User talk:Isawa koi
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Again, welcome! -- Agge (talk) 16:26, 6 May 2009 (UTC)
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Mission Arc #114992 - Hitting the Road
4 stars. I liked this story overall, with a few comments I'll make below. The custom mobs were great, although I thought Crossroads in mission 4 was a bit dull to look at. I'm thinking they'd be pretty mean in large numbers on a big team (Empathy Lts. with Beanbag, coupled with solid meleers? look out!). By the way, you should double-check the minion power settings - they recently changed how powers are distributed between the different settings, and I'm of the opinion that giving an Lt. broadsword scrapper Build Up is a bit mean. >.>
(I'm writing these a bit after the fact after I realized the 'give comment' command was too short. XD)
First mission was straightforward. I don't think any changes are needed there.
Mission 2 - please say that the mission is timed. Really minor nitpick for a small map, but I'm very used to being told that.
Jacob Gauss's name sort of comes out of nowhere here. Perhaps adding some dialog with Seaspray Siren at different health levels about him coming. I was fully expecting him to come as an ambush after I defeated her.
Mission 3 - map-wise and glowie-wise, I didn't really like this mission. This is more because I despise glowie hunts, but that's me. I suggest reducing the number of glowies to one each (1 bin, 1 white board, and the chest), and picking a smaller, more straightforward map - Medium Tech Standard Map 4 might work (I think. I'm looking at it in the editor but I don't remember how it actually plays). I also feel that all of the glowies should give some kind of clue (hence my suggestion of reducing the number). It'll also allow you to just put 'x clues to find' as a mission objective, which is less cluttery. The summary clue at the end was good, though.
Mission 4 - okay, story-wise I felt this came out of the blue. We remember the hostage, but the amulet comes out of left field. I admit I'm not sure how I would correct this... actually, you could place more clues in mission 3 leading to mission 4. Or something. I dunno, you're the one editing this. >.>
Mission 5 - I think Outdoor Graveyard 02 would be a better map - IIRC, its the one with Paragon City visible in the horizon.
I can't quite remember what the mission objective says now (it's been... geez, 15 minutes since I finished the mission and started typing this), but I think'Defeat Blacktop and retrieve the amulet' sounds better and removes the comma.
Also, you have 'it's' instead of 'its' in the clue in that mission. Or was it the other way around? Man, I got to keep better notes... check it anyway! :D
No souvenir? That makes me sad inside. :D On a more serious note - I think rating it a 'neutral' arc instead of 'heroic' would be more appropriate, entirely because of the conclusion of mission 2. I mean, you're KILLING Seaspray Siren - not really 'heroic' of you.
TL;DR - a couple of rough patches, but still pretty solid.