Mission:Fireball - Gate Crasher
Gate Crasher
Mission Briefing
Did I ever tell you what a Fracture is? It exists outside the normal life cycle of an Animus, and only the most powerful of spells can attain it. Destroying a Fracture is one of the more difficult things you can do, because Fractures don't come back as Zygotes, they are just... gone. Whispers have it that their magical energy is absorbed by nearby spells not reborn as Zygotes. That makes sense, I guess. Anyway, there is a Fracture calling himself Boss Name that is going around acting like he's all that and a bag of chips. He's getting a few Intelligent spells to back him up as well, hoping that they too can become Fractures and be all-powerful. We need you to go in and take Boss Name out for good. Fractures are dangerous and too many of them can cause a magical imbalance that the Animus can't recover from.
- Destroy Boss Name
Great to hear it. Boss Name is attracting more Animus to his cause every day, so the sooner you deal with him the better.
Unnecessary Solicitation
Still need Boss Name dealt with. What are you standing here for?
Mission Objective(s)
Seems that Boss Name has used stolen Carnival of Light wards in protecting his lair.
- Take out Boss Name
- Defeat Boss Name
Boss Name has been destroyed. Animus in Night Ward have become ever so slightly more powerful as a result.
Enemies
Editor's Note: The Animus Arcana boss' name can vary. Possible names include:
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Debriefing
I felt it when you destroyed Boss Name. We all did, although with the amount of Animus here in Night Ward meant that our increase in power was barely even perceptible, but in the end, we know you got him.