User:Fleeting Whisper/Help Menu/Architect - Tips
Tips
Tips
Rearrange Missions
You can click on any mission on the story progress bar and drag it to another location. This means you can rearrange missions in your story by simply dragging and dropping them to the location you want them to be.
Right-click in a text field
When you right-click in a text field, you get a variety of options to choose from. You can change the color, scale and font of the text. You can even insert what we call 'text substitutions' which allow you to call out the players name, origin, class, level and supergroup.
Question Marks
Every option in Architect has a ? attached to it. Use these question marks like tool tips to guide you through the story creation process.
Architect Taskforce
Unlike other taskforces outside of Mission Architect, you can add people to your team after you've already started the mission.
Map Placement
Maps that are entirely outdoors do not have a Front, Middle or Back. This is because those locations are based off of individual rooms. Outdoor maps are considered to be one big room. To that end, picking placement for enemies in outdoor maps may not work the way you want it to.
Security Level Scaling
When you play stories in Mission Architect, we automatically scale you to the level range of that story. For example, if you're level 10 and the story you're playing is level 25 - 30, we'll scale you up to level 25. Also, in this same example, if you were level 40 and you went to play this mission, we'd scale you down to level 30.
Text Replacement Commands
When typing dialog, there are a number of situations where you may want to refer to the players by name, level, class or gender. To do this, add the dollar sign $ to the front of these key words:
Commands:
- name or target: Replaces this text with the name the player playing arc.
- class or archetype: Replaces this text with the archetype of player playing arc.
- origin: Replaces this text with the actual origin of the player.
- supergroup: Replaces this text with the name of the player's super group of player playing arc. If the player doesn't have a super group the text 'No Supergroup' is displayed.
- level: Replaces this text with the level of the player playing arc.
- heshe: This option allows for gender switches, since the game knows whether you're playing a male or female you can specify which gender using the heshe replacement command, 'he' or 'she'. If you use capital versions of HeShe, the game will display them as capitals with replaced 'He' or 'She'.
- himher: Similar to heshe, this text can be used to display the proper gender of the player. This command also supports capitals. HimHer becomes 'Him' or 'Her'
- hisher: Replaces this text with the gender of the player. This command also supports capitals. HisHer becomes 'His' or 'Her'.
- sirmam: Replaces this text with 'sir' or 'mam' depending on gender. This command also supports capitals. SirMam becomes 'Sir' or 'Mam'.
Remember, you're going to have to add the dollar sign $ to the begining of these commands in order for them to work.
Unlockable Content
Unlockable Content
As you play through stories in Mission Architect and even as others play your stories, you'll earn Tickets. You can then take these tickets to an Architect Ticket Vendor and redeem them for various rewards. Some of those rewards are unlockable content to use within Mission Architect. Unlocking this content unlocks it for all of your characters. Below is a list of things that can be unlocked with Tickets.
Enemy Groups: These are full enemy groups such as Axis America, Praetorians and The Winter Horde.
Characters: These are packs of unique characters such as The Arachnos Pack that includes a Rank: Boss version of Lord Recluse, Ghost Widow, Mako, Scirocoo and others.
Map Sets: These are full map sets, with multiple maps in each set such as 5th Column, Original Caves and Arachnoid Tech.
Maps: These are unique map packs that contain similar maps in a group such as the Croatoa Map Pack that contains outdoor maps of many of the Croatoa areas.
Costume Pieces: These are different costume pieces that you can unlock that allow you to use these pieces on characters within Mission Architect. Examples include, Custom Weapons and Shields, Cimeroran Costume Pieces and Holiday Event Pieces.