Primal Forces Mastery
Overview
Primal Forces Mastery is one of the Ancillary Power Pools available to Controllers and Dominators.
You have Mastery over Primal Forces and energy to blast your foes, increase your power, and to add some much needed armor and defense.
Power Tables
The following table shows which powers are available and at what level:
Controller
Power | Level | Effect | |
Power Blast | 41 | Ranged, Moderate DMG(Energy/Smash), Foe Knockback | |
Conserve Power | 41 | Self End Discount | |
Temp Invulnerability | 44 | Toggle: Self +Res(Smash, Lethal) | |
Energy Torrent | 44 | Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockdown | |
Power Boost | 47 | Self +Special |
Dominator
Power | Level | Effect | |
Energy Transfer | 41 | Melee, Extreme DMG(Smash/Energy), Foe Disorient, Self Extreme DMG(Special) | |
Conserve Power | 41 | Self End Discount | |
Temp Invulnerability | 44 | Toggle: Self +Res(Smash, Lethal) | |
Energy Torrent | 44 | Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockdown | |
Explosive Blast | 47 | Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback |
Powers
The following are powers in the Primal Forces Mastery powerset.
Conserve Power
You can focus for a moment to conserve your endurance. After activating this power, you expend less endurance on all other powers for a while.
Recharge | Very Long |
Minimum Level | 41 (Controller) |
41 (Dominator) | |
Effects | Self Endurance Discount |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Set Categories | None |
Energy Torrent
Energy Torrent unleashes a cone of powerful energy that can smash foes and possibly knock them down.
Damage | Moderate (Energy/Smashing) |
Recharge | Slow |
Minimum Level | 44 (Controller) |
44 (Dominator) | |
Effects | Ranged (Cone) |
Foe Knockdown | |
Enhancements | Increase Attack Rate |
Enhance Damage | |
Enhance Range | |
Enhance Knockback Distance | |
Enhance Accuracy | |
Reduce Endurance Cost | |
Set Categories | Targeted AoE Damage |
Knockback |
Energy Transfer
Mastery of Energy Melee begins with the ability to transfer your own hit points into a punch that deals extreme Smashing and Energy damage. Energy Transfer has a good chance of Disorienting the target.
Stalker: Unlike other Stalker primary attack powers, Energy Transfer cannot land a critical hit. However, if this attack is executed successfully while Hidden, you can avoid the hit point loss to yourself and deal a massive blow with no penalty.
Damage | Extreme (Smashing/Energy) |
Recharge | Slow |
Minimum Level | 41 (Dominator) |
Effects | Melee |
Foe Disorient | |
Self Extreme Damage(Special) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Taunt (Brute/Tanker only) |
Explosive Blast
You hurl a blast of charged energy that violently explodes on impact, damaging all foes near the target. Explosive Blast may also knock targets back.
Damage | Blasters: Moderate, Defenders: High (Energy/Smashing) |
Recharge | Slow |
Minimum Level | 47 (Dominator) |
Effects | Ranged (Targetted Area of Effect) |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Targeted AoE Damage |
Knockback |
Power Blast
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Damage | Moderate (Energy/Smashing) |
Recharge | Moderate |
Minimum Level | 41 (Controller) |
Effects | Ranged |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Knockback |
Power Boost
Greatly boosts the secondary effects of your powers. Your powers effects like disorients, holds, immobilizes, heals, defense buffs, endurance drains, knockbacks and more, are all improved. The effects of Power Boost last a short while, and only the next couple of attacks will be boosted. You must be level 47 and have two other Primal Forces Mastery Powers before selecting this power.
Note: This power improves the strength of your Heals, Endurance drains and gifts, Runspeed powers, Flight powers, Defense buffs and debuffs, and ToHit buffs and debuffs, as well as the duration of your Sleep, Hold, Disorient, Immobilize, Fear, and Confuse status effects. It does not increase the strength of your Knockback effects. That part of the power description is outdated.
Recharge | Long |
Minimum Level | 47 (Controller) |
Effects | Self +Special |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Set Categories | None |
Temp Invulnerability
When you toggle on this power, you become highly resistant to smashing and lethal damage. You must be level 44 and have Power Blast or Conserve Power before selecting this power.
Recharge | Fast |
Minimum Level | 44 (Controller) |
44 (Dominator) | |
Effects | Toggle: Self +Resistance(Smashing, Lethal) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Historical
- This set was added to the game in Issue 3.
- This set was proliferated to Dominators in Issue 18.