Animus Arcana
Overview
Living spells that roam freely through the spirit world that is Night Ward, such are the Animus Arcana.
Enemy Types
Minions
Ball of Light
The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. Balls of Light are made of pure optimism and hope, conjured together by an earnest effort to heal another being.
Powers
Burst of Light PBAoE (Single Target), Heal (Any), Moderate DMG (Self), -Regen(Self), +RES(Self, Heal)
You unleash a burst of light which dramatically heals the wounds of a nearby entity. This entity may be friend or foe. The power of the heal dims you slightly, causing you damage and preventing any healing or regeneration on yourself for a while.
Flash Targeted AoE, High DMG(Energy), Hold
You create a brilliant flash which temporarily blinds your opponents, causing energy damage and freezing them in place. There is a chance that this flash will also briefly blind other opponents near to the main target.
Surge of Light PBAoE (Single Target), Heal (Any)
With a surge of positive energy, you heal a single target.
Damage Resistance Resistance
The Animus Arcana have a variety of strengths and weaknesses, depending on their type.
Fly Flight
Some members of the Talons of Vengeance have grown wings and are capable of flight.
Cloud of Ice
The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. Frigid temperatures permeate the air surrounding this living spell, slowing the movement of nearby aggressors.
Powers
Freeze Ray Ranged, High DMG(Cold), Hold(Foe)
You fire a lance of supercooled ice at your target that causes the target to freeze upon impact. The affected target suffers cold damage and is held in place, unable to move.
Ice Blast Ranged, Superior DMG(Smashing/Cold), -Speed(Foe, All), -Rech(Foe)
You hurl large shards of ice at your opponents. These cause smashing damage on striking the target before chilling them, which causes cold damage and reduces both attack and movement speeds for a time.
Ice Storm Targeted AoE, Minor DoT(Cold, Lethal), -Rech(Foe), -Speed(Foe, All)
You create an ice storm around one of your opponents. This storm deals a constant stream of damage over a large area and can slow the movement of all opponents caught in its radius.
Damage Resistance Resistance
The Animus Arcana have a variety of strengths and weaknesses, depending on their type.
Fly Flight
Some members of the Talons of Vengeance have grown wings and are capable of flight.
Fireball
The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. This potent offensive magic repeatedly tries to "make friends" with those it encounters, causing more fire to come into being.
Powers
Fire Blast Ranged, Superior DMG(Fire), Moderate DoT (Fire)
You launch a strong blast of fire at a target, causing fire damage. The target is set ablaze and suffers additional fire damage over time.
Fire Burst Ranged (Targeted AoE), High DMG(Smashing/Fire), Moderate DoT(Fire)
You launch a fireball at a targeted foe. This fireball explodes on reaching the target. Anyone caught in the radius of the explosion is burned and set ablaze.
Flares Ranged, High DMG (Fire)
You launch a small volley of flares at a single target, causing fire damage.
Damage Resistance Resistance
The Animus Arcana have a variety of strengths and weaknesses, depending on their type.
Fly Flight
Some members of the Talons of Vengeance have grown wings and are capable of flight.
Lightning Storm
The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. This mass of electrical energy causes the air around it to visibly crackle, sending lightning flying to nearby grounding points at every possible juncture.
Powers
Ball Lightning Targeted AoE, High DMG(Energy), High DoT (Energy), -End(Foe), Chance for -Rec(Foe)
You fire a highly charged ball of electrical energy that erupts on hitting its target. This deals energy damage over time to all affected targets and drains some of their endurance. Targets may also suffer from a reduced recovery rate.
Jolting Chain Ranged (Chain), Moderate DMG (Energy), -End(Foe), Knockdown(Foe), Chance for -Rec(Foe)
You can send a bolt of electricity through multiple opponents, knocking each down and causing some energy damage. Affected targets also suffer endurance loss and may suffer suppressed recovery. The electric charge can jump to multiple opponents.
Lightning Bolt Ranged, Superior DMG(Energy), -End(Foe), Chance for -Rec(Foe)
You launch a bolt of electrical energy at your foe, causing energy damage and draining the target's endurance. The target also has a chance to suffer reduced recovery.
Damage Resistance Resistance
The Animus Arcana have a variety of strengths and weaknesses, depending on their type.
Fly Flight
Some members of the Talons of Vengeance have grown wings and are capable of flight.
Lieutenants
Animated Staff
The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. This magic staff was once wielded by a powerful magic-user - their aptitude has bled into the weapon itself, granting it a life of its own.
Powers
Innocuous Strikes Melee (Cone), High DoT(Smashing), -Speed(Foe, All), Chance for Immobilize (Foe)
You batter your foes' feet and legs with a flurry of blows. This deals smashing damage to all enemies within a cone before you. This attack will also reduce your opponents' movement speed, with a chance of immobilizing them completely.
Mastery of Form Self, +DMG(All), +ToHit
You are a living staff whose mastery of form is unique. You are able to boost your damage and chance to hit regularly.
Mercurial Blow Melee, Minor DMG (Smashing), -DEF(Foe, All)
You strike your foe with a lightning fast blow, dealing smashing damage and reducing the target's defense.
Serpent's Reach Ranged, High DMG(Smashing), Chance for Knockdown
You release a burst of energy, causing smashing damage to a distant target. This burst of energy has a good chance of knocking your target to the ground.
Sky Splitter Melee, Extreme DMG(Smashing), +RES(Self, All), +Regen(Self, All), +Rec(Self, All), +ToHit(Self), Knockdown(Foe), Chance to Stun(Foe)
You bash your opponent with a powerful overhead strike. This attack causes significant smashing damage and will knock your target off their feet. In extreme cases, your opponent will also be stunned. You will gain a buff to regeneration, recovery, damage and chance to hit.
Damage Resistance Resistance
The Animus Arcana have a variety of strengths and weaknesses, depending on their type.
Fly Flight
Some members of the Talons of Vengeance have grown wings and are capable of flight.
Crystal Ball
The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. Years of channelling power through the mists of time has granted these Crystal Balls the power to alter time's effects on objects in close proximity.
Powers
Crush Ranged, High DoT(Smashing), Immobilize(Foe), -Speed(Foe, All), -Fly(Foe)
You create a gravity well around a single target. This crushing well causes continual smashing damage and immobilizes the target. Flying targets are also brought to the ground.
Farsight PBAoE, +ToHit(Team), +DEF(Team, All), +Perception(Team)
You give your allies a brief glimpse into the future, providing them an increase in their perception, chance to hit and defenses.
Lift Ranged, High DMG(Smashing), Knockup(Foe), -Fly
You negate the force of gravity around your target, violently sending them into the air. This causes smashing damage when they fall to the ground.
Spectral Wounds Ranged, High DMG(Psionic), -Run
You create spectral wounds on your target, which struggles with its grip on reality. This causes psionic damage and prevents the target from fleeing briefly, though some of this damage is not real and will be undone within a few seconds if the target survives.
Temporal Mending PBAoE, Heal(Ally), HoT(Ally), +RES(Speed/Rech Debuff)
You mend the wounds of yourself and nearby allies by placing your bodies in a past or future state where they are far less injured, immediately healing them and continuing to do so for several seconds. Allies are also resistant to attack and movement speed debuffs for a short time.
Time's Juncture PBAoE, -DMG(Foe, All), -Speed(Foe, All), -ToHit(Foe)
You create a time dilation field around you causing enemies who get too close to be slowed to a crawl. Affected targets will see their movement speed, damage and chance to hit decreased substantially. Enemies affected by Delayed have these affects increased.
Damage Resistance Resistance
The Animus Arcana have a variety of strengths and weaknesses, depending on their type.
Fly Flight
Some members of the Talons of Vengeance have grown wings and are capable of flight.
Forbidden Knowledge
The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. Infused with years of complex ritual magic, this ancient tome contains secrets never meant to be known.
Powers
Dark Blast Ranged, High DMG(Negative), -ToHit(Foe)
You unleash a long range blast of darkness that causes negative energy damage and reduces the target's chance to hit.
Gloom Ranged, High DoT(Negative Energy), -ToHit(Foe)
You unleash a nebulous mass of darkness that slowly drains a target of life, causing negative energy damage over time and reducing their chance to hit.
Life Drain Ranged, Superior DMG(Negative Energy), Heal(Self), -ToHit(Foe)
You channel hidden knowledge to drain some life energy from a target foe and reduce their chance to hit. Some of that drained life energy is transferred to you.
Tenebrous Tentacles Ranged (Cone), Minor DMG(Negative Energy), Moderate DoT(Smashing), Immobilize(Foe), -ToHit(Foe)
You ensnare targets arrayed before you in a mass of tentacles pulled from the nether. These tentacles immobilize your foe and deal negative energy damage. The tentacles also continue to pummel your target, dealing smashing damage over time and reducing the target's chance to hit.
Torrent Ranged (Cone), Minor DMG(Smashing), Knockback(Foe), -ToHit(Foe)
You summon a wave of mire that sweeps away foes within its arc. The attack deals negative energy damage and sends foes flying, while also reducing their chance to hit.
Damage Resistance Resistance
The Animus Arcana have a variety of strengths and weaknesses, depending on their type.
Fly Flight
Some members of the Talons of Vengeance have grown wings and are capable of flight.
Bosses
Counter Spell
The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. Few wizards dare to call a Gate into existence, and even fewer correctly estimate their ability to control it. The unfortunate soul of this Gate's summoner is forever bound to it, calling forth demons until this foul magic is dispelled.
Powers
Howl Ranged Cone, Medium DMG(Smashing/Energy), Foe -Res(All)
A short range, but powerful sonic attack. Damage: Medium, Recharge: Slow
Scream Ranged, Moderate DoT(Smashing/Energy), -Res
Your Scream can cause serious damage to a target, while weakening their resistance to further damage. Damage: Moderate(DoT), Recharge: Moderate
Shout Ranged, Heavy DMG(Smashing/Energy), Foe -Res(All)
You blast your foe with a tremendous Shout, damaging them and reducing their Damage Resistance. Damage: High, Recharge: Moderate
Blessing of Rejuvenation PBAoE +HP Aura
The Counter Spell's Blessing of Rejuvenation constantly heals nearby allies.
Sonic Barrier Ranged, Ally +Res(Smash, Lethal, Toxic)
This shield dramatically reduces the damage an ally takes from Smashing, Lethal, and Toxic attacks for a limited time. You cannot stack multiple Sonic Barriers on the same target; however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Haven. You cannot use this power on yourself. Recharge: Very Fast
Sonic Dispersion Toggle: PBAoE, Ally +Res(All Damage except Psionic, Hold, Immobilize, Disorient)
You create a large field of sonic waves, protecting all allies inside. The Sonic Dispersion gives all allies within increased Resistance against all damage except Psionic. The Sonic Bubble also protects allies from Immobilization, Disorient, and Hold effects. Recharge: Slow
Damage Resistance Resistance
The Animus Arcana have a variety of strengths and weaknesses, depending on their type.
Fly Flight
Some members of the Talons of Vengeance have grown wings and are capable of flight.
Gate
The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. Few wizards dare to call a Gate into existence, and even fewer correctly estimate their ability to control it. The unfortunate soul of this Gate's summoner is forever bound to it, calling forth demons until this foul magic is dispelled.
Powers
22px Hell on Earth Ranged, Summon, +DMG(Pet, All), +ToHit (Pet)
You improve a demon pet's damage and chance to hit. The pet is also wreathed in Living Hellfire, which will occasionally create beings of fire to attack your enemies.
Melt Armor Targeted AoE, -DEF(Foe, All), -RES(Foe, All)
You target a location and dramatically heat the air, melting any protections on targets caught within the area. Affected targets suffer reduced defense and resistance.
22px Summon Demon Prince Summon Demon Prince
You summon a demon prince to assist you in battle.
22px Summon Demonlings Summon Demonlings
You summon demons to assist you in battle.
Cauterize Ranged, Heal(Ally)
You cauterize the wounds of a targeted ally, healing them.
Forge Ranged, +DMG(Ally, All), +ToHit(Ally)
You significantly enhance a single ally's damage potential and chance to hit.
Damage Resistance Resistance
The Animus Arcana have a variety of strengths and weaknesses, depending on their type.
Fly Flight
Some members of the Talons of Vengeance have grown wings and are capable of flight.
Time Stop
The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. This powerful spell was meant to stop all of time for its master, but quickly grew bored and wandered off on its own into the Night Ward.
Powers
Distortion Field Targeted AoE, -Rech(Foe), -Speed(Foe, All), Chance for Hold(Foe)
You slow the flow of time in a targeted area. Enemies who enter the field will have their attack rate and speed slowed dramatically. In addition, affected enemies might become held as they are frozen in time.
Lift Ranged, High DMG(Smashing), Knockup(Foe), -Fly
You negate the force of gravity around your target, violently sending them into the air. This causes smashing damage when they fall to the ground.
Propel Ranged, Extreme DMG(Smashing), Knockback (Foe)
You open a gravitational rift and retrieve a heavy object. You then launch this object at your target, causing smashing damage on impact and knocking the target back.
Time Crawl Ranged, -Rech(Foe), -Speed(Foe, All), -Regen(Foe), Special
You dramatically slow time around a single enemy, reducing their movement speed and attack rate. Time is slowed to such an extreme that their wounds will take longer to heal, reducing their regeneration rate. Time Crawl applies the Delayed effect on its target. Debuff and control effects from other Time Manipulation powers are increased on targets affected by Delayed.
Time Stop Ranged, Hold(Foe), -Regen(Foe), +RES(Foe, Heal)
You trap your target within the flow of time, causing them to be held helpless and to suffer from reduced effectiveness of regeneration and healing. The hold is more severe if the target is Delayed by Time Crawl.
Chrono Shift PBAoE, Heal(Team), +HoT(Team), +End(Team), +Rec(Team), +Rech(Team)
You cause nearby allies to act more quickly by allowing them to slip through the time stream seamlessly, allowing your allies to recover from battle and speed up their ability to fight back.
Damage Resistance Resistance
The Animus Arcana have a variety of strengths and weaknesses, depending on their type.
Fly Flight
Some members of the Talons of Vengeance have grown wings and are capable of flight.
Vorpal Sword
The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. Legendary artifacts only known in rumors and legends, Vorpal Swords are few and far between even in the Midnight Squad's prestigious membership, capable of dealing severe damage to any being wandering between dimensions.
Powers
Disembowel Melee, Superior DMG(Lethal), -DEF(Foe, All), Chance for Knockup(Foe)
You perform a powerful disemboweling maneuver that deals a great amount of damage and can knock a target up into the air. This attack also reduces a target's defense.
Hack Melee, Moderate DMG(Lethal), -DEF(Foe, All)
You hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit.
Head Splitter Melee, Extreme DMG(Lethal), -DEF(Foe, All), Chance for Knockdown
You perform a devastating Head Splitter attack that deals a massive amount of damage and reduces its Defense. The target may also be knocked to the ground.
Parry Melee, High DMG(Lethal), +DEF(Self, Melee/Lethal)
You parry incoming attacks, dealing lethal damage. Additionally, you will increase your defense against melee and lethal attacks for a short while.
Slash Melee, Minor DMG (Lethal), -DEF(Foe,All)
You perform a quick Slash that deals lethal damage and reduces a target's Defense, making him easier to hit.
Spear of Light Ranged, High DMG(Energy)
You discharge a beam of energy, striking the target for energy damage.
Whirling Sword PBAoE, Moderate DMG(Lethal), Moderate DoT(Lethal), -DEF(Foe, All)
You whirl around in a circle, slicing all foes in melee range for lethal damage. This attack also wounds your opponents, causing them to take minor lethal damage over time and reducing their defense.
Damage Resistance Resistance
The Animus Arcana have a variety of strengths and weaknesses, depending on their type.
Fly Flight
Some members of the Talons of Vengeance have grown wings and are capable of flight.
Ward
The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. Ward is the sentient Overspell that is in charge of managing all of the magical defenses of the Midnight Mansion in Night Ward. He is the Spellfather of the Animus Arcana.
Powers
Ball Lightning Targeted AoE, High DMG(Energy), High DoT (Energy), -End(Foe), Chance for -Rec(Foe)
You fire a highly charged ball of electrical energy that erupts on hitting its target. This deals energy damage over time to all affected targets and drains some of their endurance. Targets may also suffer from a reduced recovery rate.
Fire Blast Ranged, Superior DMG(Fire), Moderate DoT (Fire)
You launch a strong blast of fire at a target, causing fire damage. The target is set ablaze and suffers additional fire damage over time.
Freeze Ray Ranged, High DMG(Cold), Hold(Foe)
You fire a lance of supercooled ice at your target that causes the target to freeze upon impact. The affected target suffers cold damage and is held in place, unable to move.
Propel Ranged, Extreme DMG(Smashing), Knockback (Foe)
You open a gravitational rift and retrieve a heavy object. You then launch this object at your target, causing smashing damage on impact and knocking the target back.
22px Summon Demonlings Summon Demonlings
You summon demons to assist you in battle.
Surge of Light PBAoE (Single Target), Heal (Any)
With a surge of positive energy, you heal a single target.
Damage Resistance Resistance
The Animus Arcana have a variety of strengths and weaknesses, depending on their type.
Editor's Note: Ward is immobile. |
Elite Bosses
Dispel Magic
The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. Few wizards dare to call a Gate into existence, and even fewer correctly estimate their ability to control it. The unfortunate soul of this Gate's summoner is forever bound to it, calling forth demons until this foul magic is dispelled.
Powers
Energy Drain PBAoE, Self +End +HP, Foe -End
Energy Drain leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance and Hit Points. If there are no foes within range, you will not gain any Endurance. Recharge: Long
Energy Torrent Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Energy Torrent unleashes a cone of powerful energy that can smash foes and possibly send them flying. Damage: Moderate, Recharge: Slow
Explosive Blast Ranged (Targeted AoE), Moderate DMG(Smash/Energy), Foe Knockback
You hurl a blast of charged energy that violently explodes on impact, damaging all foes near the target. Explosive Blast may knock targets backwards. Damage: Moderate, Recharge: Slow
Power Blast Ranged, Moderate DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock them back. Damage: Moderate, Recharge: Moderate
Siphon Power Ranged, Foe -DMG, Team +DMG
You can Siphon the Power from a targeted foe, reducing their damage potential. The power is transferred back to you, increasing your own damage potential and that of all nearby allies. Recharge: Slow
Siphon Speed Ranged, Foe -Speed, Self +Speed, +Recharge
You can Siphon the speed from a targeted foe, Slowing their movement and attack rate while boosting your own. Recharge: Long
Damage Resistance Resistance
The Animus Arcana have a variety of strengths and weaknesses, depending on their type.
Fly Flight
Some members of the Talons of Vengeance have grown wings and are capable of flight.
Named Enemies
- Sharp (Vorpal Sword)
- Clarity (Crystal Ball)
Related Badge
Sorcerer's Apprentice Your magical aptitude allowed you to tame the wild magics of the Night Ward. The capricious Animus Arcana have been dispelled at your hand. |