The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Ninjas

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Revision as of 19:03, 17 May 2007 by Sir Giles (talk | contribs) (Train Ninjas visual changes added)
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Overview

Ninjas is one of the powersets. It is a Mastermind primary power set.

You are known by many names... Sensei, Shogun, Kage, Lord. What you are is a Master of the most deadly assassins the world has ever seen... You are a Ninja Master. Command your Ninja Henchmen and even train them in new weapons and techniques. Ninjas have superior reflexes and can even super leap. Their training makes them highly resistant to confusion. Ninja Henchmen cannot be resurrected.


Power Tables

Mastermind

The Ninjas powerset is available as a primary set for Masterminds. The following table shows which powers are available and at what level:

Power Level Effect
Snap Shot 1 Ranged, Minor Damage (Lethal)
Call Genin 1 Summon Genin
Aimed Shot 2 Ranged, Moderate Damage (Lethal)
Train Ninjas 6 Ranged, Train Ninja Henchman
Fistful of Arrows 8 Ranged (Cone), Moderate Damage (Lethal)
Call Jounin 12 Summon Jounin
Smoke Flash 18 Hide Ninja
Oni 26 Summon Oni
Kuji In Zen 32 Ranged, Enlighten Ninja Henchman


Powers

The following are powers in the Ninjas powerset.

Aimed Shot

Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot.

Damage Moderate Damage (Lethal)
Recharge Moderate
Minimum Level 2 (Mastermind)
Effects Ranged
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Damage
Enhance Accuracy

Call Genin

Calls forth one to three Genin Ninja (the second is available at level six, the third at level eighteen) to do your bidding. Genin have good reflexes and jumping skill, but they are still the lowest rank Ninja and only possess the most rudimentary skills. However, they can be trained in more advance techniques and weapons. You may only have 3 Genin under your control at any given time. If you attempt to call Genin, you can only replace the ones you have lost in battle. If you already have three, the power will fail.

Recharge Very Long
Minimum Level 1 (Mastermind)
Effects Summon Genin
Basic Powers Thunder Kick (Minor Damage, Disorient)
Shruiken (Lethal Minor Damage)
Equip Powers Snap Shot (Minor Damage)
Storm Kick (Moderate Damage)
Upgrade Powers Aimed Shot (Moderate Damage)
Crane Kick (Heavy Damage, Knockback)
Enhancements Reduce Endurance Cost
Enhance Disorient Duration
Enhance Running Speed
Enhance Knockback Distance
Enhance Damage
Enhance Accuracy

Call Jounin

You can summon one to two highly skilled Jounin Ninja (the second is available at level twenty-four). Jounin Ninja are master assassins and expert swordsmen. They possess superior reflexes and jumping skill. Like all Henchmen, Jounin can be trained in even deadlier Ninjitsu techniques and weapons. You may only have 2 Jounin under your control at any given time. If you attempt to summon more Jounin, you can only replace the ones you have lost in battle. If you already have two, the power will fail.

(Note: Jounin is a Ninja Blade Stalker)

Recharge Very Long
Minimum Level 12 (Mastermind)
Effects Summon Jounin
Basic Powers Gambler's Cut (Minor Damage, ?-Def)
Sting of the Wasp (Moderate Damage, ?-Def)
Caltrops (Minor DoT -Speed)
Equip Powers Soaring Dragon (Heavy Damage, KnockUp)
Poison Dart (Lethal Toxic -Regen)
Placate (-Aggro, Hide)
Upgrade Powers Golden Dragonfly (Extreme Damage Cone Melee, KnockUp, -Def)
Blinding Powder (Sleep -Acc Immobilize?)
Hide (Hide, +Def)
Enhancements Enhance Slow
Reduce Endurance Cost
Enhance Disorient Duration
Enhance Sleep Duration
Enhance Running Speed
Enhance Knockback Distance
Enhance ToHit Debuff
Enhance Defense Debuff
Enhance Damage
Enhance Confusion Duration
Enhance Accuracy

Fistful of Arrows

You fire a fistful of arrows at foes in a cone in front of your. Good at close range.

Damage Moderate (Lethal)
Recharge Moderate
Minimum Level 8 (Mastermind)
Effects Ranged (Cone)
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Damage
Enhance Accuracy

Kuji In Zen

Kuji In Zen will permanently bestow the most advanced techniques and powers to one Ninja Henchman. The Enlightened Ninja will gain new abilities, powers and weapons. The powers gained are unique and dependent upon the target Ninja Henchman that is Enlightened. This power only works on your Ninja Henchmen and you can only Enlighten any given Ninja Henchman once.

Recharge Medium
Minimum Level 32 (Mastermind)
Effects Ranged
Enlighten Ninja Henchman
Genin:  
Visual Change: Metal headband, face mask
Powers added: Aimed Shot (Moderate Damage)
Jounin:  
Visual Change: Metal headband, shoulder pads
Powers added: Golden Dragonfly (Extreme Damage Cone Melee, KnockUp, -Def)
Blinding Powder (Sleep -Acc Immobilize?)
Hide (Hide, +Def)
Oni:  
Visual Change: Fiery eye aura
Powers added: Char (Moderate DoT, Hold)
Rain of Fire (Minor DoT AoE)
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate

Oni

Summons an ancient and powerful Oni. An Oni is a powerful human-like demon warrior. The Oni is a formidable creature who possesses the skill of a warrior and the powers of wind and fire. You may only have 1 Oni under your control at any given time. If you attempt to summon another Oni, the power will fail.

(Note: Oni is a Fire Dominator)

Recharge Very Long
Minimum Level 26 (Mastermind)
Effects Summon Oni
Basic Powers Fire Sword Slash (Lethal Fire Moderate Damage)
Fire Blast (Fire Moderate Damage)
Equip Powers Fire Sword Hack (Lethal Fire Moderate Damage)
Ring of Fire (Moderate DoT, Immobilize)
Fire Breath (Moderate Damage Cone)
Upgrade Powers Char (Moderate DoT, Hold)
Rain of Fire (Minor DoT AoE)
Enhancements Enhance Hold Duration
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Immobilization Duration
Enhance Damage
Enhance Accuracy

Smoke Flash

You can command one of your Ninja Henchmen to throw down a Smoke Bomb. The Smoke Flash will allow the Ninja to Placate his nearby foes, and thus unable to target the Ninja. The Smoke Flash also makes the Ninja stealthy and hidden for about 10 seconds, enabling him to perform critical hits with his next few attacks. You can only use this power on Ninja Henchmen.

Recharge Slow
Minimum Level 18 (Mastermind)
Effects Hide Ninja
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate

Snap Shot

A quick attack that fires an arrow at your foe after only minimal aiming. Fast, but little damage.

Damage Minor (Lethal)
Recharge Fast
Minimum Level 1 (Mastermind)
Effects Ranged
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Damage
Enhance Accuracy

Train Ninjas

Train your Ninja Henchmen with more advanced techniques and weaponry. This power permanently bestows new powers and abilities to one Ninja Henchman. The powers gained are unique and dependent upon the target Ninja Henchman. This power only works on your Ninja Henchmen and you can only Train any given Ninja Henchman once.

Recharge Medium
Minimum Level 6 (Mastermind)
Effects Ranged
Train Ninja Henchman
Genin:  
Visual Change: Arrow quiver on back
Powers added: Snap Shot (Minor Damage)
Storm Kick (Moderate Damage)
Jounin:  
Visual Change: Second katana, wrist crossbow
Powers added: Soaring Dragon (Heavy Damage, KnockUp)
Poison Dart (Lethal Toxic -Regen)
Placate (-Aggro, Hide)
Oni:  
Visual Change: Fiery body aura
Powers added: Fire Sword Hack (Lethal Fire Moderate Damage)
Ring of Fire (Moderate DoT, Immobilize)
Fire Breath (Moderate Damage Cone)
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate

External Links