WDW file structure
From Paragon Wiki Archive
Revision as of 15:46, 22 July 2008 by Konoko (Talk | contribs) (New page: == Overview == Issue 12 introduced the ability to save in-game window positions. This article aims to document the format/syntax of the text files created. == Quick version == <code>s...)
Overview
Issue 12 introduced the ability to save in-game window positions. This article aims to document the format/syntax of the text files created.
Quick version
status 470 959 295 65 1.000000 7c7c7cff 4d 0 2
- status = window name
- 470 = X coordinate
- 959 = Y coordinate
- 295 = width
- 65 = height
- 1.000000 = window scale
- 7c7c7cff = color. Not sure since I use gray, but I kind of think it may be bbggrraa or some other nonstandard order.
- 4d = Z position (do not edit)
- 0 = detached, 1 here would be attached to its standard parent window
- 2 = visible, 4 here hides the window. Looks like a bit field. Not sure if the '1' bit means anything or what would happen if you put 6 here.