Penelope Yin (Praetorian)
- This article is about the Praetorian contact. For the Primal Earth contact, see Penelope Yin.
Overview
Penelope Yin | |
---|---|
Zone | Neutropolis |
Level Range | 15-20 |
Introduced By |
== Level 15 == Aaron Walker |
Introduces |
== Level 15 == Dark Watcher |
Enemy Groups | None |
Penelope Yin is a Praetorian contact in Neutropolis. Her level range is 15-20.
Contents
Introductions
Contact Introduced By
Contact Introduces
- Good luck with the Magician, Rusty! Mother's coming now, I think I'm going to go see some more of my Playtime Friends now!
- Dark Watcher Not many on Praetoria know that the Dark Watcher exists, let alone what his true purpose is here. If he wants to meet with you, it can only mean that there is important matters to settle.
Information
Hospital Patient
Penelope Yin, daughter of Wu Yin, was 'enrolled' in the Mother of Mercy Psychiatric Hospital some time ago. This has caused Wu Yin to embark on a crusade to get his daughter back. Some PPD who stand guard in the hospital whisper rumors that Penelope Yin may be the most powerful psychic within the hospital; even more powerful than Praetor Tilman, though Yin's time in the hospital has possibly driven her mad.
Prior to Introduction
Missing Prior to Introduction Dialogue
Initial Contact
You hear the voice of a young woman in your head, her tone kind and light-hearted.
Rusty! It's been so long since I've seen you, there's so much to say. I see all the Stars in the Mirror Kingdom. Some of them glow brighter than the others! Mother tells me I need to be careful about looking at the Stars, or else my brain will go poof! But you're a special Star, Rusty, because you're my Star! And because you're the Star that's going to save us all.
Today, Rusty, we're going to go on a quest to save all the people and teddy bears in Mirror Kingdom!
Greeting
- Come on, Rusty, we have a kingdom to save!
- You're the brightest Star I know, Rusty!
Too Busy
Missing Too Busy Dialogue
Too Low Level
Missing Too Low Level Dialogue
No More Missions
Missing No More Missions Dialogue
Store
Missing Store Unlock Dialogue
Story Arc
My Best Friend, Rusty
Souvenir
Part One: The Legion of Black Knights
Rusty, the Mirror Kingdom is going to be in chaos if all the teddy bears are stolen away! The evil Glowball wants to use them for his own evil deeds. Glowball used to be like you, Rusty, he used to be my bestest friend! But now... Glowball thinks he knows what's best. He's become like the Shadowlord!
I miss how Glowball used to be, it hurts me a lot to see him like this. That's why I need your help, Rusty! Glowball is working together with those Black Knights now, they want to make him really powerful. These aren't the Black Knights that the Good King leads though. That's why we need to find out why the Black Knights have allied themselves with Glowball!
Who... what? Glowball?
You see several images flash before you. One of Metronome, another of possessed Clockwork. The last is an image of members of the Syndicate. It would appear Penelope is trying to encode a message to you. The Syndicate are helping Metronome possess more Clockwork. While it does hurt Cole, Metronome also seeks to steal away Clockwork that the Resistance have. The Syndicate helping Metronome can only lead to something bad for both Cole and the Resistance.
The Black Knight West is one of the knights that are helping Glowball, Rusty! You need to hurry and find him, Glowball's evil influence is spreading by the minute. If you don't stop him, he'll wipe out everyone in Mirror Kingdom!
Unnecessary Solicitation
You're unable to hear Penelope.
Mission Objective(s)
You follow the images in your mind that Penelope left to this office building. You'll have to track down a man named West to find out what the Syndicate are doing with Metronome.
- Defeat West, the Black Knight
- Recover information on the new Syndicate leader
- Defeat the Syndicate communicator to stop Syndicate back up from arriving (Optional) - 2:00
- Track down Master West
You found some disturbing information from Master West's dossier.
Enemies
- Syndicate
- Master West (Syndicate Sword Master)
Debriefing
(See Penelope Yin dialogue)
Part Two: The Princess in the Tower
Did you hear what one of the Black Knights said, Rusty? They've kidnapped some of my Playtime Friends for Glowball to put into the Teddy Bears! I didn't know that me and my friends made Glowball more powerful... do you think that's why he's turned evil? Mommy said that's what happened to the Shadowlord, that he used to be a White Knight until his power made him go bad!
I talk to the Teddy Bears that some of my Playtime Friends live in. They don't like it at all, Rusty. They say it... it feels cold, that they miss being able to touch things...
That's why you're going to go save my Playtime Friends from being turned into Teddy Bears, right Rusty?
Right. I think. Where are your friends?
You see an image flash before your eyes of an office within Neutropolis.
There it is! You can just -
Uh oh, Rusty. Mother is coming! We'll talk later on once you're done saving all the princesses from all the castles!
Unsolicited Contact
Penelope is unresponsive to your thoughts.
Mission Objective(s)
While seeing Cole defeated by his Clockwork would be poetic justice, the price of hundreds of innocent lives is too steep to pay. You'll have to put a stop to Metronome and the Syndicate, starting with rescuing the Seer in this building!
- Rescue Penelope's 'Playtime Friends'
- Track down the kidnapped Seer
It was too late to rescue this Seer, but you can still find them in their Clockwork bodies if you hurry.
Enemies
- Syndicate
- Rogue Clockwork
Briefing
This Seer is dead, killed by Metronome's Clockwork. It looks like Metronome ensured she did not suffer. An image flashes in your mind from Penelope. It's of the tunnels in Neutropolis. The Clockwork that contain this and other seers are located there.
Mission Objective(s)
Within these tunnels are the Seers that Metronome has forced into the cold, mechanical bodies of the Clockwork.
- Retrieve the Clockwork Seers
- 3 Seers to recover
You've rescued all the Clockwork Seers in the underground!
Unnecessary Solicitation
You can't seem to get in touch with Penelope.
Enemies
- Syndicate
- Neuron's Clockwork
- Rogue Clockwork
Notable NPCs
- 3 x Clockwork Seers (Resistance Clockwork, Hostages)
- Clockwork Seer: You can hear the sound of Seer souls trapped within this mechanical body. It appears Metronome's process of transference isn't foolproof.
Debriefing
My Playtime Friends are with the Blue Fishes now. I can hear their thoughts and they all wish they had their bodies back. They're so cold and so scared, Rusty. I hope that never happens to me. I wish I could do something to save Glowball... do you think it's impossible to change him? I just want my bestest friend back, Rusty.
Do you think it was wrong, Rusty, that I brought him back? Glowball fought against the Shadowlord once, I think, but then Shadowlord and his demons beat up Glowball real bad. I saved Glowball's spirit before it was all gone. He used to come by for tea in my mind all the time. Glowball was such a nice person to talk to, until he began to talk about me leaving the tower. I can't leave the tower, not until I've... talked with Mother.
I think that's when Glowball decided he had to save me from Mother and my tower. But I don't need saving, Rusty! I'm a grown woman, I can handle it. But Mirror Kingdom, my Playtime Friends, the Blue Fishes, they all need to be saved, and you're going to do it, Rusty!