Trick Arrow
Overview
Trick Arrow are tipped with an odd variety of payloads, which if used strategically, can dramatically alter a battle site. Trick Arrow is a primary powerset for Defenders and a secondary powerset for Controllers and Masterminds.
Possible Bows Weapon Customizations.
Power Table
The Trick Arrow powerset is available as a primary set for Defenders and as a secondary set for Controllers and Masterminds.. The following table shows which powers are available and at what level:
Power | Level as Primary | Level as Secondary | Effect | |
Entangling Arrow | 1 | 1 | Ranged Foe: Immobilize, -Recharge, -Fly, Slow | |
Flash Arrow | 1 | 2 | Ranged (Targeted Area of Effect) -To Hit, -Perception | |
Glue Arrow | 2 | 4 | Ranged (Targeted Area of Effect) -Speed, -Recharge, -Fly | |
Ice Arrow | 6 | 10 | Ranged Foe: Hold, -Speed, -Recharge | |
Poison Gas Arrow | 8 | 16 | Ranged (Targeted Area of Effect) -Damage, Sleep | |
Acid Arrow | 12 | 20 | Ranged (Targeted Area of Effect) Minor Damage over Time(Toxic), -Resistance(All), -Defense | |
Disruption Arrow | 18 | 28 | Ranged (Location Area of Effect) -Resistance(All) | |
Oil Slick Arrow | 26 | 35 | Ranged (Location Area of Effect) Knockdown, -Speed, -Defense, +Special(Moderate Damage over Time(Fire) while burning) | |
EMP Arrow | 32 | 38 | Ranged (Targeted Area of Effect) Foe: Hold, -Regen, -Endurance, Special Damage vs Robots; Self: -Recovery |
Powers
The following are powers in the Trick Arrow powerset.
Acid Arrow
This arrow explodes in a shower of acid on impact. This acid eats through armor, causing damage over time. It reduces the target's defense as well as his damage resistance.
Damage | Minor Damage Over Time (Toxic) |
Recharge | Slow |
Minimum Level | 20 (Controller) |
12 (Defender) | |
20 (Mastermind) | |
Effects | Ranged (Area of Effect) |
Foe -Resistance(All), -Defense | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Targeted AoE Damage |
Defense Debuff |
Disruption Arrow
This arrow plants a sonic resonator at a target location. The vibrations of the resonator weaken the damage resistance of all nearby foes.
EMP Arrow
This arrow can unleash a massive pulse of electromagnetic energy on impact. This EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will incapacitate all foes in its radius. Additionally, most machines and robots will take moderate high damage. However, this power uses a lot of endurance and leaves you unable to recover endurance for a while.
Damage | Moderate, High Damage versus Robots |
Recharge | Very Long |
Minimum Level | 38 (Controller) |
32 (Defender) | |
38 (Mastermind) | |
Effects | Ranged (Targeted Area of Effect) |
Foe: Hold, -Regeneration | |
Self -Recovery | |
Special vs. Robots | |
Enhancements | Enhance Accuracy |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Increase Attack Rate | |
Set Categories | Holds |
Endurance Modification |
Entangling Arrow
Upon impact, the Entangling Arrow releases a strong net that can immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is slowed. The Entangling Arrow can bring down flying entities and halts jumping.
Recharge | Fast |
Minimum Level | 1 (Controller) |
1 (Defender) | |
1 (Mastermind) | |
Effects | Ranged |
Foe: Immobilize, -Fly -Recharge, Slow | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Immobilize |
Flash Arrow
This arrow explodes in a dazzling flash of light and sound. The targets are so blinded that they can hardly see a thing. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to chance to hit.
Recharge | Slow |
Minimum Level | 2 (Controller) |
1 (Defender) | |
2 (Mastermind) | |
Effects | Ranged |
Foe: -To Hit, -Perception | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | ToHit Debuff |
Glue Arrow
This arrow carries a cartridge of intensely sticky glue, which explodes on impact. The glue slows the movement and attack rates of any foes in the area.
Recharge | Slow |
Minimum Level | 4 (Controller) |
2 (Defender) | |
4 (Mastermind) | |
Effects | Ranged (Targeted Area of Effect) |
Foe: -Speed, -Recharge | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Slow Movement |
Ice Arrow
This arrow can freeze a single foe in a block of ice. The target is frozen solid, helpless, and can be attacked. More powerful foes may not be held, but all affected targets will be slowed and take some cold damage.
Recharge | Moderate |
Minimum Level | 10 (Controller) |
6 (Defender) | |
10 (Mastermind) | |
Effects | Ranged |
Foe: Hold, -Speed, -Recharge | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Holds |
Slow Movement |
Oil Slick Arrow
On impact, this arrow creates an oil slick that slows foes in the area and many cause them to slip and fall. The oil slick is very flammable and may burst into flames if fire is used near it.
Damage | Special Damage(Fire) |
Recharge | Long |
Minimum Level | 35 (Controller) |
26 (Defender) | |
35 (Mastermind) | |
Effects | Ranged (Targeted Area of Effect) |
Foe: Knockdown, -Speed, -Defense | |
Enhancements | Enhance Damage |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Targeted AoE Damage |
Slow Movement | |
Defense Debuff |
Poison Gas Arrow
This arrow carries a capsule cloud of poisonous gas, which explodes on impact and weakens all foes in its vicinity. Some foes will be rendered completely helpless.
Recharge | Slow |
Minimum Level | 16 (Controller) |
8 (Defender) | |
16 (Mastermind) | |
Effects | Ranged (Area of Effect) |
Foe Hold, -Damage, -Recharge | |
Foe: Sleep | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Enhance Sleep Duration | |
Set Categories | Sleep |