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Invention Temporary Powers

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Revision as of 22:32, 6 April 2007 by Leandro (Talk | contribs) (St. Louis Slammer: I just got the thing myself.)

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Overview

The Invention System includes recipes for several Temporary Powers. They are rare recipes part of Pool A, and always drop at level 10, no matter what level was the critter that dropped it.

St. Louis Slammer

Temp Melee Heavy.png St. Louis Slammer Melee Smash, Med Dam, Knockback
There is nothing like slugging someone in the head with this baseball bat. This has a chance of knocking your opponents down. It can be used 30 times before it breaks.

Gabriel's Hammer

  • Salvage required: (unknown)
  • Crafting price: (unknown)
Badge question mark.png Gabriel's Hammer Melee Smash, High Dam, Knockback
This heavy, but unwieldy and slow sledgehammer can knock down foes. It can be used 30 times before it breaks.

Revolver

  • Salvage required: Boresight, Polycarbon (needs confirmation)
  • Crafting price: 10,000 inf. (needs confirmation)
Temporary RangeLightDamage.png Revolver Ranged Lethal, Med Dam
Small caliber side arm. You have 30 bullets.

Ethereal Shift

Temporary ResonanceDisrupter.png Ethereal Shift Self Intangible
You can shift yourself into the Ethereal Plane. Althought you do not become completely invisible, you are translucent and hard to see. You are intangible, and cannot affect or be affected by those in normal space. Once activated, you will remain shifted for 30 seconds. You cannot rest on the Ethereal Plane. You may only use this ability once.