WDW file structure
From Paragon Wiki Archive
Revision as of 21:46, 23 September 2008 by Aggelakis (Talk | contribs) (added Related Articles, added Gameplay category)
Overview
Issue 12 introduced the ability to save in-game window positions. This article aims to document the format/syntax of the text files created.
Quick version
status 470 959 295 65 1.000000 7c7c7cff 4d 0 2
- status = window name
- 470 = X coordinate
- 959 = Y coordinate
- 295 = Width
- 65 = Height
- 1.000000 = Window scale
- 7c7c7cff = Color in RRGGBBAA format. The alpha value is the alpha of the window border, not the window opacity.
- 4d = Unknown internal field (do not edit)
- 0 = Detached, 1 here would be attached to its standard parent window
- 2 = Visible, 4 here hides the window. Numbers > 4 in this field produce odd windows with no title bar that do not always function correctly.
Related
- /wdw_save - No parameters/options. Saves window configuration to wdw.txt in the install directory.
- /wdw_load - No parameters/options. Loads window configuration from wdw.txt in the install directory.
- /wdw_save_file path
- /wdw_load_file path