Malta Operatives
Contents
Overview
Villain types
Minions
Tactical Operative
These are the backbone of the military presence of the Malta Group. The Tac Ops cells are trained to operate independently and are almost never aware of each other's activity. Machine guns, grenades of varying kinds and other modern weaponary are their stock in trade.
Powers
Adv Assault Rifle Ranged Lethal, Knockback
Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle.
Frag Grenade Targeted Area of Effect, Lethal/Smash, Knockback
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back.
Web Grenade Immobilize, Foe -Fly, Foe -Recharge
The Malta Tactical Ops soldier has snared you in his web grenade. You cannot move or fly and your attack speed is reduced.
Taser (Melee, Energy) Disorient
The Malta Tactical Ops soldier has Disoriented you with his Taser.
Brawl Melee Smash
When all else fails, use your own 2 fists.
Operation Engineer
The Engineers of the Tac Ops cells are masters of technology. They maintain and repair all the equipment used by their comrades. In adittion to these responsabilitiesthe Engineers are known to drop turrets in the fiels, turning every battle with their cell into a killing field.
Powers
Build Turret Summon
Malta Operation Engineers can build Turrets.
Adv Assault Rifle Ranged Lethal, Knockback
Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle.
Frag Grenade Targeted Area of Effect, Lethal/Smash, Knockback
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back.
Web Grenade Immobilize, Foe -Fly, Foe -Recharge
The Malta Tactical Ops soldier has snared you in his web grenade. You cannot move or fly and your attack speed is reduced.
Taser (Melee, Energy) Disorient
The Malta Tactical Ops soldier has Disoriented you with his Taser.
Brawl Melee Smash
When all else fails, use your own 2 fists.
Sapper
It has not yet been fully determined how the Bio Energy Feedback Inducer utilized by the Malta Sappers work, but it certainly does so efficiently it is clear this weapon was designed specifically for hunting down and neutralizing super powered beings of all sorts. Heroes in combat with them should be very wary.
Powers
Flight Self, Fly
Sappers have the inherent ability to fly with no endurance cost.
Sapper Overload (Ranged,) Foe -Endurance
Sapper is draining you of your Endurance.
Sapp Stick (Melee) Hold, Foe -Endurance
Sapper is draining you of your Endurance and you are Held, writhing in agony!
Lieutenants
Gunslinger
Some of the most deadly Operatives in the Malta Group have been given the nickname Gunslingers. This name came into common usage not only because the agents use firearms, but because they also tend to have the same kind of cocky attitude and cow boy mentality that one associates with gunslingers in the old west.
Powers
Rapid Fire Ranged, Cone, Moderate Damage, Lethal/Smash, Foe Knockback
The Gunslinger can fire off a quick burst of lead in a wide cone.
Incendiary Round (Ranged, Lethal,) Damage over Time
The Gunslinger Incendiary Round has ignited you.
Explosive Tip Ranged, (Targeted Area of Effect,) Moderate Damage, Smash/Lethal, Foe Knockback
Explosive Tip rounds can affect foes in a small area. The force of the explosion can knock down foes.
Liquid Nitrogen Round (Ranged,) Hold
The Gunslinger Liquid Nitrogen Round has frozen you solid!
No Melee attacks No Hand to Hand
This operative doesen´t have any Melee attacks at all