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Inherent Powers

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Revision as of 21:08, 17 January 2006 by Sir Giles (Talk | contribs)

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Overview

Inherent powers are permanent powers that a hero or villain automatically has without having to train to obtain. The two main types of inherent powers are powers that are specific to an archetype and powers that all heroes have.

Archetype-Specific Powers

The following are inherent powers are specific to the archetypes available in City of Heroes and City of Villains.

InherentPeacebringer InterSpacialLink.png Vigilance

The Defender primary focus is to protect the team. When his allies are in danger, the Defender is able to look deep within him or herself and rise to the occasion. As a Defender's teammates are in danger of being defeated, the Defender gains an endurance discount and can activate their powers at a reduced cost. The more teammates in trouble, the greater the discount.

Type:           Archetype-Specific (Defenders)
Effects:        Endurance Discount

Universal Inherent Powers

Inherent Brawl.png Brawl

When all else fails, you have only your two fists to depend on.


Damage:         Minor
Recharge:       Fast

Effects:        Foe Minor Smashing Damage

Enhancements:   Reduce Endurance Cost
                Enhance Recharge Speed
                Enhance Damage
                Enhance Accuracy

Inherent Rest.png Rest

Minimum Level:  2
Effects:        Self Heal Recover, -DEF

Enhancements:   Enhance Endurance Modification
                Reduce Interrupt Time
                Enhance Recharge Speed
                Enhance Heal

Villains receive this ability on advancing to Threat Level 2, after leaving Breakout.

Inherent Sprint.png Sprint

Effects:        Boost Run SPD

Enhancements:   Reduce Endurance Cost
                Enhance Running Speed
                Enhance Jump