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Turrets

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Revision as of 20:59, 26 January 2006 by Sir Giles (Talk | contribs) (Dual Artillery Gun)

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Overview

Villain Types

Minions

Pop Up Anti-Personnel Gun

Turrets like these are rumored to be based on designs stolen (or bought) from Crey Industries. This one matches the design for a Pop-Up Anti-Personnel turret. The Crey security catalog entry reads: "Our hidden turrets can be placed as a nasty surprise for anyone who thinks the´ve bypassed your security"

EnergyMastery LaserBeamEyes.png Gun Ranged Lethal
The Chain Turret can fire at an extremely fast rate.

Invisibility Invisibility.png Hidden Spawn
Pop-Up Turrets have the ability to spawn hidden in walls, untargetable until a hero gets near. They can´t hide while in combat or after it.

Notes:

These are found typically in Striga (Wolf´s Throath) and a great number of them will appear in the heroes´ base in Blood Bay if a villain comes too near it.

Dual Artillery Gun

The Crey security catalog entry reads: 'Our Dual Artillery Gun provides an excellent balance between the need for concentrated firepower and the desire to keep under budget. Ask about our options close-quarter flamethrower!'

Powers

AssaultWeapons ShotgunSlug.png Dual Cannon 2 Hits Ranged Lethal
The Dual Turret can fire at an extremely long range, and is very accurate.

AssaultWeapons ARBurst.png Flame Thrower Moderate Damage over Time (fire)
You are taking Fire Damage over Time from the Turert's Flamethrower.

Notes

Turrets lack any kind of hand to hand attacks. If you attack them in melee range they will use the flamethower instead.

The Dual Cannon attack says it's a Lethal damage attack in the info window, but the combat chat window text says it's energy damage.

Lieutenants

Quad Howitzer Battery

The Crey security catalog reads: 'The Quad Howitzer Battery provides top-notch firepower for defending your installation with it's four heavy cannons and optional flamethrower.'

AssaultWeapons ShotgunSlug.png Quad Cannon Ranged Lethal
The Quad Turret can fire at an extremely long range, and is very accurate.

AssaultWeapons ARBurst.png Flame Thrower Moderate Damage over Time (Fire)
You are taking Fire Damage from the turret´s flamethrower.

Notes Turrets lack any kind of hand to hand attacks. If you attack them in melee range they will use the flamethower instead.)

Bosses

High Explosive Missile Turret

Turrets like these are rumored to be based on designs stolen (or bought) from Crey Industries. This one matches the design for a High Explosive Missile Turret. The Crey security catalog entry reads: "When you need maximun defense and cost is no concern, the Hi-Explosive Missile Turret is the premier choice. It´s high powered explosive rockets can ruin the day for nearly any attacker"


Incendiary Missile Turret

Turrets like these are rumored to be based on designs stolen (or bought) from Crey Industries. This one matches the design for a Incendiary Missile Turret. The Crey security catalog entry reads: "When the Crey labs came up with a powerful new incendiary formula, it didn´t take us a minute to think of modifying our already popular Missile Turrets to take advantage of it. We think you´ll like the results."

AssaultWeapons ARBurst.png Incindiary Swarm Missiles Ranged Area of Effect Lethal/Fire + Burn
Missile Turrets can launch a pack of 8 Incindiary Swarm missiles.

Toxic Gas Missile Turret

Turrets like these are rumored to be based on designs stolen (or bought) from Crey Industries. This one matches the design for a Toxic Gas Missile Turret. The Crey security catalog entry reads:"Sometimes even the strongest conventional defense isn´t enough to dissuade some of the stranger threaths your installation may face. Crey Industries is ready to provide you with the perfect solution when you need maximun levels of non-conventional force. Our Toxic Gas Missile Turrets can supress even the most unconventional of foes with their deadly vapors"

AssaultWeapons ARBurst.png Gas Swarm Missiles Ranged Area of Effect Lethal + Hold
Missile Turrets can launch a pack of 8 Gas Swarm missiles.