ToHit
From Paragon Wiki Archive
Definition
ToHit
A type of bonus (or penalty) that raises (or lowers) the chance that an attack will hit by a fixed amount regardless of its current chance. Mechanically different from Accuracy.
ToHit
A type of bonus (or penalty) that raises (or lowers) the chance that an attack will hit by a fixed amount regardless of its current chance. Mechanically different from Accuracy.