his hearing due to a car accident. The Council offered to perform a radical experiment that might restore his hearing, and Vincenzo agreed without hesitation. Unfortunately, things did not go as planned. A SPIDER attack on the facility resulted in a power surge at the worst possible moment. Instead of restoring him, the resulting explosion created a permanent resonance in Vincenzo's body. He agreed to join the Council if they would give him the opportunity for vengeance against SPIDER.