Fire Control
Overview
Fire Control is one of the power sets. It is a primary powerset for Controllers and Dominators. Template:UnlockController
You can control the essence of fire to entrap, scorch, and manipulate your foes with smoke and flame.
Power Tables
Controller, Dominator
The Fire Control powerset is available as a primary powerset for Controllers and Dominators. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Ring of Fire | 1 | Ranged, Moderate DoT(Fire), Foe Immobilize | |
Char | 1 | Ranged, Moderate DoT(Fire), Foe Hold | |
Fire Cages | 2 | Ranged (Targeted AoE), Minor DoT(Fire), Foe Immobilize | |
Smoke | 6 | Ranged (Targeted AoE),Foe -Perception, -To-Hit | |
Hot Feet | 8 | Toggle: PBAoE, Minor DoT(Fire), Foe -SPD, Self -Fly | |
Flashfire | 12 | Ranged (Targeted AoE), Minor DMG(Fire), Foe Disorient | |
Cinders | 18 | PBAoE, Foe Hold | |
Bonfire | 26 | Ranged (Location AoE), Minor DoT(Fire), Foe Knockback | |
Fire Imps | 32 | Summon Imps: Melee, Minor DMG(Fire) |
Powers
The following are powers in the Fire Control powerset.
Bonfire
You can create a Bonfire that knocks back and burns any foes who try to pass through it.
Damage | Minor Damage over Time(Fire) |
Recharge | Long |
Minimum Level | 26 (Controller) |
26 (Dominator) | |
Effects | Ranged (Location Area of Effect) |
Foe Knockback | |
Enhancements | Enhance Damage |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Targeted AoE Damage |
Knockback |
Char
Incapacitates a distant foe by Charring him with smoldering soot and cinders. The target is left helpless, choking on the soot.
Damage | Moderate Damage over Time(Fire) |
Recharge | Moderate |
Minimum Level | 1 (Controller) |
1 (Dominator) | |
Effects | Ranged |
Foe Hold | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Holds |
Cinders
Incapaciates foes around the caster by whirling Cinders around them. The targets are left helpless, choking on the soot.
Recharge | Very Long |
Minimum Level | 18 (Controller) |
18 (Dominator) | |
Effects | Point Blank Area of Effect |
Foe Hold | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Holds |
Fire Cages
Immobilizes a group of foes in Fire Cages, dealing Fire damage over time. More resilient foes may require multiple Fire Cages to Immobilize. Fire Cages is slower and less damaging than Ring of Fire, but can capture multiple targets.
Damage | Minor Damage over Time(Fire) |
Recharge | Moderate |
Minimum Level | 2 (Controller) |
2 (Dominator) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Immobilize | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Targeted AoE Damage |
Immobilize |
Fire Imps
You can craft 3 small Fire Imps out of pure flame in a targeted location. Fire Imps will viciously attack any nearby foes, but they only possess the most basic instincts. Fire Imps can be healed and buffed like any teammate. Type "/release_pets" in the chat window to release all your pets.
Fire Imps take less damage from Fire attacks, can jump quite high, and can travel quickly.
Pets summoned by Fire Imps will spawn at 2 levels below the character when cast by a player.
Damage | Minor (Fire) |
Recharge | Very Long |
Minimum Level | 32 (Controller) |
32 (Dominator) | |
Effects | Summon Imps: Melee |
Fire Imp Powers | Brawl (Melee, Single Target, Smashing, Fire (DoT)) |
Resist Fire (Auto, +Res (Fire), +Jump Speed, +Run Speed) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Pet Damage |
Recharge Intensive Pets |
Flashfire
You can bring forth a Flashfire to Disorient a group of foes and deal some damage over time. Target must be on the ground to activate Flashfire.
Damage | Minor (Fire) |
Recharge | Slow |
Minimum Level | 12 (Controller) |
12 (Dominator) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Targeted AoE Damage |
Stuns |
Hot Feet
While active, you heat the earth in a large area around yourself. Enemy movement is Slowed as they attempt to flee the immediate area. All foes in the affected area suffer some damage over time. You cannot fly and must be near the ground to use this power.
Damage | Minor Damage over Time(Fire) |
Recharge | Slow |
Minimum Level | 8 (Controller) |
8 (Dominator) | |
Effects | Toggle: Point Blank Area of Effect |
Foe -Speed | |
Self -Fly | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | PBAoE Damage |
Slow Movement |
Ring of Fire
Immobilizes your target in a Ring of Fire, dealing Fire damage over time. More resilient foes may require multiple Fire Rings to Immobilize.
Damage | Moderate Damage over Time(Fire) |
Recharge | Fast |
Minimum Level | 1 (Controller) |
1 (Dominator) | |
Effects | Ranged |
Foe Immobilize | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Immobilize |
Smoke
Covers all foes near your target in clouds of Smoke. The villains are so blinded that they can hardly see a thing. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to their chance to hit.
This attack is not noticed by enemies.
Recharge | Slow |
Minimum Level | 6 (Controller) |
6 (Dominator) | |
Effects | Ranged (Targeted Area of Effect) |
Foe -Perception, -To-Hit | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | ToHit Debuff |
Historical
- This set has been in the game for Controllers since Issue 0.
- This set was included with the original release of Dominators in Issue 6.