Force Field
Overview
The Force Field powers give you the ability to create shells of energy that protect yourself and your allies from various forms of damage and harm. Force Fields do not reduce damage, but reduced your allies chance of getting hit in the first place. Force Field is a primary powerset for Defenders and a secondary powerset for Controllers and Masterminds.
Power Tables
Defender/Controller
The Force Field powerset is available as a primary set for Defenders and a secondary powerset for Controllers. The following table shows which powers are available and at what level:
Power | Level as Primary | Level as Secondary | Effect | |
Personal Force Field | 1 | 1 | Toggle: Self +DEF(All), +Res(All) | |
Deflection Shield | 1 | 2 | Ranged, Ally +DEF(Smash, Lethal, Melee), +Res(Toxic) | |
Force Bolt | 2 | 4 | Ranged, Minor DMG(Smash), Foe Knockback | |
Insulation Shield | 6 | 10 | Ranged, Ally +DEF(Fire, Cold, Energy, Negative, Ranged, AoE), +Res(End Drain) | |
Detention Field | 8 | 16 | Ranged, Foe Capture(Special) | |
Dispersion Bubble | 12 | 20 | Toggle: PBAoE, Team +Res(Hold, Immobilize, Disorient), +DEF(All) | |
Repulsion Field | 18 | 28 | Toggle: PBAoE, Foe Knockback | |
Repulsion Bomb | 26 | 35 | Ranged (Targeted Ally AoE), Moderate DMG(Smash), Foe Disorient, Knockdown | |
Force Bubble | 32 | 38 | Toggle: PBAoE, Foe Repel, Knockdown |
Mastermind
The Force Field powerset is also available as a secondary set for Masterminds, with some minor differences. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Force Bolt | 1 | Ranged, Minor DMG(Smash), Foe Knockback | |
Deflection Shield | 2 | Ranged, Ally +DEF(Smash, Lethal, Melee), +Res(Toxic) | |
Insulation Shield | 4 | Ranged, Ally +DEF(Fire, Cold, Energy, Negative, Ranged, AoE), +Res(End Drain) | |
Detention Field | 10 | Ranged, Foe Capture(Special) | |
Personal Force Field | 16 | Toggle: Self +Def(All), +Res(All) | |
Dispersion Bubble | 20 | Toggle: PBAoE, Team +Res(Hold, Immobilize, Disorient), +DEF(All) | |
Repulsion Field | 28 | Toggle: PBAoE, Foe Knockback | |
Repulsion Bomb | 35 | Ranged (Targeted Ally AoE), Moderate DMG(Smash), Foe Disorient, Knockback | |
Force Bubble | 38 | Toggle: PBAoE, Foe Repel, Knockdown |
Powers
The following are powers in the Force Field powerset.
Deflection Shield
Dramatically protects an ally from smashing, lethal and all melee attacks for a limited time. Also reduces toxic damage. You cannot stack multiple Deflection Shields on the same target; however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Insulation Shield. You cannot use this power on yourself.
Recharge | Very Fast |
Minimum Level | 1 (Defender) |
2 (Controller) | |
2 (Mastermind) | |
Effects | Ranged |
Ally +Defense(Smashing, Lethal, Melee), +Resistance(Toxic) | |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Defense |
Detention Field
Encases a targeted foe in a Detention Force Field. The captured target cannot be harmed, is Immobilized, and cannot attack or aid his allies. The target can, however, use powers on himself.
Dispersion Bubble
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased defense against all attack types. The Dispersion Bubble also protects allies from immobilization, disorient, and hold effects.
Recharge | Slow |
Minimum Level | 12 (Defender) |
20 (Controller) | |
20 (Mastermind) | |
Effects | Toggle: Point Blank Area of Effect |
Team +Resistance(Hold, Immobilize, Disorient) +Defense(All) | |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Force Bolt
Discharges a bolt of force that knocks down foes and deals some smashing damage.
Damage | Minor (Smashing) |
Recharge | Fast |
Minimum Level | 2 (Defender) |
4 (Controller) | |
1 (Mastermind) | |
Effects | Ranged |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Knockback |
Force Bubble
Creates a large bubble which protects all allies inside. While active, this power keeps all foes at bay, protecting all allies inside from melee or short ranged attacks. More powerful foes may be able to penetrate the Force Bubble, but may slip and get knocked down and forced back if they try.
Minimum Level | 32 (Defender) |
38 (Controller) | |
38 (Mastermind) | |
Effects | Toggle: Point Blank Area of Effect |
Foe Repel, Knockdown | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Set Categories | None |
Insulation Shield
Dramatically protects an ally from fire, cold, energy, negative energy, ranged and area of effect attacks for a limited time. The Insulation also protects the target from endurance draining effects. You cannot stack multiple Insulation Shields on the same target; however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Deflection Shield. You cannot use this power on yourself.
Recharge | Very Fast |
Minimum Level | 6 (Defender) |
10 (Controller) | |
4 (Mastermind) | |
Effects | Ranged |
Ally +Defense(Fire, Cold, Energy, Negative Energy, Ranged, Area of Effect), +Resistance(End Drain) | |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Defense |
Personal Force Field
The Personal Force Field is almost impenetrable to all attacks, even Psionics and Enemy Teleportation, although attacks from more powerful foes may get through more easily. Personal Force Field will also reduce the damage of any attacks that do get through. The Personal Force Field works both ways; while it is active, you can only use powers that affect yourself. Cannot be used with Rest.
Recharge | Slow |
Minimum Level | 1 (Defender) |
1 (Controller) | |
16 (Mastermind) | |
Effects | Toggle: Self +Defense(All), Resistance(All) |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Repulsion Bomb
Projects an expanding Force Bubble around an ally that knocks down and disorients nearby foes. This power cannot be used on yourself.
Note: The Mastermind version of this power causes Knockback instead of Knockdown at higher character levels.
Damage | Moderate (Smashing) |
Recharge | Slow |
Minimum Level | 26 (Defender) |
35 (Controller) | |
35 (Mastermind) | |
Effects | Ranged (Targeted Ally Area of Effect) |
Foe Disorient, Knockdown | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Targeted AoE Damage |
Stuns | |
Knockback |
Repulsion Field
This Toggle power creates a field that violently repels nearby foes. Each villain that is repelled costs you additional endurance.
Recharge | Slow |
Minimum Level | 18 (Defender) |
28 (Controller) | |
28 (Mastermind) | |
Effects | Toggle: Point Blank Area of Effect |
Foe Knockback | |
Enhancements | Reduce Endurance Cost |
Enhance Knockback Distance | |
Increase Attack Rate | |
Set Categories | Knockback |
Historical
- This set has been in the game for Controllers and Defenders since Issue 0.
- This set was included with the original release of Masterminds in Issue 6.