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Super Strength

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Revision as of 02:53, 11 July 2012 by Blondeshell (Talk | contribs) (standardize format, update descriptions)

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Overview

Super Strength is one of the standard power sets. It is a primary power set for Brutes and a secondary power set for Tankers.

"Super Strength gives you combat powers derived from your super-human physical strength. Super Strength powers tend to knock foes back."

Power Tables

Brute

The Super Strength power set is available as a primary set for Brutes. The following table shows which powers are available and at what level:

Power Level Effect
SuperStrength Jab.png Jab 1 Minor DMG(Smash), Foe Disorient
SuperStrength Punch.png Punch 1 Moderate DMG(Smash), Foe Knockdown
SuperStrength Haymaker.png Haymaker 2 High DMG(Smash), Foe Knockdown
SuperStrength HandClap.png Hand Clap 6 PBAoE, Foe Disorient, Knockback
SuperStrength KnockoutBlow.png Knockout Blow 8 Extreme DMG(Smash), Foe Hold, Knockup
SuperStrength Taunt.png Taunt 12 Ranged (Targeted AoE), Foe Taunt, -Range
SuperStrength Rage.png Rage 18 Self +DMG, +To-Hit, Delayed Self -DEF(All), -DMG, Special
SuperStrength Hurl.png Hurl 26 Ranged, High DMG(Smash), Foe Knockback, -Fly
SuperStrength FootStomp.png Foot Stomp 32 PBAoE, Moderate DMG(Smash), Foe Knockdown

Tanker

The Super Strength power set is available as a secondary set for Tankers. The following table shows which powers are available and at what level:

Power Level Effect
SuperStrength Jab.png Jab 1 Melee, Minor DMG(Smash), Foe Disorient
SuperStrength Punch.png Punch 2 Melee, Moderate DMG(Smash), Foe Knockdown
SuperStrength Haymaker.png Haymaker 4 Melee, High DMG(Smash), Foe Knockdown
SuperStrength Taunt.png Taunt 10 Ranged (Targeted AoE), Foe Taunt, -Range
SuperStrength HandClap.png Hand Clap 16 PBAoE, Foe Disorient, Knockback
SuperStrength KnockoutBlow.png Knockout Blow 20 Melee, Extreme DMG(Smash), Foe Hold, Knockup
SuperStrength Rage.png Rage 28 Self +DMG, +To-Hit, Delayed Self -DEF(All), -DMG, Special
SuperStrength Hurl.png Hurl 35 Ranged, High DMG(Smash), Foe Knockback, -Fly
SuperStrength FootStomp.png Foot Stomp 38 PBAoE, Moderate DMG(Smash), Foe Knockdown

Powers

SuperStrength FootStomp.png Foot Stomp

Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range.

Damage Moderate (Smashing)
Recharge Slow
Minimum Level V archetypeicon brute.png 32 (Brute)
Archetypeicon tanker.png 38 (Tanker)
Effects Point Blank Area of Effect
Foe Knockdown
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO PBAoE Damage.png PBAoE Damage
IO Knockback Distance.png Knockback
IO Taunt Duration.png Taunt

SuperStrength HandClap.png Hand Clap

You can clap you hands together with such force that you create a deafening shockwave. This shockwave can knock back nearby foes, and they have a chance to become Disoriented due to the shock to the inner ear. Hand Clap deals no damage.

Recharge Slow
Minimum Level V archetypeicon brute.png 6 (Brute)
Archetypeicon tanker.png 16 (Tanker)
Effects Point Blank Area of Effect
Foe Disorient, Knockback
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO Disorient Duration.png Stuns
IO Knockback Distance.png Knockback
IO Taunt Duration.png Taunt

SuperStrength Haymaker.png Haymaker

A slow but devastating attack, the Haymaker has a great chance of knocking your opponents down.

Damage High (Smashing)
Recharge Moderate
Minimum Level V archetypeicon brute.png 4 (Brute)
Archetypeicon tanker.png 6 (Tanker)
Effects Melee
Foe Knockdown
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO Melee Damage.png Melee Damage
IO Knockback Distance.png Knockback
IO Taunt Duration.png Taunt

SuperStrength Hurl.png Hurl

You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals high damage, and can knock foes back and even drop them out of the air if they are flying.

Damage High (Smashing)
Recharge Moderate
Minimum Level V archetypeicon brute.png 26 (Brute)
Archetypeicon tanker.png 35 (Tanker)
Effects Ranged
Foe Knockback, -Fly
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO Ranged Damage.png Ranged Damage
IO Knockback Distance.png Knockback
IO Taunt Duration.png Taunt

SuperStrength Jab.png Jab

A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks.

Damage Minor (Smashing)
Recharge Very Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon tanker.png 1 (Tanker)
Effects Melee
Foe Disorient
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO Melee Damage.png Melee Damage
IO Disorient Duration.png Stuns
IO Taunt Duration.png Taunt

SuperStrength KnockoutBlow.png Knockout Blow

You can perform a Knockout Blow on your opponent. This punch does Superior damage and has a great chance of Holding your target.

Damage Extreme (Smashing)
Recharge Slow
Minimum Level V archetypeicon brute.png 8 (Brute)
Archetypeicon tanker.png 20 (Tanker)
Effects Melee
Foe Hold, Knockup
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Hold Duration.png Enhance Hold Duration
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO Melee Damage.png Melee Damage
IO Hold Duration.png Holds
IO Knockback Distance.png Knockback
IO Taunt Duration.png Taunt

SuperStrength Punch.png Punch

Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off their feet, unable to attack again until they stand up.

Damage Moderate (Smashing)
Recharge Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon tanker.png 2 (Tanker)
Effects Melee
Foe Knockdown
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO Melee Damage.png Melee Damage
IO Knockback Distance.png Knockback
IO Taunt Duration.png Taunt

SuperStrength Rage.png Rage

A Rage comes over you, sending you into a berserker fury. While Raging, your damage and chance to hit are dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened.

Recharge Very Long
Minimum Level V archetypeicon brute.png 18 (Brute)
Archetypeicon tanker.png 28 (Tanker)
Effects Self +Damage, +To-Hit
Delayed Self -Defense(All), -Damage, Special
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit Buffs.png Enhance ToHit Buff
Set Categories IO To Hit Buff.png To Hit Buff

SuperStrength Taunt.png Taunt

Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Recharge Fast
Minimum Level V archetypeicon brute.png 12 (Brute)
Archetypeicon tanker.png 10 (Tanker)
Effects Ranged (Targeted Area of Effect)
Foe Taunt, -Range
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO Taunt Duration.png Taunt

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.

External Links