Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

The Players' Guide to the Cities/User Interface/Help Window

From Paragon Wiki Archive
Jump to: navigation, search
Help Window

The Help Window may be opened by selecting "Help" from the Menu Window.

This window provides a quick reference for almost everything in the game with topics ranging from combat to super group base construction. Select a general topic from the tabs at the top of the window. On the left side of the window you will see a list of terms that apply to that topic. Selecting any of these terms will display a more detailed explanation of the term on the right side of the window.

The contents of the Help window appear below. The text changes somewhat between Heroes and Villains, though the differences are minor. The Hero version is used in this article. Note: Much of this information is out of date. It is provided for reference purposes.

Combat

Help Window/Combat

Bases

Help Window/Bases

Contacts

Help Window/Contacts

Nav

Help Window/Nav

Powers

Help Window/Powers

Rewards

Help Window/Rewards

Social

Help Window/Social

User

Default Key Binding

The following are the default Key binds.

Movement
w +forward
a +left
s +backward
d +right
q +turnleft
e +turnright
r ++autorun
f follow
space +up
x +down

View
right button +mouse_look
pageup +camrotate
mbutton +camrotate
pagedown camreset
b ++third
mousewheel +camdistadjust

Chat
enter "show chat$$startchat"
/ "show chat$$slashchat"
; "show chat$$slashchat"
Backspace autoreply
, "show chat$$beginchat /tell $target, " (Starts /tell to target)
' quickchat

Powers
z powexec_abort
1 "powexec_slot 1"
2 "powexec_slot 2"
3 "powexec_slot 3"
4 "powexec_slot 4"
5 "powexec_slot 5"
6 "powexec_slot 6"
7 "powexec_slot 7"
8 "powexec_slot 8"
9 "powexec_slot 9"
0 "powexec_slot 10"
lalt+1 "powexec_altslot 1"
lalt+2 "powexec_altslot 2"
lalt+3 "powexec_altslot 3"
lalt+4 "powexec_altslot 4"
lalt+5 "powexec_altslot 5"
lalt+6 "powexec_altslot 6"
lalt+7 "powexec_altslot 7"
lalt+8 "powexec_altslot 8"
lalt+9 "powexec_altslot 9"
lalt+0 "powexec_altslot 10"
f1 "inspexec_slot 1"
f2 "inspexec_slot 2"
f3 "inspexec_slot 3"
f4 "inspexec_slot 4"
f5 "inspexec_slot 5"
home "powexec_name Sprint"
end "powexec_name Rest"

Tray
lalt +alttray
ralt alttraysticky
{{{2}}} next_tray
- prev_tray
{{{2}}} next_tray_alt
lalt+- prev_tray_alt
lcontrol+1 "goto_tray 1"
lcontrol+2 "goto_tray 2"
lcontrol+3 "goto_tray 3"
lcontrol+4 "goto_tray 4"
lcontrol+5 "goto_tray 5"
lcontrol+6 "goto_tray 6"
lcontrol+7 "goto_tray 7"
lcontrol+8 "goto_tray 8"
lcontrol+9 "goto_tray 9"
lcontrol+0 "goto_tray 10"

Team
lshift+1 "team_select 1"
lshift+2 "team_select 2"
lshift+3 "team_select 3"
lshift+4 "team_select 4"
lshift+5 "team_select 5"
lshift+6 "team_select 6"
lshift+7 "team_select 7"
lshift+8 "team_select 8"

Windows
m "map"
n "nav"
p "powers"
\ "menu"
t "target"
c "chat"

Misc
tab toggle_enemy
lshift+tab toggle_enemy_prev
color pink>rshift+tab</color> toggle_enemy_prev
esc unselect
sysrq screenshot
f6 "local RUN!"
f7 "say $$ emote thumbsup"
f8 "local HELP! $$ emote whistle"
f9 "local level $level $archetype$$local Looking for team"
f10 "say ATTACK! $$ emote attack"
f11 "emote hi$$local Hi, My name is $name, and I'm a $origin $archetype and a Libra. I believe in justice and long evening walks on rooftops."

Emotes

Emotes are animations that convey a feeling. A player can have his hero execute the emote by typing /em EMOTENAME. A player can also bind an emote to a key (see Keybinding). The following are some of the emote names used and their description:

Attack - points straight ahead
BigWave - Over the head wave.
Bow - hands together in a reverent bow
Burp - burps and then wipes mouth
Cheer - chanting cheer “Go! Go! Go!…”
Clap - claps hands
CoinToss - flips a coin (either heads or tails)
CrossArms - crosses arms in front of you
Dice - rolls a dice (random dice 1 - 6)
Disagree - shakes head at bad idea, then suggests an alternate idea.
DontAttack - waves arms in front in a refusal sort of way
Explain - persuades and angry person to calm down and see possibilities.
Flex1 - muscleman flexing
Flex2 - muscleman flexing
Flex3 - muscleman flexing
Hi - waves
JumpingJacks - exercising
Warm up - practicing martial arts moves
Laugh - hand on hips, throws head back and laughs
Lecture - waving arms giving a speech
Newspaper - reading newspaper (more for AFK)
No - waves arms in front in a refusal sort of way
OverHere - Over the head wave.
Paper - casts paper for Rock,paper,scissors game
Point - points straight ahead
Praise - falls on knees and bows
RaiseHand - raises your hand and leaves it there
Roar - roars and paws in air (more for animal types) w/ sound FX
Rock - casts rock for Rock,paper,scissors game
Salute - military salute
Scissors - casts scissors for Rock,paper,scissors game
Shrug - can be used for 'what?' or 'huh?'
Stop - raises your hand and leaves it there
Tarzan - beats chest w/ sound FX
ThumbsUp - Puts your thumb up. Ayyyyyy!
Wave - waves
WaveFist - this is really a cheer, waves arm then claps
Whistle - whistles. Use this sparingly or people will /ignore you. :-)
Yes - Puts your thumb up.
Yoga - sits down in the lotus position

Keybinding

A player can customize some default keybindings by clicking on Menu in the Status Window, then Options.

For other commands, a player must use the command “/bind.” /bind can be used to create new keybindings which aren't already built into the game. The general format of the command is:

/bind keyname "command"

Keynames are listed under Default Keybindings. Commands are listed under Slash Commands. When creating a new keybinding, players should not type the / that normally precedes these commands.

A player can perform multiple commands in sequence by putting “$$” between the commands. For example:

/bind enter "show chat $$ startchat"

This forces the chat window to be visible and then moves your cursor to the chat window to start chatting.

Words beginning with $ are special. They are variables which are replaced. The currently supported variables are:
$target
$archetype
$origin
$name
$level

If a player wanted to make the "P" key that notified other people that he was about to attack a specific villain and attract its attention:

/bind P "say PULLING!$target $$ emote point"

If a player wants to return to the Default keybindings, he clicks on Menu, then Options, then Controls. Finally, he clicks on Reset Keybinds.

Slash Commands

The following is a list of Slash Commands that a player can execute from the Chat Window.

/afk Marks the player as Away From Keyboard (with given message)
/alttray Toggle the secondary tray while a key is being pressed. (for keybinds)
/alttraysticky Toggle the secondary tray
/auction Send message to request channel
/autoreplay Start a reply for client
/b Send message to entire map
/beginchat starts chat-entry mode with given string
/bind binds a key to a command - 'bind k ++forward' will set k to toggle runningforward.
/bind_load reads a list of keybinds from c:\ProgramFiles\CityOfHeroes\keybinds.txt.
/bind_load_file reads a list of keybinds from a file
/bind_save saves all keybinds to c:\ProgramFiles\CityOfHeroes\keybinds.txt.
/broadcast Send message to entire map
/buffs Toggle looking for group status
/bug Report a bug. Enter a short description of any length.
/chat Toggles the chat window
/copychat_b Copy the last X lines from bottom chat window into the clipboard
/copychat_t Copy the last X lines from top chat window into the clipboard
/copydebuginfo Gather a bunch of debug info, print it, and copy it to the clipboard
/demodump stop demo record/play
/demofps set demo playback frames per second
/demopause point to stop and loop same frame (in msec)
/demoplay name of demo to play back
/demorecord name of demo to record
/demostop stop demo record/play
/demote demote supergroup member one rank
/disable2d disables 2D sprite drawing
/e Emotes a text string
/em Emotes a text string
/emaildelete Delete message
/emailheaders request email headers
/emailread Request message
/emailsend send message
/emote Emotes a text string
/estrange Remove player from friend list
/f talk to friends
/findmember Display list of players looking for a team
/fl Display friend list
/follow set follow mode, 1 = follow selected target, 0 = stop following
/friend Add player to friend list
/friendlist Display friend list
/fullscreen sets video mode to fullscreen
/g Send message to group channel
/goto_tray Go to specified tray number
/group Send message to group channel
/i Invite player to join team
/ignore Ignore User
/ignorelist Displays a list of ignored users
/inspexec_name Activate an inspiration by name
/inspexec_slot Activate an inspiration slot in the first row
/inspexec_tray Activate an inspiration slot in the given row and column
/inspirationslot Activate an inspiration slot
/invite Invite player to join team
/k Kick player from team
/kick Kick player from team
/l Send message to your area
/leaveteam Leave your current team up
/lfg Toggle looking for group status
/local Send message to your area
/macro add a macro to first empty slot
/macroslot add a macro to provided slot
/manage Go to the enhancement management screen
/map Toggles the map window
/maximize maximizes window
/me Emotes a text string
/menu Toggles the menu
/mouse_look command key for mouselook
/mousepitchmode set pitch mode
/namecaptain Renames the 'Captain' supergroup rank
/nameleader Renames the 'Leader' supergroup rank
/namemember Renames the 'Member' supergroup rank
/nav Toggles the navigation window
/netgraph displays network connection information
/next_tray Go to next tray
/next_tray_alt Go to next secondary tray
/noreport do not default to error reporting window on crash
/p Send a message to only one player
/petition add user petition (stuck, cheated, etc) to the database
/powers Toggles the power inventory
/powexec_abort Cancels the auto-attack power and the queued power.
/powexec_altslot Executes the given power slot from the alternate tray.
/powexec_auto Sets the auto-attack power to given named power (or blank to shut it off, or toggles if it's on already).
/powexec_name Executes a power with the given name.
/powexec_slot Executes the given power slot from the current tray.
/powexec_tray Executes a power in the given tray and slot.
/powexec_unqueue Cancels the queued power.
/prev_tray Go to previous tray
/prev_tray_alt Go to previous secondary tray
/private Send a message to only one player
/promote promote supergroup member one rank
/quickchat pops up the quickchat menu
/quit quits game
/release Respawn if player is dead
/release_pets Unsummons any pets you have.
/req Send message to request channel
/request Send message to request channel
/requestexitmission leave mission map once completed
/s Sends the given text on the current chat channel.
/say Sends the given text on the current chat channel.
/screenshot save a .tga format screenshot
/screenshotui enables or disables the ui for screenshots (1=ui on, 0=ui off)
/sell Send message to request channel
/sg Send message to super group channel
/sg_accept Receives a supergroup accept
/sg_decline Receives a supergroup decline
/sgi Invite player to join supergroup
/sginvitev Invite player to join supergroup
/sgk Kick player from join supergroup
/sgkick Kick player from join supergroup
/sgleave Leave your current supergroup up
/sgsetmotd sets supergroup MOTD
/sgsetmotto sets supergroup motto
/sgstats display supergroup info in chat window
/showfps show current framerate
/sidekick Invite player to be your sidekick
/sidekick_accept Accept an invitation to be a sidekick
/sidekick_decline Decline an invitation to be a sidekick
/sk Invite player to be your sidekick
/slashchat starts chat-entry mode with slash
/startchat starts chat-entry mode
/stuck try to get player unstuck
/supergroup Send message to super group channel
/t Send a message to only one player
/target Toggles the target window
/team Send message to group channel
/team_accept Receives a team accept
/team_decline Receives a team decline
/team_kick_internal Kicks player without warnings
/team_quit_internal Quits player without warnings
/team_select Select Team member
/teamtask Give the user the specified souvenir clue
/tell Send a message to only one player
/toggle_enemy cycles through targetable enemies
/toggle_enemy_prev cycles through targetable enemies (in reverse)
/trade Invite player to trade
/trade_accept Receives a trade accept
/trade_decline Receives a trade decline
/tray Toggles the tray window
/unfriend Remove player from friend list
/unignore Unignore User
/unselect unselects currently selected thing
/unsidekick No longer mentor (or be a sidekick)
/unsk No longer mentor (or be a sidekick)
/whisper Send a message to only one player
/whoall print who's on this map
/window_color Changes the window colors
/windowcolor Changes the window colors
/y Send message to entire map
/yell Send message to entire map

Window Management

All windows dock in the Main Status Window that contains a hero's Hit Points, Endurance and Experience. A player can open or close any of the Main Windows (Chat, Tray, Target, and Nav) by clicking their names in the Main Status Window.



The Menu Button in the Status Window brings down a list of options.



A player can open or close the Main Windows (Chat, Tray, Target, and Nav) by clicking their names. Main Windows can also be closed by clicking the red button.



Main Windows can be detached from their associated window by clicking the blue button. A player can left click on a Main Windows's tab to drag that window wherever he likes.

Arena

Bettle Terminal User Interface

On the upper level of the Arena lobby are located the Battle Terminals. These Terminals are where users can set up or join Arena Events. To start up a Battle Terminal, simply get close to it and left click on it.

Weight Classes

Strawweight: Levels 1 to 5
Flyweight: Levels 6 to 11
Bantamweight: Levels 12 to 13
Featherweight: Levels 14 to 21
Lightweight: Levels 22 to 26
Welterweight: Levels 27 to 31
Middleweight: Levels 32 to 37
Cruiserweight: Levels 38 to 40
Heavyweight: Levels 41 to 46
Super Heavyweight: Levels 47 to 50

Finding a Match

You can sort through the matches by using the tabs at the top of the Match Selection screen. These tabs are as follows:

All: Shows you events in every category.



Solo: Shows you events that are 'every Hero for themselves' battles.



Team: Shows you events that are team on team battles.



Supergroup: Shows you events that are tailored for Supergroups.



Tournament: Shows you events that are sanctioned Tournaments, with prizes at stake.



The Drop Down dialog in the upper left is a filter, allowing you to only show events that fit a specific criteria.



To select your match, use the scroll bar on the right hand side of the window to find an acceptable match, then highlight the match you want to join by left clicking on it, then click the Join Match button.

Setting up an Event

You can create your own match by selecting Create Event on the first screen of the Battle Terminal. Here you can set up the rules of the Event, and launch the event when all the players are ready.



You can choose how many Players the match will be for, as well has how many different Teams there will be. You can set up a specific Time Limit, or set up a number of defeats required to end the Match.



If you click the Sanctioned button, then you will severly limit the options you can change, as the event will now count towards your overall Arena Rating.



You must List Event in order for other players to join it. Once it is listed, you can then signal if you are Ready to play (once all other characters who have entered signal they are Ready, the Event Creator can signal they are Ready and begin the event.

Sides

In multi-team matches, your Sides are determined by what color team you are on. If you want to be on the same Side as someone else, change your color to match theirs.

Observer Mode

If an Event has already begun (or you are defeated by your opponent in a Last Man Standing event before the end) you can turn into an Observer camera and watch the action. While in this mode you are invulnerable, intangible, and can not interact with the participant in any way (including trading or chatting).

Ground Rules

Tactical Start: Starting in this mode will start all characters at 0 Endurance, and are not able to use any Inspirations throughout the course of the event.

Max Recovery: Characters are given an incredibly high regeneration rate, meaning Endurance use is no longer a problem.

No Travel Powers: Players are limited in how fast they can run and how high they can jump. Characters can not use Fly or Hover (or powers that mimic those effects). Characters can not use Teleport (except for powers that Teleport your enemies). The other effects of these powers (such as any Defensive boosts) will be in effect if the power is turned on while this rule is active.

No Stealth Powers: Powers that allow an increase to a Character's Stealth have the Stealth portion of the power disabled. You will still recieve other benefits of the power, such as any Defense boost.

No Pool Powers: Disallows the use of any Pool powers players may have on their character.

Invite Only: Other characters in the event must be invited into it by the Event Creator.

Gladiators

A Gladiator Match is a special kind of arena battle where each player commands a host of creatures. These creatures are unlocked by collecting Gladiator Badges, displayed on the Gladiator tab of the Badge menu. You may choose your team of gladiators by selecting the "My Gladiators" button in the Arena Kiosk menu or with the command "/gladiators". All gladiators you have unlocked are listed along with their point costs. To build your team, select any gladiator from your list using the radio buttons next to it. The cost of that creature is automatically subtracted from your total points. You can have up to 3 creatures of the same type and cannot exceed the 1000 point limit. When you are done, select "OK" or "Apply". The game will remember your selections, and these gladiators will be your team for any Gladiator Match. You can return to the Gladiator screen and change your team selections at any time outside an arena battle.

To start a Gladiator Match, go to Create Event and choose the Gladiator or Team Gladiator. Gladiator matches pits your team against all others. Team Gladiator allows teams of two players to field their gladiators against other teams.

Once the match starts, your gladiators do all the fighting for you. You are untargetable and unable to use any of your own powers. You can command your team using the same controls the Mastermind uses to command his minions.

PvP

Player versus Player Combat

Player versus Player combat is when two or more players engage in combat with one another. Currently this is only available in the Arena in Paragon City. While conducting PvP combat, certain powers will have different effects. These effects are against other Player Characters only, and will not effect the normal Villains in City of Heroes.

General Changes

There are a few overall changes that effect players and their powers which are new. Status Effect powers now have a suppression on them, preventing 'Chain Holds' from happening. If a player is effected by a Status Effect in PvP, when that effects duration ends, the player will be immune to that effect for a set period. When the Immunity period ends, Status Effects act normally.



De-Toggle Effects:Several powers now have a chance of turning off one or more Toggle powers on a target.

Powers which shut off a single Toggle:
Inherent: Brawl
Force Field: Force Bolt
Kinetics: Repel



Powers which have a chance of shutting off more than one Toggle:
Storm Summoning: Thunder Clap
Storm Summoning: Lightning Storm
Force Field: Repulsion Field
Force Field: Repulsion Bomb
Peacebringer: White Dwarf Strike
Warshade: Black Dwarf Strike
Blaster: Devices: Trip Mine
Blaster: Devices: Time Bomb
Blaster: Energy Manipulation: Energy Punch
Blaster: Energy Manipulation: Bone Smasher
Blaster: Electrical Manipulation: Charged Brawl
Blaster: Electrical Manipulation: Havok Punch
Blaster: Fire Manipulation: Fire Sword
Blaster: Fire Manipulation: Fire Sword Circle
Blaster: Ice Manipulation: Frozen Fists
Blaster: Ice Manipulation: Ice Sword



Stealth: Stealth, Perception and Invisibility powers now effect the distance at which opponents (and their visual effects) are drawn. If an opponent moves out of your visual range, you will lose targetting on them as well. Note that many powers have been upgraded to add in a bonus to perception range to help offset the strength of Stealth powers.



Taunt: Taunting an opponent in PvP will result in a Taunted message upon activation of any offensive power and automatic Target Change to the Taunter if he is still within range. If you are using a Buff or Healing ability and your targeet is friendly, that power will work normally and not result in a Taunted message.



Terrorize: Terror will cause effected players to stand cowering, unable to fight back for the duration of the effect. If they are damaged, however, they may retaliate with a single attack, or attempt to flee for several seconds before the Terrorize once again freezes them in place.



Confusion: Confuse effects will cause all entities to appear friendly to the Confused target. Any use of Area Effect abilities will effect friend and foe alike, as you cannot tell the difference. Any activation of a targetted power has a chance of changing targets to the next available target instead of your current target.



Control Effects Nearly all Control Effects (Stun, Mez, Immobilize, Terrorize, Hold) have reduced duration when used in PvP. Additionally, these effects are subject to a 'Suppression' effect, which will prevent targets from being 'controlled' repeatedly. The suppression period varies based upoin the ability used and is generally much shorter duration that the initial Control Effect.

Inherent Powers

Brawl now has a slight chance of shutting down 'Toggle Powers' on the target. This can be used to help break through a tankers Defenses, shut down a Blasters Flight or even shut down a Scrappers Regeneration.

Blaster Powers

A portion of all Blasters attacks are unresistable in PvP. This means that the damage ignores whatever resistance the target has.

Controller Powers

Status Effect powers now have a suppression on them, preventing 'Chain Holds' from happening. If a player is effected by a Status Effect in PvP, when that effects duration ends, the player will be immune to that effect for a set period. When the Immunity period ends, Status Effects act normally.

Defender Powers

Defenders Debuff powers are not resistable in PvP.

Scrapper Powers

Scrappers Critical Hit effects are not resistable in PvP.

Power Changes- Tanker

The Inherent Taunt aspect of Tankers attack powers do not effect other players in PvP. Only active Taunts will force players attention to a tanker. Additionally, Taunt has a considerably shorter duration in PvP.

Power Changes- Kheldian

There are no changes specific to the Kheldian Peacebringer or Warshade for PvP.

Invention System

Salvage

There are two types of salvage dropped; base salvage and invention salvage. Base salvage is used for your Supergroups' base and invention salvage is used to make enhancements. Base Salvage does not count toward your inventory size. Personal Storage Lockers will hold your Invention Salvage and are located around Paragon City. Base Storage Objects will hold Base Salvage only. The two types of invention salvage drops are magic and technology.

There are also different rarities of invention salvage dropped: common, uncommon and rare. These will determine how effective your enhancement will be, different enhancements use different rarities of invention salvage. You can convert Invention Salvage into Base Salvage by clicking on 'Convert' on any Workbench.

Inventing Enhancements

You will need two or three things to craft an enhancement: a Workbench, usage fee, invention salvage and, depending on the rarity, a recipe.

When at a Workbench, click on the Workbench to view the list of recipes.

Pressing the >> button will show what salvage is needed to make this enhancement. When you have decided what enhancement you want to create, press the Create button and it drop into in your enhancement tray.

If you don't have any room in your enhancement tray, you won't be able to create that enhancement.
An advantage to using the uncommon and rare enhancements is that even though their regular bonus is lower compared to regular crafted enhancements when it comes to effectiveness, they have multiple effects.

Recipes

Recipes will drop along with salvage. These recipes can be used only once, and are used along with the uncommon and rare salvage. The level of the recipe will be based on the level of the critter it drops from. As you use Common Recipes, you can acquire special badges that allow you to 'memorize' those Recipes.

Enhancement Sets

The uncommon and rare crafted enhancements slot into powersets, which give you additional permanent benefits. When there are three or more enhancements from the same set in a power, you get an overall bonus to your character. These power sets can be as small as three enhancements, or as many as six. When slotting into a powerset, you can only put one of each type of enhancement from the set into the power.

Keep in mind that these bonuses apply to your character at all times; and apply to all of your powers not just the one you have it slotted in. You do not need to have the power active in order to get the bonus.

Consignment Houses

Note: The Consignment Houses section appears in Hero Help only

These are places that you can visit to buy or sell your invention salvage and recipes. Invented enhancements will also be available to you to buy or sell. Wentworth's Fine Consignments are located in Atlas Park, Kings Row, Steel Canyon, and Talos Island. See the Wentworth Information Representative for more information on how to use the consignment house.

The Black Market

Note: The Black Market section appears in Villain Help only

These are places that you can visit to buy or sell your invention salvage and recipes. Invented enhancements can also be available for you to buy or sell. The Black Market is found in Mercy Island, Cap au Diable, Sharkhead, and St. Martial. See 'the guy who looks like he knows something' for more information on how the Black Market works.

Flashback System

Ouroboros

You can reach Ouroboros via an Ouroboros Portal as long as you are level 25 or higher. You will receive the power to create Ouroboros Portals by being exposed to time travel either through completing certain missions or earning particular badges but you may enter Ouroboros via your own portals or the portals of others.

Within Ouroboros you can learn more about time travel and also use crystal pillars to Flashback to your past to replay past story arcs and other notable missions.

Flashback

Visit the Aspect of the Pillar crystals within Ouroboros to activate Flashback. All the missions available to you will be listed, grouped by level. Any story arc or mission you have already played will have a gold star in front of its name and the name will be in gold and everything else will be in white. Clicking on a name will show you the contact and the introduction to the mission. If you accept the mission you'll be taken to the Challenge Settings page. Once you've chosen your Challenge Settings the Flashback is underway! Clicking on the big crystal will always transport you to the mission contact.

Once you're in Flashback mode you can't invite anyone to your team and if team members leave the team they can't rejoin, so it's best to get any teammates invited before you set up the Flashback. While you're in Flashback mode your other contacts are unavailable to you so if you want to stock up on Inspirations, visit Mender Roebuck in Ouroboros.

Challenge Settings

You can increase the difficulty of Flashbacks and Task Forces by selecting Challenge Settings. By customizing these settings you can add a time limit, limit the number of allowed defeats, disable certain powers, weaken yourselves, strengthen the enemies, disable the Enhancements in your powers or prevent the use of Inspirations - in whatever combination you feel daring enough to try. Succeeding Challenges provides rewards (except on Flashback for single missions) depending on the settings and the level of the Story Arc or Task Force. Failing a Challenge does not end the mission, it simply forfeits the reward. At the end of the Story Arc a summary page shows you how you fared.

On the Challenge Settings page you can select the Gold, Silver or Bronze time limit (or leave the default of no limit). You can select from unlimited lives, or from zero to 5 defeats permitted during the Story Arc. You can disable Temporary Powers, Ancillary/Patron Powers, Travel Powers (which will prevent all travel-like effects including Speed Boost) or everything except for your Archetype Primary and Secondary powers. You can debuff yourself and any teammates, which will weaken your damage and make you more susceptible to enemy status effects. You can buff the enemies on mission maps, which will strengthen their damage (among other things). You can disable Enhancements, which will make all your powers perform as if you had no Enhancements slotted, including disabling any Invention Set Bonuses or similar things. Lastly, you can prevent Inspirations from being used.

Each of these categories works independently and they can all be turned on at once.

Day Jobs

About Day Jobs

Day Jobs reward your characters even when they aren't online. Day Jobs give your character additional badges, temporary powers and benefits when they log back in. They're also a great way to fill in gaps in a character's back-story and history. You can earn Day Job benefits by logging in, after logging out for a period of time, at any Day Job location.

Below is a list of some of the Day Jobs available for heroes:

Day Job NameLocation to Logout
City OfficalCity Hall (Atlas Park)
Law EnforcerPolice Station
CommuterTrain Stations
Shop KeeperStore Lobbies
InternPortal Corp Lobbies
CaregiverHospital Lobbies
ProfessorInside Universities
MidnighterInside Midnighter's Club
BankerInside a Vault
ClubberPocket D
Fashion DesignerTailor Lobbies
MorticianGraveyards


Each Day Job has a benefit associated with it; try out several Day Jobs to find the ones that fit your character. Explore Paragon City to uncover many more Day Jobs and the benefits they grant. You can learn more about Day Jobs by visiting the Day Job Recruiters in Atlas Park and Galaxy City.

Note: The following are the day jobs for Villains

Day Job NameLocation to Logout
DemagogueArachnos Building (Port Oakes)
Arachnos AgentArachnos Bases
PilotNear Black Helicopters
SmugglerFerry Docks
Crey EmployeeCrey Industries Building in Nerva
PainspecialistHospital Lobbies
ProfessorInside Universities
MidnighterInside Midnighter's Club
ThiefInside a Vault
ClubberPocket D
Fashion DesignerTailor Lobbies
MorticianGraveyards

Day Job Benefits

Day Jobs allow players to log out at a specific location, like a hospital or vault, and when they return to play they will gain a benefit of some kind. All of the benefits, other than badges and accolades, are temporary or have a finite amount of uses. However, logging out in the same area again will replenish the timer or number of uses left on a power. Most benefits take 10 days of logged out time to reach the maximum benefit from the rewards granted from Day Jobs. However, obtaining badges and accolades can not only improve the rate at which you gain additional time on your Day Job powers, but they can also increase the potency of them!

Day Job Badges

If a character is logged out (consecutively or non-consecutively) for a total of 21 days they will earn the badge associated with that Day Job. This will increase the rate at which the player gains the maximum number of uses, achieves maximum duration of the power, or it will increase the potency of the reward granted on the temporary powers awarded by Day Jobs.

Day Job Accolades

An Accolade is obtained by earning two Day Job badges that work in conjunction with one another. There are a large number of Day Job accolades to unlock which grant additional bonuses on top of those normally granted by your Day Jobs. These Accolades grant a character powers, which they can earn additional charges or usage time for, by logging off in either of the areas associated with the Accolade.

Below is a list of some, but not all, of the Day Job Accolades:

Accolade NameDay Job #1Day Job #2
Police ChiefLaw EnforcerCity Official
Security ChiefLaw EnforcerBanker
ScientistProfessorIntern
PhysicianProfessorCaregiver
AlchemistCaregiverMidnighter


Once your character obtains a Day Job badge, check your list of Accolades for hints on what Day Jobs to earn next to earn your accolade.

Note: The following are accolades for Villains

Accolade NameDay Job #1Day Job #2
Web WeaverArachnos AgentDemagogue
Black OpsArachnos AgentThief
Crey ScientistPain SpecialistCrey Employee
PhysicianProfessorPain Specialist
AlchemistPain SpecialistMidnighter

On Patrol

A character is considered to be “On Patrol” when they log out. The character will earn 1 bar of +50%% experience (when defeating enemies) for every 24 hours they are logged out. A player can earn up to 10 bars of +50%% experience this way. Periods of bonus experience are shown as a blue portion of your experience bar. One thing to note is that if a player has any experience debt, the debt will be removed first before any bonus experience is applied.

If your character has a number of bars of bonus experience that exceeds the number of experience bars you need to level up, then the +50%% experience bonus period will carry over to the next security/threat level.

Merit Rewards

Earning Merits

A character earns a number of Merit Rewards each time they complete a difficult or time consuming task. The following tasks grant Merit Rewards: Story Arcs, Task Forces, Trials, Raids and Giant Monster encounters. The number of Merits earned is relative to the average completion time for that task.

Tasks that require more man power and time will grant more Merit Rewards upon completion. Taskforces/Strikeforces and Trials grant the greatest number of Merit Rewards per hour while Story Arcs grant a lesser amount.

Merit Rewards and Tasks

Different tasks handle how they grant a player Merit Rewards differently. Taskforces, Trials and Raids offer greater rewards for the time involved to complete them, but completing the same task within 24 hours will reduce the number of Merits that the task would normally grant.

Story Arcs will award the player with Merit Rewards, but they offer significantly reduced rewards for the time involved to complete them. They, however, do not have the number of Merits awarded reduced if they’re completed multiple times within 24 hours.

Spending Merits

Merits can be exchanged for a large variety of rewards including random Taskforce and Trial recipes, random rare salvage, Single Origin enhancements and Invention Origin enhancements. Merit Reward vendors are located within each zone in a central location.