User:TonyV/Test VillainPageFormat
Overview
The Circle of Thorns are a villain group in City of Heroes and City of Villains. In City of Heroes, the Circle is a powerful group that a hero will likely encounter during almost their entire career, and they are present in force in City of Villains as well.
Contents
- 1 Overview
- 2 Villain Types
- 3 Council Test Data
Villain Types
Minions
Archer
Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will.
Powers
Defender
Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will.
Powers
Hand Crossbow Ranged 50% Lethal/50% Negative, Low Damage
Small rapid fire Handheld Crossbow.
Thorn Sword Melee 75% Lethal/25% Negative, +Slow
The Thron Sword poisons its victims with negative energy to slow them.
Guard
Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will.
Powers
Sword Melee Lethal Dam
This wavey sword attack does medium damage and can reduce your foe's defense.
Hand Crossbow Ranged Lethal/Negative, Low Dam
Small rapid fire Handheld Crossbow.
Guardian
Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will.
Powers
Falchion Melee Lethal/Negative, Low Dam
This small curved short sword has been enchanted to channel negative energy damage to its victims.
Hordeling Lasher
From the nightmares of Hell's sinners come these disgusting creatures, nightmares born of fire, brimstone, and hate.
Powers
Tongue Strike Ranged, Minor DMG(Smashing), Foe Knockback
You let forth a quick Tongue Strike damaging your target.
Vicious Bite Melee, Moderate DMG(Lethal)
Your bite can cause serious damage to a target.
Nerva Spectral Daemon
Where go the Circle of Thorns go the legions of Hell. These gibbering monstrosities seem to be waiting for... something.
Powers
Freezing Touch Melee 50% Cold/50% Negative Energy Damage, -Speed
You have been slowed.
Siphon Life -Speed
The Spectre taps the powers of the netherworld and its own psychic power to steal life from you and transfer some of it to himself. You have been slowed.
Spectral Daemon
The Circle's sunken city of Oranbega is rumored to be filled with the ancient ghosts of its original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings.
Powers
Smite -ACC
You have been hit by Smite! Your accuracy is reduced.
Siphon Life Psionic/Negative Energy Damage, -Acc
The Spectre taps the powers of the netherworld and it's own psychic power to steal life from you and transfer some of it to himself. Your Accuracy has been reduced.
Spectral Follower
The Circle's sunken city of Oranbega is rumored to be filled with the ancient ghosts of it's original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings.
Powers
Spectral Knight
The Circle's sunken city of Oranbega is rumored to be filled with the ancient ghosts of it's original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings.
Powers
Gloom Ranged Negative Energy Damage DoT, -Acc
Gloom reduces your Accuracy.
Smite Melee 30% Psionic/70% Negative damage, -Acc
You have been hit by Smite! Your accuracy is reduced.
Siphon Life Psionic/Negative Energy Damage, -Acc
The Spectre taps the powers of the netherworld and it's own psychic power to steal life from you and transfer some of it to himself. Your Accuracy has been reduced.
Thorn Wielder
The mighty Thorn Wielders are the elite guardians of the Circle of Thorns. They wield the sacred Thorn Blades, enchanted weapons that leave a taint of foul magic on anyone they strike.
Powers
Throwing Dagger Ranged Lethal/Negative, Low Dam
Wavy ritual blade.
Greater Thorn Sword Melee Lethal/Negative, +Slow
The Greater Thorn Sword poisons its victims with negative energy to slow them.
Lieutenants
Energy Mage
Within their fabled lost city, the High Mages of Energy provide light, heat, and energy for their brethren. In battle they unleash their power in blasts of utter destruction, capable of ripping apart flesh, stone, and steel.
Thorn Staff Targeted AoE Energy, -End
The Thorn Staff can hurl an explosive ball of energy.
Brawl Melee Smash
The Circle of Thorns High brawling attacks
Kamikaze Suicide Special
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.
Hordeling Hurler
Powers
Frost Breath DoT(Cold), -Recharge, -SPD
You are frozen by the Frost Breath. You are taking damage over time and your attack speed and movement speed are reduced.
Life Mage
Magical mastery over life can be a powerful tool for good, but in the hands of the Life Mages it is a deadly weapon. They can suck the very life force out of their foes, weakening and eventually killing them.
Powers
Poison Staff Ranged Toxic, +Self HP
The Poison Staff can steal life.
Brawl Melee Smash
The Circle of Thorns High brawling attacks
Kamikaze Suicide Special
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.
Spectral Daemon Lord
The Circle's sunken city is rumored to be filled with the ancient ghosts of its original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings
Powers
Chill of the Night -ACC
The Chill of the Night surrounds you, reducing your Accuracy, and slowly dealing Negative Damage to you.
Smite -ACC
You have been hit by Smite! Your accuracy is reduced.
Midnight Grasp Immobilize, DoT(Negative), -ACC
You are being held motionless by dark tentacles, which are slowly draining your life. Your Accuracy is reduced.
Siphon Life -ACC
The Spectre taps the powers of the netherworld and its own psychic power to steal life from you and transfer some of it to himself. Your Accuracy has been reduced.
Bosses
Madness Mage
The Masters of Madness can control every aspect of the psyche. For their friends, they provide a constant aura of mental fortitude that helps them in all endeavors. In battle, their enemies suffer complete mental domination that leaves them incapable of any actions at all.
Powers
Psychic Scream -Recharge
Your attack speed has been reduced by the Psychic Scream.
Mesmerize Ranged Psionic, Sleep
The psychic energy has rendered you unconscious.
Scramble Thoughts Disorient
Your thoughts are scrambled, and you are Disoriented.
Kamikaze Suicide Special
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.
Ruin Mage
Named Bosses
- Clemalion
- Dretch - Mission: Defeat lead mystic, his coven. Save Professor Black and his geology students.
Council Test Data
The number of different Council minions is staggering. This is just a start of the data I'm compiling, and this appears to be the most complex villain group which any final villain data format will have to deal with.
Minions
Ascendant
The personal guard of the Center, these crack soldiers are highly trained for protection and defense. Their equipment is geared toward healing and shielding their charge.
Galaxy
The Galaxy Band of the Council has been trained by Arakhn in stealth and infiltration. They have also been conditioned by Kheldian mind control techniques to be loyal to her above all others.
Galaxy
Galaxy Quantum
That weapon he carries is obviously Nictus technology, and probably deadly against Kheldian energy signatures.
Nebula Cor Leonis
A Cor Leonis is a Council soldier who has undergone a long and painful regimen of super soldier treatments. The Nebula Cor Leonis are the most numerous of these medical marvels, but that doesn't mean they're common. They've had extensive training and thousands of dollars worth of drugs pumped into them. It's an investment that usually pays off, since a first rank Cor Leonis is stronger than five normal men
Nebula Cor Leonis Assult
Nebula Cor Leonis Fire
Nebula Cor Leonis Marksman
Nebula Elite
Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebula Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the Council has made an investment in their success.
Nebula Elite Assault
Nebula Elite Buckshot
Nebula Elite Rifle
Penumbra
The Penumbra is the Council's special operations division, tasked with covert ops, assassinations, and espionage. Even the lowest level recruits receive some special training, particularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Penumbra.
Penumbra Assult
Penumbra Buckshot
Penumbra Marksman
Penumbra Rifle
Penumbra Cor Leonis
The Cor Leonis of the Penumbra have transcended mere special ops stats. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration, and surveillance equipment. In many ways, they are the perfect spies.
Penumbra Cor Leonis Fire
Penumbra Cor Leonis Force
Penumbra Cor Leonis Marksman
Penumbra Elite
The Penumbra Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy, and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.
Penumbra Elite Assult
Penumbra Elite Fire
Vortex Cor Leonis
Every member of the Council aspires to become one of the Vortex Cor Leonis, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the Council - totally devoted to its goal of world domination. Like any good soldier, they lead by example. Their intense training and physical enhancements make them perfect soldiers. In battle, they serve as an inspiration to all who fight at their side."
Brawl Melee Smash Council brawling attacks
Vortex Cor Leonis Fire
Vortex Cor Leonis Force
Chain Gun Heavy DoT(Lethal) You are taking Lethal Damage over Time from the Council Chain Gun
Vortex Cor Leonis Marksman
Cryonic Rounds, -Recharge, -SPD Your movement and attack speed has been slowed by the Council Advanced Rifle Cryonic rounds.
Incendiary Rounds, Minor DoT(Fire) You are taking Fire Damage over Time from the Council Advanced Rifle Incendiary rounds.
Vortex Cor Leonis Sonic
Vortex Elite
Elite members of the Vortex have not only proven their loyalty to the cause, they've also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they'll convert the potential member, or kill him. Either way, the secrets of the Council remain secure.
Vortex Elite Assult
Vortex Elite Fire
Vortex Elite Marksman
Zenith Mech Man
Vandal, the genius behind the Council's technology, created his first robots during the 1940's. He's been improving on them ever since. Now known as the Zenith Mech Men, these tough and deadly machines are 100 times more dangerous than their predecessors of 60 years ago. Modern Mech Men have tough, thick armor, redundant systems that resist damage, and a powerful onboard AI that makes them faster and smarter than most human soldiers.
Lieutenants
Ascendant Adjutant
Galaxy Adjutant
Galaxy Adjutant Quantum
Nebula Elite Adjutant
A high-ranking Nebula Elite Adjutant is a force to be reckoned with. His increased physical prowess is now matched by improved tactical skills and the steely resolve of a combat veteran. Regular doses of super soldier serum has left him entirely devoted to the Council's cause. He is willing to follow any order, and he seldom worries about the messy consequences.
Penumbra Adjutant
The Penumbra Adjutants have completed their covert ops training and are on the verge of being promoted to Elite status. They have yet to benefit from a course of super soldier serum, but they have honed their stealth and physique to a near perfect level. Adjutants are often tasked with leading squads of Penumbra soldiers on raids to raise funds for the Council.
Penumbra Cor Leonis Adjutant
Unlike their counterparts in the other branches of the Council's hierarchy, the Penumbra Cor Leonis Adjutants have considerable autonomy. The Council feels that the subversive activities that fall within the Penumbra's purview require a certain amount of independence. This makes the Penumbra Cor Leonis quite unpredictable at times - and thus, quite deadly.
Penumbra Elite Adjutant
Penumbra Elite at the peak of his game may earn the rank of Adjutant, and with it a large upgrade in super soldier serum. He is on the verge of Cor Leonis status, and his mind has become focused with laser-like intensity. High ranking Elites are some of the best shots and most dedicated insurgents in the world. They can, and have, assassinated heads of state as well as world famous heroes.
Bosses
Ascendant Archon
Galaxy Archon
Galaxy Archon Quantum
Penumbra Cor Leonis Archons
The Penumbra Cor Leonis Archons author their own plans to sow terror and fear across Paragon City. Many are in command of small military cells, completely cut off from their compatriots - both for the sake of security, and to encourage independent thinking.
Penumbra Elite Archons
While most Elites concentrate on learning the basic skills required for special ops, the Archons receive additional training in tactics. They're also trained in technological skills, such as wire tapping and circumventing security systems. Combined with their prodigious super soldier enhancements, these skills make Elite Archons well-prepared to plan and carry out small covert ops.
Named Bosses
Professor Romano (Penumbra Cor Leonis Archon)
Arch Villains
Maestro
As a child, Vincenzo Alferi dreamed of becoming a great composer, but those dreams were shattered when he lost his hearing due to a car accident. The Council offered to perform a radical experiment that might restore his hearing, and Vincenzo agreed without hesitation. Unfortunately, things did not go as planned. A SPIDER attack on the facility resulted in a power surge at the worst possible moment. Instead of restoring him, the resulting explosion created a permanent resonance in Vincenzo's body. He agreed to join the Council if they would give him the opportunity for vengeance against SPIDER.