Easy Job, Easy Money! (40-50)
Rogue Morality Mission
You are personally contacted by a lowly Arachnos operative during your travels. The man hands you a device - a hologram. When you ask what exactly is here, he informs you that it is for your eyes only. The operative walks away, leaving you with the device. You set it down and activate it, causing the image of an Arbiter of Arachnos to appear.
Greetings Character, I am Arbiter Becklo. Despite previous...actions on your part with Arachnos, we wish to offer you a job, a very well-paying one at that - and quite simple as well. It requires someone such as yourself who is rather powerful and isn't afraid of...well...let's say, crossing a few lines.
If you are interested, you can come contact me as an Arachnos base we have set up outside of Warburg - I'll have one of our men personally fly you over there from St. Martial.
There I will give you the exact details - it is not safe to release them in the current state of our...conversation.
I look forward to doing business with you. Good day Character.
One constant of Arachnos is how well they'll usually pay mercenaries in their employ - it gives them plausible deniability and a steady stream of support in their various small civil wars. It is somewhat...concerning that Arbiter Becklo wasn't willing to give you the details of what exactly the mission is. If you are going to go through with this, it would be best to first check in to the situation to ensure you aren't working into some sort of trap.
WARNING: This is a Morality Mission. Completing this mission will change your alignment to Rogue. Being a Rogue means you will be able to move between Paragon City and the Rogue Isles.
- Look into taking the job!
WARNING: This is a Morality Mission. Completing this mission will change your current alignment of Villain to Rogue, removing any progress you may have made on any other alignments.
Are you sure you want to do this?
- Look into taking the job!
You put out a call to some of your reliable contacts to find out everything you can about this Arbiter Becklo.
Soon enough you have all the information you need, including where he is at this very moment - Warburg. Becklo is a respected Arbiter, known for his extreme loyalty to Arachnos (as all Arbiters are) as well as being Arbiter Daos's' 'go to' person for solving conflicts between the patrons - in other words, a man who has a reputation within Arachnos for being trustworthy. Of course, this is being trustworthy...within Arachnos..so how much that actually means is debatable.
At any case, even if it is a trap, it would be easy enough to get out of it from within Warburg - what do you have to lose?
- Rendezvous with Arbiter Becklo!
You'll have to head towards the Arachnos Flyer within St. Martial, where becklo assured you that a pilot would be waiting to personally fly you out towards their location within Warburg. Then it's just a matter of making the deal and going through it - nothing that should be too difficult for you.
Mission Objective(s)
You arrive at the Arachnos site in Warburg, noticing that Arachnos has their full guard up, just in case any other supers try to break into this warehouse.
- Make a deal with Arachnos!
- Speak with Arbiter Becklo!
- Withstand the Arachnos assault!
- Deal with Blast Furnace!
- Defeat the lead Arachnos agent within the warehouse!
- Destroy the generator to weaken Crichton!
- Speak with Blast Furnace!
Blast Furnace falls to the ground, his armor cracking in several places before he is teleported away. Maybe that will teach him not to test the limits of you 'charity'!
Enemies
Arachnos
Notable NPCs
Random dialogues
Upon spawn
- Bane Spider Commando: Word is Character has been hired up by Becklo.
- Fortunata: Speak of the devil! Becklo is waiting for you, Character.
- Fortunata: It's a good day to be a member of Arachnos.
- Bane Spider Commando: Got that right. Little nervous about being in Warburg though...
Conversation with Arbiter Becklo
Ah, Character, I'm glad you made it. I was informed ahead of time that you accepted our offer, though I do apologize that I could not inform you of what is happening beforehand.
- Not a problem. Let's get down to business.
A man of business, just as I was told.
Very well. You are aware of the situation we have with our Bane Spiders? Some of them have been breaking free of our mental network and gone rogue, hiding in the slums of the Isles.
For the most part, Westin Phipps has been able to track each of them down, though we have currently run into an...issue.
Part of the slums have become more...self-reliant lately. They aren't going to Haven House for food or supplies - they're actually able to survive on their own. Which would mean that we do not have an inside source on part of the slums. This is something that we can't let slide - not with the current issue at hand.
- Still waiting for the part where I come in, Arbiter...
Yes, of course.
We have taken over a Malta base within here.
You will pilot a Zeus Class Titan into the slums - the turrets around Grandville will fire blanks at you, of course.
Once you're in the designated section of the slums, you will unleash everything you have on the buildings within there. We've calculated the payload within the titan - it will be enough to destroy half of the apartments there, while severely damaging others.
This will inflict many casualties...however the most important thing is that the people in these slums will no longer have enough to be self-reliant. They will be forced to go back to Haven House, where Westin Phipps will once again be able to get any information out of them.
In the end, an Arachnos patrol will arrive to take down the titan - at this point you will make your escape.
Any questions?
- ..you want me to open fire in the homes of normal families?
Hrm...well, yes, granted there are probably several poor families living there.
However, the case of finding rogue Bane Spiders is mor important. As well, it will bolster the people's faith that Arachnos is here to protect them...making it harder for the people of the slums to sympathize for these 'heroic' Bane Spiders who have broken free.
- You can't be serious! This is attacking innocent civilians!
I was told you were someone who had no moral qualm, Character. Was I wrong?
- You're right. But even I have a line, and this is it.
This is most...troubling.
So are you going to turn down the job offer?
- I'm turning it down. I don't deal in slaughters, Becklo.
Arbiter Becklo's hand rests on a shotgun at his side.
A shame. You leave me no chance but to put you down, Character. We can't have someone like you just going around with this information now, can we?
- Make one more move and you're going to regret it, Becklo.
Arbiter Becklo goes to pull out his shotgun - you quickly disable the man and knock him out with a powerful attack! You over hear his last words...
If you won't help us...then we'll just activate it...remotely...inside the warehouse...!
- I have a feeling this won't end well.
You look towards the warehouse.
Assault group dialogues
Upon putting down Arbiter Becklo's offer
- Fortunata: Assaulting an Arbiter is a serious offense! Get Character, alert the base inside!
- Bane Spider Commando: Hey! There's Character.
- Bane Spider Commando: We've got some problems here!
- Mu Striker: What's up, Character? Heard you're gonna help us solve that Bane Spider problem.
- Tarantula: Assaulting an Arbiter is a serious offense, Character!
Assault Wave #2
- Bring Character to justice!
Assault Wave #3
- Don't let Character get away!
Assault Wave #4
- Keep the pressure on Character, he can't survive forever!
Assault Wave #5
- Keep attacking!
Assault Wave #6
- Throw everything you've got at Character!
Assault Wave #7
- This is it! We stop Character here and now!
1st conversation with Blast Furnace
Blast Furnace glares at you from within his helmet, ready for a fight - though his armor is badly damaged, with smoke rising from the numerous cracks all over it - clearly he has just come from a fight.
I'll bring you in too, Character! Especially if you're working with Arachnos...prepare to be engulfed in the power of -
- Whoa whoa... easy there, tin man. I'm not with these guys.
Blast Furnace pauses, letting out a pained groan.
Prove it!
- ...look around. These Arachnos didn't defeat themselves, you know.
...fair enough. Urgh!
Blast Furnace slumps to the ground in a coughing fit.
Have...to stop Arachnos...!
- I took care of it. This one's on the house.
You don't understand...! They have a plan B...!
They plan on...using the devices in that warehouse...to launch remote missiles on the slums...
Blast Furnace coughs for a few moments.
Was their...backup plan...in case the Titan was removed...and to...'silence'...whoever worked with them!
Blast Furnace struggles back on his feet.
Out of my way...I'm going to burst in there...and stop whoever is behind this...!
- I hate to break it to you, but you're done for it if you walk in there.
Then who will stop Arachnos?!
- ...look, alright, I'll make an exception and bail you out of this one.
You...? You would actually do this for free?
- Only because of how ridiculous this situation is. Got it?
I understand. I shall patrol the skies out here and ensure no Arachnos attempt to ambush you from within.
- Yeah, I'm sure you'll be a big help.
Blast Furnace turns and flies off to patrol the skies, leaving you to deal with Arachnos.
- Not even a thank you. Unbelievable
Warehouse guard dialogues
Warehouse guards #1
- Crab Spider Slicer: You hear the noise outside?
- Bane Spider Commando: Kinda sounded like Character. I think?
Upon approach
- Crab Spider Slicer: It's Character! Alert the others, take him out!
Warehouse guards #2
- Crab Spider Slicer: How're we looking on time?
- Tarantula: We can get the missiles armed and ready shortly, provided the front team stopped Character.
Warehouse guards #3
- Crab Spider Slicer: Hero work isn't your gig, Character, so just keep your nose out of business!
Executioner Crichton dialogue
On spawn
- Just a little further and we'll be set to go - with or without Character's help!
Upon approach
- So someone's playing the good guy today? You're in for a REAL rude surprise, Character!
Combat start
- Malta has a lot of real interesting tech here...why don't I show you!
- *click* There we go...hah!
After activating his invincible generator
- What's wrong, Character? Come on! Hit me!
- You're in for it now!
After destroying the generator
- W-what?! Wait...no! My shields!
After defeat
- You're only...making this worse...Character...!
2nd conversation with Blast Furnace
On spawn
- Blast Furnace: Character! Well...looks like you didn't need my help after all.
After clicking him
Blast Furnace seems to have patched himself up since your last encounter with him - just in time to see you finish off everything.
I must admit that you did an admirable job here Character. I didn't think that someone like...you...could pull this off.
- Thanks for the vote of confidence, Blast Furnace.
Of course.
I am sure now, however, that you will be doing what is right and coming along with me - to turn yourself in to the authorities in Paragon.
For all the crimes you've committed, of course.
Did you think I'm just going to LET you get away now that I have you here?
You can make this easier, however, by just coming along quietly.
- You're out of your mind if you think I'm letting you arrest me!
Spits of fire shoot out of Blast Furnace's helm.
So, your case of charity has ended, I see.
- It never included being dragged to prison by you.
Then plans can be changed, Character!
Blast Furnace lunges at you