Rogue Robots
Overview
In their attempts to create even more intelligent robots than the deadly machines they currently field, the Council has added organical material to them, thus creating unwillingly artificial life. Now these creations have developed their own plans and have turned against their masters.
This faction is present only in CoH, and will only spawn during its own mini-Story Arc, available from Merisel Valenzuela or Allison King. (Levels 30 - 34)
Background
There is no official background about this group at this time.
Villain types
Minions
Zenith Mech Man
These former Council Robots have achieved sentience and no longer obey their programming. They now seek to further only their own inhuman goals.
Powers
Blast Ranged, Energy/Smash Damage, Foe Knockback
Zenith Mechs Blast sends a focused beam of energy that can knock foes back.
Cybernetic Blade Melee, Lethal
A Cybernetic Blade is a powerful lethal attack.
Resistance +Res( S-15 L50 P60 ) +Prot( Sl 100 Fr 100 )
Auto, Self
Zenith Hoverbot
These former Council Robots have achieved sentience and no longer obey their programming. They now seek to further only their own inhuman goals.
Powers
Flight Self fly
Hoverbots can Fly
Robot Missile Launcher Ranged, Area of Effect, Lethal/Smash, Foe Knockback
Hoverbots can launch small missiles at long range.
No Melee attacks No Hand to Hand
Zenith Hoverbots do not have any melee attacks at all.
Lieutenants
MK I Zenith Warcry
These former Council Robots have achieved sentience and no longer obey their programming. They now seek to further only their own inhuman goals.
Powers
Missile Launcher Ranged, Area of Effect, Lethal/Smash, Foe Knockback
Zenith Warcries can launch small missiles at long range.
Power Blast Ranged, Energy/Smash Damage, Foe Knockback
Power Blast sends a focused beam of energy at a foe that can knock him back.
Pummel Melee, Heavy Smash
Zenith Warcry brawling attacks.
Resistance +Res( S-15 L50 P60 ) +Prot( Sl 100 Fr 100 )
Auto, Self
Bosses
MK II Zenith Warcry
These former Council Robots have achieved sentience and no longer obey their programming. They now seek to further only their own inhuman goals.
Powers
Missile Launcher Ranged, Area of Effect, Lethal/Smash, Foe Knockback
Zenith Warcries can launch small missiles at long range.
Power Blast Ranged, Energy/Smash Damage, Foe Knockback
Power Blast sends a focused beam of energy at a foe that can knock him back.
Pummel Melee, Heavy Smash
Zenith Warcry brawling attacks.
Resistance +Res( S-15 L50 P60 ) +Prot( Sl 100 Fr 100 )
Auto, Self
Named Bosses
- Prototype A12 (Mk II Zenith Warcry)
- Prototype B15 (Mk II Zenith Warcry)
- Progenitor Runtime 001 (Mk II Zenith Warcry)