Fighting
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Revision as of 20:46, 29 January 2007 by TayJK (Talk | contribs) (Finished article. Still missing recharge info and overview. Removed Work in Progress tag)
Overview
Fighting
Power Tables
The following table shows which powers are available and at what level:
Power | Level | Effect | |
Boxing | 6 | Melee, Moderate Dmg(Smash), Foe Disorient | |
Kick | 6 | Melee, Moderate Dmg(Smash), Foe Knockback | |
Tough | 14 | Toggle: Self +Res(Smash/Lethal) | |
Weave | 20 | Toggle: Self +Def(All), Res(Immobilize) |
Powers
The following are powers in the Fighting powerset.
Boxing
A decent puch that has a small chance to Disorient foes.
Kick
A modest kicking attack that has a small chance to knock opponents down.
Tough
While active, you are tough and slightly resistant to Smashing and Lethal damage. You must be at least level 14 and have Boxing or Kick before selecting Tough.
Recharge | - |
Minimum Level | 14 (Any Archtype) |
Effects | Toggle |
Self +Resistance(Smash/Lethal) | |
Enhancements | Enhance Damage Resistance |
Reduce Endurance Cost | |
Increase Attack Rate |
Weave
While active, you bob and weave, increasing your Defense to all attacks, as well as your resistance to Immobilize. You must be at least level 20 and have two other Fighting Powers before selecting Weave.
Recharge | - |
Minimum Level | 20 (Any Archtype) |
Effects | Toggle |
Self +Defense(All), Resistance(Immobilize) | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Defense Buffs |
External Links
Fighting Pool at RedTomax.com